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TCP/IP Game AAR #2


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Started another game today as Allies. No, not against the AI. I'll provide a brief summary of events and update periodically as we continue.

German attacks into Poland progressed OK on first turn but then units started withdrawing for other actions in the west. The Poles conducted a series of counterattacks to inflict casualties. As suspected, Germany DOW'd Denmark in October. Poland held out until November.

UK DOW'd Iraq in January 1940 and advanced tanks out of Syria. It takes another turn to capture Baghdad, which falls in March. The western front is quiet except a few attacks on the Maginot Line. The French hold and Germans take casualties. Winter weather helps. The Italian navy is moving around in the Med, trying to gather some intel I guess. A plan develops...

Mud in May delays the German attack into Benelux, so I have another turn to prepare. I have moved a British corps and army (BEF) into France. My French strategy was to focus on diplomatic efforts to sway Turkey. UK's attack on Iraq has a negative effect on Turkey, so my intent was to at least counter this and maybe hopefully get a significant breakthrough. We chose non-consumable diplomacy chits for this game, so effects might continue to accumulate. UK moved its bomber to Malta, primarily to see what the Italians are up to.

Germany DOWs Benelux in June and hits one of two French armies on the border. I've got armies on the Maginot Line, my tanks on the mine, a corps in the woods, and my HQ in Paris. No AF, since I disbanded it for diplomacy. The British corps is SE of Paris and the BEF to the NW on the coast. So after Germany attacks, I withdraw the damaged army and move the other back between Paris and BEF. On next turn, the NW Maginot fortress takes a beating and my damaged army is destroyed. Germans spot my UK corps, but a German army blitz is surprised to find BEF and takes a surprise encounter hit. In my riposte, I destroy the army and destroy the corps involved in my French army's destruction. At this point, I've abandoned the Maginot and started to withdraw my Brits to safety.

In July, the Maginot and mine fall. Paris is attacked but the HQ is fully entrenched and holds. We have selected the railheads option for this campaign, which means only units in or adjacent to cities can op move. I wanted to op move BEF to Brest but forgot this little detail, so moved it towards Bordeaux instead. I don't expect France to hold much longer. I finally get a diplomatic result in Turkey, a whopping 5% change. This bad luck was not worth the many MPPs I spent, however better luck on other days may be worth it.

The French had another surprise waiting. My strategy was to move the French fleet into the Med and hope to catch the Italians in the open. In this game, we also selected the US historical entry option so I wasn't concerned about the political effect of an Allied DOW. Between the French and Royal Navy, I sank an Italian battleship and cruiser. With one last turn available, the French fleet pursued the Italians into the Adriatic and heavily damaged another cruiser. France then surrendered in August.

I managed to get my corps out of Bordeaux but the BEF was trapped and lost. Overall, the French sacrifice was not in vain. Germany had lost a couple of ground units and the Italian navy was wounded. And to add insult to injury, my escorts for the corps transport out of Bordeaux found and sank a German sub off the coast of Spain in September. Also in September, the British army advanced into Libya and layed seige to Tobruk. My bomber on Malta was helping by cutting Axis supply. The siege continued through October and Tobruk fell in November. Hungary and Romania joined the Axis. Other than a couple of air attacks on London, the west was quiet.

To be continued.

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Started another game today as Allies. No, not against the AI. I'll provide a brief summary of events and update periodically as we continue.

German attacks into Poland progressed OK on first turn but then units started withdrawing for other actions in the west. The Poles conducted a series of counterattacks to inflict casualties. As suspected, Germany DOW'd Denmark in October. Poland held out until November.

UK DOW'd Iraq in January 1940 and advanced tanks out of Syria. It takes another turn to capture Baghdad, which falls in March. The western front is quiet except a few attacks on the Maginot Line. The French hold and Germans take casualties. Winter weather helps. The Italian navy is moving around in the Med, trying to gather some intel I guess. A plan develops...

Mud in May delays the German attack into Benelux, so I have another turn to prepare. I have moved a British corps and army (BEF) into France. My French strategy was to focus on diplomatic efforts to sway Turkey. UK's attack on Iraq has a negative effect on Turkey, so my intent was to at least counter this and maybe hopefully get a significant breakthrough. We chose non-consumable diplomacy chits for this game, so effects might continue to accumulate. UK moved its bomber to Malta, primarily to see what the Italians are up to.

Germany DOWs Benelux in June and hits one of two French armies on the border. I've got armies on the Maginot Line, my tanks on the mine, a corps in the woods, and my HQ in Paris. No AF, since I disbanded it for diplomacy. The British corps is SE of Paris and the BEF to the NW on the coast. So after Germany attacks, I withdraw the damaged army and move the other back between Paris and BEF. On next turn, the NW Maginot fortress takes a beating and my damaged army is destroyed. Germans spot my UK corps, but a German army blitz is surprised to find BEF and takes a surprise encounter hit. In my riposte, I destroy the army and destroy the corps involved in my French army's destruction. At this point, I've abandoned the Maginot and started to withdraw my Brits to safety.

