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Question: anti partisan duty


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From partisans.txt:

; Greek Partisans

{

#NAME= Greek Partisans

#POPUP= Greek Partisans Disrupt Supply

#FLAG= 1

#TYPE= 2

#AI= 0

#COUNTRY_ID= 20

#TRIGGER= 10

#PARTISAN_FLAG= 2

#ADD_UNIT= 0

#DISRUPTION_RANGE= 6

#MAP_POSITION= 95,25

#MAP_POSITION= 96,25

#MAP_POSITION= 96,26

#MAP_POSITION= 96,27

#MAP_POSITION= 97,25

#MAP_POSITION= 97,26

#MAP_POSITION= 98,28

#MAP_POSITION= 97,27

#MAP_POSITION= 99,27

}

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The partisan event can activate in any of the tiles in the script, and has a range of 6; this means that wherever the script activates, it will damage Athens if it is within 6 tiles.

In other words, you'd have to garrison pretty much the entire country to stop the script from activating.

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Pretty sure you can do it with just 2 units.

xwormwood. You need a unit in or next to each of those map positions. You can write them down and then look in game/editor to see where they are, but IIRC they're the city and all the mainland mountain squares other than the northmost 3 and the southmost 2.

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In Greece you only need 2 units : on 98, 28 and 96, 26.

In Russia you need 5, but I am thinking about a strategy where I would just let Russian partisans pop up, destroy them with my airplanes and then not occupy the hexes again. That should stop them from repopping up.

[ February 20, 2007, 11:47 PM: Message edited by: TaoJah ]

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Good spot. That's a recent addittion I think. Not sure which cities are affected, but here's the event:

; Soviet Partisans (Allied AI)

{

#NAME= Soviet Partisans (Allied AI)

#POPUP= Soviet Partisans Hinder Supply

#FLAG= 1

#TYPE= 2

#AI= 2

#COUNTRY_ID= 4

#TRIGGER= 20

#PARTISAN_FLAG= 3

#ADD_UNIT= 1

#DISRUPTION_RANGE= 5

#MAP_POSITION= 129,21

#MAP_POSITION= 128,23

#MAP_POSITION= 134,24

#MAP_POSITION= 124,21

}

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