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Common sense & supply


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Please correct me where I am wrong here. For example lets say Riga has an army corp inside the city [for easy math say a corp is 100,000 troops] and after an attack by many axis units it was reduced from a 10 to a 2, that means to me that 80,000 troops have been lost. Axis have the city surrounded and the Russian fleet has been destroyed, and the axis have multiple fleets off the coast of Riga, on resupply Riga goes from a 2 to an 8 or more, that means that Riga received 60,000 troops Huh! Common sense tells me that this is impossible. Now I know this is just a beer and pretzles game but I would like something done about supply. In the global game I noticed fleets running out of supply quickly, how do you keep these fleets in supply? A new wargame is coming soon called World in flames and all they talk about is supply and how it affects their game, they might not be able to implement it properly but it seems to be their major concern, zones of control etc. Could this game improve the supply dilemna that I see or am I wrong.

thank you

Bill Bowen

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First off, don't count strength rating as a simple manpower count, because it isn't. You have food, fuel, ammo, etc. Even a cut off city would be able to supply much of that, for a while, anyway.

Secondly, what are you worried about? You have Riga surrounded, it's going to drop the next turn. ;)

For the surface ships, move them back near a port after a few turns at sea, they'll resupply. Subs don't have that problem, they can stay out forever, as long as they don't do anything.

A lot of this is just game design issues. World in Flames will be making their own choices, and probably won't get it perfect either.

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Originally posted by Hubert Cater:

william if you completely surround a city then the max reinforcement for a unit tops out at strength = 5 which might help your situation.

Hubert does that also apply to a port city like Riga even though they are totally surrounded by air land and sea. It seems to me they get more than that.[could be wrong on that.]
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A lot of this is just game design issues. World in Flames will be making their own choices, and probably won't get it perfect either
True.

And, far as I can tell, and

Going by my own X-perience

Having played WiF-FE the board-game

All the way through, full global,

Three times,

I am supposing that,

If you play

EVEN the computer version

A couple hours

EVERY single evening,

Every single day of the week,

You MIGHT get to:

"Polish the Captains twin-bar brass" STAGE,

Ummm, X-cuse... the brass-polish... phase,

For the Nov-Dec '39 game turn,

Oh, in about - a month or 2? :eek:

That's gonna be a lasting blast! LOL!

Crimeney,

How complicated,

How many Everyday Average Players

Really want

To play WW2 GS such as that?

27?

72?

That's gonna make 'em a LOTTA profit. ;)

(... what was "Axis & Allies?"

Junk for punks? Well, the guy what

made it sure as shootin'

SOLD a bunch of cardboard, eh? ;) )

Well,

I'd also X-pect a Matrix kind of price

To surpass -> 3 figures.

Same as with

Harper's current Reich rip-off,

That'll really make the cash register

Ring and ding! ;)

------------------------------------------

Far as supply,

And not much doubt this'll

Get - not much interest, but

How about heeding Thoreau's advice

And... "simplify, simplify, simplify?"

You are either IN supply,

And can do - anything,

Or... you are OUT of supply,

And you whither away to nada

In a couple turns.

(... recall, Lars, we had quite the animated

discussion on this - some years ago

wadn't it? ;) )

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Look, I've said this before, surrounded and completely cut off are not synonymous. :(

Take a page out of the encyclopedia of real life, ever hear of a completely isolated environment excepting theoretical terms?

Ever hear of smuggling?

Is it possible that the resident soldiers could, after being temporarily incapacitated, somewhat recovery and even resist when actually wounded and rejuvenated? :rolleyes:

Nahhh...could never happen...totally unrealistic.

And DD, I concur, I should hope I live long enough to ever finish a game of WiF.....I'll be triple digits. :cool:

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And DD, I concur, I should hope I live long enough to ever finish a game of WiF.....I'll be triple digits. :cool:
LOL, yeah SM, how I did it

Remains a mystery to this day.

But, once, I was a REALLY dedicated

WW2 GS board-game player.

(... even made ~3 pages of "house rules"

and added some new units from another

"miniatures" type game, and got

"Axis & Allies Europe" where it was

truly fun!!!! To play smile.gif )

LOVED to roll out dem bones, man,

There WAS just... nuthin' like it! :cool:

Now,

Only sorting and setting up the game pieces

Puts me to sleep. smile.gif

Far as MWiF,

I guess I just don't get it.

Why in dickens do you want to

Oppose the most common-sense principal

EVER proposed, IE,

INSTEAD of taking the simple,

The elegant,

The elemental,

The geometrically true,

The rhapsody in blue,

The basically beautiful,

And making it COMPLEX!!

Why not?

Take what is complex

(... as for example, WW2 is, IMO,

not even CLOSE to being remotely

understood, philosophically

OR - "historically/statistically")

And make it simple?

As Lars mentioned,

OVER engineering, socially speaking

Or plain mechanically,

Is the bane of our existence. :eek:

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Originally posted by william bowen:

Hubert are these people smoking pot or what? Hate smart as----.

bill

Got sum quandry queries fer ya, b bowen:

1) Who are... "these people?"

Thatta way we ken ken who yer

All riled-up -> about?

2) How could Hubert possibly KNOW

Who wuz smoking -> what?

3) You hate! :mad:

That's Self-harmful, and quite stressful too. Not good, IMO.

4) People as "smart" as... well, we need

Let's see, a 4-letter word

So to fill in yer blanks, here

Allow me help:

"Smart as a whip?"

"Smart as an elephant?"

"Smart as Einstein, or, Stephen Hawking?"

"Smart as - you?"

And so,

Riddle me those, b bowen,

And I myself

Could even answer a question or 2,

And better, suppose you ain't

Uptightly intolerant, nor

Sargeant @ Arms

At the personal opinion or free

X-pression door. smile.gif

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