fantomas Posted April 17, 2006 Share Posted April 17, 2006 actual work in progress on counters If anybody has some idea or link about the subject... Link to comment Share on other sites More sharing options...
Edwin P. Posted April 17, 2006 Share Posted April 17, 2006 What will be the scale of your proposed game? Have you read the book by Max Hastings on this war? Link to comment Share on other sites More sharing options...
fantomas Posted April 17, 2006 Author Share Posted April 17, 2006 I have no decided at this time : I have to wait I receive the game and see how work the editor map. If somebody has an idea on scale, he may give me. I will create "what if" events ( Artic winter more fast, Aerian arg. forces more efficient in long raids Vs british naval forces, etc...) Link to comment Share on other sites More sharing options...
fantomas Posted April 25, 2006 Author Share Posted April 25, 2006 Falkland's map in progress Work is not very fast, because coastal countries are very long and difficult to build with editor... Link to comment Share on other sites More sharing options...
japinard Posted April 25, 2006 Share Posted April 25, 2006 OH SWEET! Even though I love Britain, I'd like to play as Argentina as a cool "what if" scenario. I highly suggest having the far Eastern Argentinian coastline along with the full islands. Example here: Or you could just add Argentinian coastline (out of scale) so it's there for production's sake. Link to comment Share on other sites More sharing options...
fantomas Posted April 25, 2006 Author Share Posted April 25, 2006 Thanks a lot for the image, I will use it. I will realize 2 versions of Falkland's war_mod : First, Human GB Vs Arg. AI, and second, Human Arg. Vs AI GB. the both will work with some "What if ?" ( Better naval radars for Royal Navy, intervention of One great bristish carrier, british action with only one ligth carrier, longer range for "Mirages" of Arg. air forces, more special arg. forces used in ground combats, Chili intervention, Brasil intervention, no french technical informations for Electronic warfare Vs exocet missiles, Us intervention by allowing GB one carrier, etc...) It allows to calibrate finely parameters and scripts for better opponent in play. Perhaps, I will do 3° version Human Vs human but not sure, because I use playing only vs AI. Link to comment Share on other sites More sharing options...
Kuniworth Posted April 25, 2006 Share Posted April 25, 2006 tile 34 got a strange coastline Link to comment Share on other sites More sharing options...
fantomas Posted April 25, 2006 Author Share Posted April 25, 2006 Yes, there are now 2 or 3 errors in the map. It's only work in progress, not achieved work. Link to comment Share on other sites More sharing options...
Night Posted April 25, 2006 Share Posted April 25, 2006 GL my freind, I look forward to playing. Link to comment Share on other sites More sharing options...
Hubert Cater Posted April 25, 2006 Share Posted April 25, 2006 Pretty cool Link to comment Share on other sites More sharing options...
Blashy Posted April 26, 2006 Share Posted April 26, 2006 Nice detail Fantomas, lache pas vieux. Link to comment Share on other sites More sharing options...
fantomas Posted April 26, 2006 Author Share Posted April 26, 2006 Thanks. Je ne lâche pas ! It will take time, but I will try to do something good. I have this project for years. Link to comment Share on other sites More sharing options...
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