In July, the Maginot and mine fall. Paris is attacked but the HQ is fully entrenched and holds. We have selected the railheads option for this campaign, which means only units in or adjacent to cities can op move. I wanted to op move BEF to Brest but forgot this little detail, so moved it towards Bordeaux instead. I don't expect France to hold much longer. I finally get a diplomatic result in Turkey, a whopping 5% change. This bad luck was not worth the many MPPs I spent, however better luck on other days may be worth it.

The French had another surprise waiting. My strategy was to move the French fleet into the Med and hope to catch the Italians in the open. In this game, we also selected the US historical entry option so I wasn't concerned about the political effect of an Allied DOW. Between the French and Royal Navy, I sank an Italian battleship and cruiser. With one last turn available, the French fleet pursued the Italians into the Adriatic and heavily damaged another cruiser. France then surrendered in August.

I managed to get my corps out of Bordeaux but the BEF was trapped and lost. Overall, the French sacrifice was not in vain. Germany had lost a couple of ground units and the Italian navy was wounded. And to add insult to injury, my escorts for the corps transport out of Bordeaux found and sank a German sub off the coast of Spain in September. Also in September, the British army advanced into Libya and layed seige to Tobruk. My bomber on Malta was helping by cutting Axis supply. The siege continued through October and Tobruk fell in November. Hungary and Romania joined the Axis. Other than a couple of air attacks on London, the west was quiet.

To be continued.

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There is, are...Game-Editor's in SC2...so..., you should be able to change the game settings enough to make the game what you would like it to be...Codename Condor!.

Where the instructions in the Manual 'might not' be clearly understandable on how to do this...im sure you will be able to get the appropriate help right here in this discussion forum!.

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There is, are...Game-Editor's in SC2...so..., you should be able to change the game settings enough to make the game what you would like it to be...Codename Condor!.

Where the instructions in the Manual 'might not' be clearly understandable on how to do this...im sure you will be able to get the appropriate help right here in this discussion forum!.

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Round 2 update from this morning. December 40 and January 41 were uneventful. UK paused to reinforce losses after taking Tobruk. USSR started on a building campaign in anticipation for summer. Iraqi rebels caused damage at Mosul, so now I've decided to send a garrison to keep things under control. 0 MPP oil got my attention.

In March the UK started moving toward El Agheila, minus a corps sent off to Baghdad. Axis DOWd Yugoslavia, which then surrendered in April. Looking at USA activation, they're still down around 30%. Lend Lease won't start until 40%. I decide to buy a diplomacy chit to speed things up, despite the fact we selected historical entry. Getting the activation up increases MPPs and starts Lend Lease. May was uneventful except for some jockeying for position on the Russian frontier.

Germany attacks Russia on June 15, a turn early. My infantry has managed to get one advance in AT. Nothing in infantry weapons yet. Germany, however, appears to have L2 in IW AND motorization, and L1 AT. I am not prepared for this. My front line is butchered but only one unit is lost, the rest are isolated. One German corps rushed all the way past Minsk and got east of it. I still have units in the production queue but I really need them now. There's a balance to be achieved here between investing in IT for the future, investing in tech for your units to be competitive, and actually buying enough units to have on time. And always there is the unknown about what your foe will do, and when.

I do what I can to reinforce the survivors and make one counterattack with my tanks on the corps east of Minsk. One thing about L2 motorization, that's +40% for unit costs and reinforcements. So each little hit counts. The Germans continue the attack in July, taking Riga on turn 2 and then Kiev and a Dnepr mine on turn 3. I only had one mine garrisoned since I'm still waiting for a new arrival, and didn't expect the advance to go so far so fast. Oh well. I do manage to op move one surviving army near Minsk and send it off to Rostov.

Also in July down south in the Med, Axis DOWs Greece. I've taken El Agheila but now decide to send the Tobruk garrison corps to Athens, where its L1 IW and AT might help the cause. The rest of the desert rats march toward Tripoli. In France the Germans have a bomber which they are using sporatically against England. I'm finding that between replacing losses and Arctic Convoys to USSR, there's not much left. U-boats have been absent from the scene, but it's noteworthy to mention that 1941 could be very difficult for UK.

In August, Minsk and Odessa finally fall. The last of the Soviet fleet is sunk in the Baltic. Partisans appeared SW of Leningrad and that caused a distraction. Despite a rapid initial advance, the Germans have slowed to consolidate their gains. I have pockets at Leningrad, Smolensk, Kharkov, and Moscow, plus some individuals at Sevastopol, Rostov and Voronezh. It is a thin defense but units will be appearing off the P/Q in the next few months. This feels pretty historical actually.

