SeaMonkey Posted May 21, 2006 Share Posted May 21, 2006 TJ, its the island fortress efficiency, not the port(port keeps opponent from transporting out/in). Take it to 0, then reinforcement max is 4. Link to comment Share on other sites More sharing options...
TaoJah Posted May 21, 2006 Share Posted May 21, 2006 Originally posted by SeaMonkey: TJ, its the island fortress efficiency, not the port(port keeps opponent from transporting out/in). Take it to 0, then reinforcement max is 4. Oh, I'll try that next time then ! Link to comment Share on other sites More sharing options...
markpoll Posted May 25, 2006 Share Posted May 25, 2006 Yes, but do a calculation of what it cost to operate a HQ, bomber and 3 or 4 fighters there and back, plus the cost of the transport to take it, plus time those units aren't doing something more useful somewhere else (at least 4 turns - 2 to operate there and back and 2 for the assault)and ask yourself whether it was worth it. Link to comment Share on other sites More sharing options...
jon_j_rambo Posted May 25, 2006 Share Posted May 25, 2006 Do you really want the Allies to have eyes in the Med. front? Granted, if you capture Egypt & Spain, it won't matter...but that's another conversation. Link to comment Share on other sites More sharing options...
Guest Mike Posted May 25, 2006 Share Posted May 25, 2006 It isn't just that either - it can easily knock MPP's from Tripoli, etc down by 2 or 3 PER city - that can be 10 MPP's in 1 turn - if they rebuild then it's only 6 in the next, but it all adds up - 1 good supply limit can cost you as much as operating an airfleet to Sicily. And that happens lots - how many turns are there??? 4 Airfleets if at least a couple of them at level 2 otherwise 5, and a couple of BB's are enough - the corps from Sicily can take it, no HQ or bombers needed. So hte net cost of taking it isn't nearly as much as it first looks. Link to comment Share on other sites More sharing options...
Lars Posted May 25, 2006 Share Posted May 25, 2006 Still, there should be some way to turn the Malta Effect off without actually having to invade it. Say pummeling the port down to 0 and the fort down below 50%? Link to comment Share on other sites More sharing options...
Desert Dave Posted May 25, 2006 Share Posted May 25, 2006 Lars, up & at 'em early: Still, there should be some way to turn the Malta Effect off without actually having to invade it. Say pummeling the port down to 0 and the fort down below 50%? Another fine idea which makes perfect sense. I mention this as well, So now, No lingering begrudges Since I ommissioned you earlier, eh? **[... "ommissioned"... akin to making Captain right out of boot, but not so good as making invisible waves, then you are that nonchalant and awful undaunted U-boot Dude] Link to comment Share on other sites More sharing options...
Lars Posted May 25, 2006 Share Posted May 25, 2006 Thanks Dave. I gots lots of good ideas while I sit here waiting for the bigwigs to actually show up for work today and make a decision. Like, why didn't you do it the way I told you to a month ago? Link to comment Share on other sites More sharing options...
Desert Dave Posted May 25, 2006 Share Posted May 25, 2006 Like, why didn't you do it the way I told you to a month ago? LOL, AS IF! I myself can DO anything, Other than flood the boards With cool and/or unholy suggestions. Hubert is ONLY SC Cat Has got sufficient claw-length To enact anything, Sprites or features or even How the bad bleu Moon a'risin Reduces, such as - combat strength. Link to comment Share on other sites More sharing options...
Lars Posted May 25, 2006 Share Posted May 25, 2006 Was referring to my bigwigs, not yours. Can only agree with Sombra's post in the Optional Tech thread today. "I work in R&D . Sometimes I wonder how we ever left the caves " Link to comment Share on other sites More sharing options...
Desert Dave Posted May 25, 2006 Share Posted May 25, 2006 "I work in R&D . Sometimes I wonder how we ever left the caves " You needn't work in R&D To wonder about that. All you need do is take good long look At "built-environment," Physical, mental or spiritual, Since "reason" has prevailed, oh, Since Renaissance anyhow, LOL! Since "logic & proportion" Have "fallen sloppy dead" As Jefferson Airplane Would tune-fully explain For them ain't disdain Rock-roll the night AND day, in your case, away! Anyway, Are we the only 2 up early? Where's the cast & crew? We gots a freakin' MOVIE to shoot! As hellraiser said awhile back, And it's mighty true, IMO, It's all just... "a show." Well, Lars, Should we break out the flop-shoes And apply 'at grease-paint, And re-commence quaint - Vaudeville? LOL! Link to comment Share on other sites More sharing options...
Lars Posted May 25, 2006 Share Posted May 25, 2006 Oh hey Dave, before I forget. If you're going to change this, might as well do it right. In addition, as was noted previously by another poster, if the Allies do not control a port anywhere in the Med, supply state of Malta should fall to 0, go back to normal if they re-acquire one, like getting Vichy or Greece on their side or somfink. Link to comment Share on other sites More sharing options...
rleete Posted May 25, 2006 Share Posted May 25, 2006 Jeez, Lars. Have I wounded your pride so much you can't quote me? I had taken Gibralter, all of Egypt and even Vichy, Tunis, etc. I owned the Med, entirely. The entire italian fleet was bombarding the port to 0 each turn, and slowly reducing the garrison, but they were still able to reinforce to 8 each time. That's just goofy. If anything, the strength should drop as the defenders run out of everything from ammo to food to socks. Link to comment Share on other sites More sharing options...
Lars Posted May 25, 2006 Share Posted May 25, 2006 Like I was going to give you any credit... Link to comment Share on other sites More sharing options...
Rolend Posted May 25, 2006 Share Posted May 25, 2006 Ok I will give Rleete credit, he is right. If the Axies owns the entire Med then Malta would die on its own by isolation. This needs to be changed. Link to comment Share on other sites More sharing options...
Major Spinello Posted May 25, 2006 Author Share Posted May 25, 2006 These ideas are indeed much more important than the question of whether taking Malta should be made easier. If the Malta guys are themselves isolated or suppressed, they should not be able to still wreck havoc on Axis supply - that is somewhat ridiculous. Link to comment Share on other sites More sharing options...
Guest Mike Posted May 25, 2006 Share Posted May 25, 2006 Malta would have been toast if both Alexandria/Suez and Gibralter are taken - it got supply from both ends. But apart from that there's no problem. and hell if you can take Gib then stop fluffing about and take Malta as well!! Link to comment Share on other sites More sharing options...
Lars Posted May 25, 2006 Share Posted May 25, 2006 Well, you got to leave the possibility open of the Allies figuring out some other way of getting supplies in there if both Gibraltar and Egypt go, which making any Allied port in the Med a valid supply source for Malta does. And a garrison that the Axis thought was neutralized suddenly coming back into play would be…problematic. For the Axis. But I agree, best wipe Malta off the map if you own the Med. [ May 25, 2006, 02:58 PM: Message edited by: Lars ] Link to comment Share on other sites More sharing options...
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