Ozzy Posted May 14, 2002 Share Posted May 14, 2002 Originally posted by aka_tom_w: </font><blockquote>quote:</font><hr />Originally posted by Vader's Jester: </font><blockquote>quote:</font><hr />Originally posted by Soddball: My guess is there's a 'place doodads' option in the map/scenario designer, where you can lay extra terrain widgets over the top of the map - craters, foxholes, etc.I agree. I hope we can also place AFV hulks on the field in the scenario designer as well; to simulate an area that has already been fought over at least once before. I always disliked how CMBO's battlefields looked almost new when you start a new scenario.</font> Link to comment Share on other sites More sharing options...
Andreas Posted May 14, 2002 Share Posted May 14, 2002 Originally posted by abuhabib: wouldn't want any of my guys waiting out there in the middle of the night....You never know, they may stumble across Buffy... Link to comment Share on other sites More sharing options...
Cogust Posted May 14, 2002 Share Posted May 14, 2002 How about letting us see a factory complex next time? That would satisfy my need for a bone for at least a day or two. Link to comment Share on other sites More sharing options...
Manx Posted May 14, 2002 Share Posted May 14, 2002 Will we be getting more variety of snow covering included in CMBB? I was thinking in particular, along the lines of Tom's "Bulge" terrain (frosty, light snow covering). It would be great if we could have a choice in-game (depending on time of year and regional variations etc. etc.), rather than having to go through 3rd party mod managers and such like. Link to comment Share on other sites More sharing options...
Scipio Posted May 14, 2002 Share Posted May 14, 2002 Hehe, BTS should do us a favor... Make the BMP-allocation database public, with fields for season & general terraine. Do we really want to use the same camo for nothern fall terrain like for spring steppe? Or the same building in NW and SE Russia? Link to comment Share on other sites More sharing options...
Manx Posted May 14, 2002 Share Posted May 14, 2002 I would imagine that scenario designers would like the choice of more than one snow covering type (i.e - heavy). And besides, it's worth a try, and you can never have too many doodads! Link to comment Share on other sites More sharing options...
Scipio Posted May 14, 2002 Share Posted May 14, 2002 Originally posted by The Commissar: MadMatt, One small question: is terrain other then buildings damaged by heavy arty now? Maybe this is beyond the code's current ability, and if so I understand, but that "Huge Crater" I see near the graveyard could have probably shattered like half the tombstones, thus reducing the cover they afford. This probably is beyind engine limits, but one can always hope...Can wood be splintered? Will wheat/bushes/wood burn down? Will craters hinder vehicel movement? Do we have AT trenches & AT barricades? Link to comment Share on other sites More sharing options...
Liebchen Posted May 14, 2002 Share Posted May 14, 2002 Obviously, the screen shot was taken during map design, and the map-designer is given an opportunity to place huge craters onto the map to represent previous barrages. Link to comment Share on other sites More sharing options...
Doug Beman Posted May 14, 2002 Share Posted May 14, 2002 Man, you must live in a polar climate if you have to winterize your doodads! :eek: DjB Link to comment Share on other sites More sharing options...
Panzer Leader Posted May 20, 2002 Share Posted May 20, 2002 Originally posted by Manx: Will we be getting more variety of snow covering included in CMBB? I was thinking in particular, along the lines of Tom's "Bulge" terrain (frosty, light snow covering). It would be great if we could have a choice in-game (depending on time of year and regional variations etc. etc.), rather than having to go through 3rd party mod managers and such like.Sorry, took a while to locate this screenie (thanks Wolfe! but I think the ground cover here looks like either "light snow" or maybe "spring thaw". Anyway, definitely along the lines of the Bulge Mod, although I expect this feature to have gameplay affects. Link to comment Share on other sites More sharing options...
Thomm Posted May 21, 2002 Share Posted May 21, 2002 Originally posted by Panzer Leader: Sorry, took a while to locate this screenie (thanks Wolfe! but I think the ground cover here looks like either "light snow" or maybe "spring thaw".[/QB]Almighty! The houses have a shadow now!? Link to comment Share on other sites More sharing options...
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