USA activation is up to 56%, thanks to a +7% diplomatic reesult. Maybe I'll get one or two more, but I don't expect to see an early entry. I'm happy just to see a few more MPPs and Lend Lease started.

Slowly but surely the game continues. We've got the timer set for 11 minutes, basically to see if 10 minutes is OK or not. A couple of turns have run up the clock, so a hard 10 minute limit or less will definitely put some pressure on you during the busy turns. I'm thinking 7-8 minutes might be OK for some of the hardcore gamers out there once they get used to the game.

My assesment at this point? USA is lagging behind in its economy, I'll say that. It's not where I want to be. USSR has been unlucky with its tech advances, but production looks OK. Germany has some good tech, HQs and unit experience, and Russia is wide open - for now. UK was lucky with its naval battles and has some room to breathe. It's not over yet.

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Round 2 update from this morning. December 40 and January 41 were uneventful. UK paused to reinforce losses after taking Tobruk. USSR started on a building campaign in anticipation for summer. Iraqi rebels caused damage at Mosul, so now I've decided to send a garrison to keep things under control. 0 MPP oil got my attention.

In March the UK started moving toward El Agheila, minus a corps sent off to Baghdad. Axis DOWd Yugoslavia, which then surrendered in April. Looking at USA activation, they're still down around 30%. Lend Lease won't start until 40%. I decide to buy a diplomacy chit to speed things up, despite the fact we selected historical entry. Getting the activation up increases MPPs and starts Lend Lease. May was uneventful except for some jockeying for position on the Russian frontier.

Germany attacks Russia on June 15, a turn early. My infantry has managed to get one advance in AT. Nothing in infantry weapons yet. Germany, however, appears to have L2 in IW AND motorization, and L1 AT. I am not prepared for this. My front line is butchered but only one unit is lost, the rest are isolated. One German corps rushed all the way past Minsk and got east of it. I still have units in the production queue but I really need them now. There's a balance to be achieved here between investing in IT for the future, investing in tech for your units to be competitive, and actually buying enough units to have on time. And always there is the unknown about what your foe will do, and when.

I do what I can to reinforce the survivors and make one counterattack with my tanks on the corps east of Minsk. One thing about L2 motorization, that's +40% for unit costs and reinforcements. So each little hit counts. The Germans continue the attack in July, taking Riga on turn 2 and then Kiev and a Dnepr mine on turn 3. I only had one mine garrisoned since I'm still waiting for a new arrival, and didn't expect the advance to go so far so fast. Oh well. I do manage to op move one surviving army near Minsk and send it off to Rostov.

Also in July down south in the Med, Axis DOWs Greece. I've taken El Agheila but now decide to send the Tobruk garrison corps to Athens, where its L1 IW and AT might help the cause. The rest of the desert rats march toward Tripoli. In France the Germans have a bomber which they are using sporatically against England. I'm finding that between replacing losses and Arctic Convoys to USSR, there's not much left. U-boats have been absent from the scene, but it's noteworthy to mention that 1941 could be very difficult for UK.

In August, Minsk and Odessa finally fall. The last of the Soviet fleet is sunk in the Baltic. Partisans appeared SW of Leningrad and that caused a distraction. Despite a rapid initial advance, the Germans have slowed to consolidate their gains. I have pockets at Leningrad, Smolensk, Kharkov, and Moscow, plus some individuals at Sevastopol, Rostov and Voronezh. It is a thin defense but units will be appearing off the P/Q in the next few months. This feels pretty historical actually.

USA activation is up to 56%, thanks to a +7% diplomatic reesult. Maybe I'll get one or two more, but I don't expect to see an early entry. I'm happy just to see a few more MPPs and Lend Lease started.

Slowly but surely the game continues. We've got the timer set for 11 minutes, basically to see if 10 minutes is OK or not. A couple of turns have run up the clock, so a hard 10 minute limit or less will definitely put some pressure on you during the busy turns. I'm thinking 7-8 minutes might be OK for some of the hardcore gamers out there once they get used to the game.

My assesment at this point? USA is lagging behind in its economy, I'll say that. It's not where I want to be. USSR has been unlucky with its tech advances, but production looks OK. Germany has some good tech, HQs and unit experience, and Russia is wide open - for now. UK was lucky with its naval battles and has some room to breathe. It's not over yet.

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Yes and no. The default campaign does not have any restrictions. However, you could set France to be a non-cooperative Allied power in a mod and this would prevent UK from sending units, and vice versa. USSR is set as non-cooperative, thus preventing op moves of allies between Caucasus and Middle East like we see in SC1.

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Yes and no. The default campaign does not have any restrictions. However, you could set France to be a non-cooperative Allied power in a mod and this would prevent UK from sending units, and vice versa. USSR is set as non-cooperative, thus preventing op moves of allies between Caucasus and Middle East like we see in SC1.

