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When will the thrawn campaign be ready?


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I am working on it.

atm the map (not the campaign) is 80% ready (including Roads, Rails, major units)

to do's for the map:

- weather

- Minor units

- Production Queue

For the campaign

- sripting

Still some work to do, I think, maybe 2 weeks

Here a prewiev:

ET_WaW_445024.JPG

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FYI, I did tons of testing with my activation #1 scripts. Over 50 games.

To come to the conclusion that doubling was the sweet spot I tried +50, +25, +33, +66 and finally +100% (doubling).

Just want to keep you from having to go through all that testing. I am sure you have enough work on your hands as is.

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Originally posted by Blashy:

I am sure you have enough work on your hands as is.

Oh, yes ;)

I also will add your progressive research, looks interesting

Update:

weather done

minor units done

AI Sripts done (THX to Samichlaus)

Production Queue done

To Do:

event srcipts

Seems the first (beta) version will be out in a few days.

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One quick question for you,

As it is a long-standing obsession-compulsion

Of mine.

How do you intend to include?

Surface Raiders! :cool:

You had mentioned this some whiles back

Mr T,

But I ain't able to find

Wherat it was, just now.

I also have a few notions about

What to do, though,

Haven't had any time to test it out. :(

Yep,

With your already demonstrated agility

At this mod craft,

I'd be VERY curious to hear

Your surf-raider solution. smile.gif

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Good question and good idea ... but atm I have no solution, just a few considerations.

- the surface raiders need a good supply fore some turns

- a higher spotting radius

- an 'escape-possibility' (like the commando or bomber)

- and last, something to raid :) (do you think about supply or about transport-ships for raids?)

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Originally posted by Thrawn78:

Good question and good idea ... but atm I have no solution, just a few considerations.

- the surface raiders need a good supply fore some turns

- a higher spotting radius

- an 'escape-possibility' (like the commando or bomber)

- and last, something to raid :) (do you think about supply or about transport-ships for raids?)

Yea, that's all I got to work with too!

Concepts are many, TRUE

And faithful solutions, few.

1) That could be - sorta done, IE,

Equivalent of the "milche cows."

How? A mid to south Atlantic

Port somewheres?

2) Could do that for the GErmans, especially since they have fewer ships to sortie with.

Important: Complementary/balancing paradigm

Would be -> UK & USA get "intel"

Advantages, some soon,

More later (... additional chits).

3) I don't think you need an escape. At least not early, when the GErman fleet has more fire-power.

Later, no problem. Because later

There wasn't much opportunity, partly

Due to early decimations

And, USA's East Coast fleets finally

Arriving on-line.

4) You raid the convoy line

(... I have long time favored the on-board convoys, since

I used to play it like that

in -> AH's "War @ Sea" :cool: )

And you use supply scripting to SIMULATE the losses.

Not sure IF this will work out but, I aim to Giv 'er the old Army Guy try! smile.gif

IDEAL:

Re-and-re-and- RE-request Hubert

To put in

This most amazing! WW2 GS game!

A "convoy attack" rating

Along with the other editable CTV's. :cool:

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