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FYI, railheads are great for small campaigns, I think people will love that option.

For the grand scale I find them too limiting, for example the French mainland we only see 4 cities but we all know that France had thousands of cities and railroads passing through hundreds of them.

On smaller campaigns they add micro managing which is expected. Railheads are a great feature that Hubert added to compliment the editor.

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FYI, railheads are great for small campaigns, I think people will love that option.

For the grand scale I find them too limiting, for example the French mainland we only see 4 cities but we all know that France had thousands of cities and railroads passing through hundreds of them.

On smaller campaigns they add micro managing which is expected. Railheads are a great feature that Hubert added to compliment the editor.

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Originally posted by Blashy:

FYI, railheads are great for small campaigns, I think people will love that option.

For the grand scale I find them too limiting, for example the French mainland we only see 4 cities but we all know that France had thousands of cities and railroads passing through hundreds of them.

On smaller campaigns they add micro managing which is expected. Railheads are a great feature that Hubert added to compliment the editor.

very interesting. Railheads can you explain this a bit more Blashy?
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Originally posted by Blashy:

FYI, railheads are great for small campaigns, I think people will love that option.

For the grand scale I find them too limiting, for example the French mainland we only see 4 cities but we all know that France had thousands of cities and railroads passing through hundreds of them.

On smaller campaigns they add micro managing which is expected. Railheads are a great feature that Hubert added to compliment the editor.

very interesting. Railheads can you explain this a bit more Blashy?
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Round 3 update. In September 1941, Germans focus on Smolensk and destroy a corps. Leningrad continues to get hit. Greece surrenders after my UK corps is destroyed.

In October Smolensk is taken. The Urals Industry event is triggered and surprisingly so is Siberian Transfer. I think we need to work on that one. Russians continue to upgrade units and rebuild, preparing for winter. My engineers have completed fortifications NW and west of Moscow and start on the SW tile. Hopefully they will be completed in time.

I lose an army north of Leningrad in November. Germans are now appearing with L3 infantry weapons, and I just barely got L1 finally. UK and USA are concentrating on research and building programs. No activity to report. USA did NOT enter historically and I checked to find that the option was not selected. My mistake on setup. Considering that USSR is doing fine with its economy and USA is STILL waiting for L1 IT, I decide to stop Lend Lease to maximize my MPPs. USA buys another chit for IT. Good thing about the Lend Lease and Arctic Convoys is that they allow the Allied player to shift MPPs around depending on who really needs them. In this case, USA needs them more than USSR. Since the IT tech advances are random, each game will be slightly different.

Weather turns to snow in Russia in January but no Russian Winter event triggers. A more recent version has increased this chance but for now it's still 40% in our game. Leningrad defenders hold out under multiple attacks, being reduced to strength 2 but still there. I complete my last fortification SW of Moscow in February. Other than the Germans around Leningrad and a couple just west of Moscow, everyone else is out of spotting range so I can't tell what's lurking. I continue to hold a pocket around Kharkov and Rostov is defended. Another group is formed between Kharkov and Moscow, waiting.

Germans hit Leningrad again in March but it holds. The Russians get a couple of tanks delivered. In April, Leningrad finally falls and the Germans start shifting south. USA preps for war.

In May, USA joins. Germans and Italians immediately attack Switzerland and take it. Not much to report in Russia, other than some partisans west of Moscow get destroyed. It is all too quiet. The Allies continue to research and build.

In June, the Germans come out of hiding and commence Fall Blau in Russia. Kharkov is hit hard and taken in one turn, despite max entrenchment. L3 IW has an effect! I am now counting at least 5 panzers in the east, while I have only 4. I only have 3 HQs and 2 AFs, while I know the Germans have more and better. I do have another HQ and AF on the P/Q for arrival in several turns. Numbers of armies and corps appear balanced, but Germans have better tech and experience. I decide to hold what I've got and see what happens. At end of turn, I'm pleased to find I now have L2 IW and L3 hvy tanks for Russia.

In July attacks on Moscow destroy first the NW fortification and then the SW. A tank battle east of Kharkov destroys one of my tanks. It's not worth counterattacking here, so I withdraw my Kharkov group east behind the Don River. July ends with the Germans destroying the last fort defending Moscow and pushing right up to the capital. USSR is holding, for now, but the defense is still fragile and I'm certainly not prepared to go on the offensive. Germany still has a lot of power available to use.

In the west, I am upgrading my Royal Navy for what appears to be a Battle for the Atlantic which might not happen. I am seeing no U-boats anywhere. USA is starting to mobilize its troops. With Libya under control, the strategic question is where to go - Western Europe or the Med?? I'll think about it for round 4 tomorrow.

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