aka_tom_w Posted October 17, 2002 Share Posted October 17, 2002 I have been following this thread daily It would be my opinion that the features on this list WILL NOT Be in any CMBB patch, but they might be on "The List" for CMII the re-write which we might see 2.5 - 3 years from now ...... These are the BIG ONES for me in the re-write the NEW CMII engine possible new features like: * NO more Borg Spotting (Relative Spotting) * LOS & LOF blocked by LIVE AFV's (i.e. infantry have "some" cover behind live and dead vehicles that are not burning) * Same as above, vehicles and other units CANNOT shoot through other live or dead vehicles that are not burning * Full movie replay * Roster (for those would think they need it) * Multi-turreted vehicles like the Allied Grant and Lee * Amphibious units * Dynamic lighting effects now back to tweaks that might actually make it into the patch. The bug Gaylord Focker found yesterday (in this thread http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=23;t=002171 ) should be looked at.... " Gaylord Focker Member Member # 9024 posted October 16, 2002 12:12 AM I was just playing a game where i had an anti-tank gun highlighted, simultaniously checking line of site with the units info window open. Since the info window was open i decided to click on kills while doing line of site, it brought up the kills screen, but then froze the game. I could still move my mouse but the clicking did nothing, could not click on a unit, could not click go, could not collect 200 dollars, hehe. Not a big deal to me at all, just felt like starting a post. --------------------" -tom w [ October 17, 2002, 07:43 AM: Message edited by: aka_tom_w ] Link to comment Share on other sites More sharing options...
Hurricane Posted October 17, 2002 Share Posted October 17, 2002 Originally posted by ianc: One thing that seriously needs fixing or improving is the ability to easily see\manipulate passengers on halftracks and possibly trucks. I was playing the excellent 'Hill 621' tonite and there were some 251's with two HMG34's in them. It becomes almost impossible to select these units since they position themselves off in the rear corners of the halftrack. You almost have to be positioned directly above the halftrack looking down into it to see or select them. I'd like to see a visual indicator when the halftrack is selected indicating that it's carrying passengers and what the passengers are. Some means of selecting the passengers should also be available when the halftrack has been selected; maybe a drop down list box or something? Please consider it... iancShift-V will hide the vehicles, which makes it very easy to select the troops. I do this all the time, and its no hassle. Link to comment Share on other sites More sharing options...
AP HEAD Posted October 17, 2002 Share Posted October 17, 2002 TANK HUNTERS WITH SMOKE I haven't got the game but i believe that they don't have smoke. The german tank hunters used Fog (smoke) grenades to approach tanks . Ive used CMBO half squads with smoke and charges and it works great. This adds more tactical options for players and shouldn't be hard to do. Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted October 17, 2002 Share Posted October 17, 2002 Another uber-lurker emerges. Link to comment Share on other sites More sharing options...
Redwolf Posted October 17, 2002 Share Posted October 17, 2002 What do you guys think: you order the pre-bombardement at a time where you can see unis that are set up in LOS of you, e.g. attacker's tanks. In my opinion, the pre-bombardement should be ordered when you do see nothing yet. Opinions? Link to comment Share on other sites More sharing options...
PeterX Posted October 17, 2002 Share Posted October 17, 2002 Redwolf posted: you order the pre-bombardement at a time where you can see unis that are set up in LOS of you, e.g. attacker's tanks. You wonder if the option for the DEFENSE to pre-bombard doesn't open itself up to gamey abuse. Link to comment Share on other sites More sharing options...
Heavy Drop Posted October 17, 2002 Share Posted October 17, 2002 Two things 1. Fix the 'infantry sounds?' notification. It is ludicris to have a platoon of buttoned up tanks frantically searching for a hidden anti-tank gun that is picking them off one by one from 300-400 meters away and suddenly get an 'infantry sounds?' icon come up 500+ meters away. :mad: I don't think so. Exactly what does 'infantry sounds?' mean anyway? :confused: Besides, if they are making that much noise chances are they're artillery gomers. 2. Add Anti-tank ditches. I'm no programer but it seems you should be able to take the 'block' unit, change it's appearance and have it function like an anti-tank ditch. You also need to add the properties of a minefield so that engineers can remove it Vehicles can't cross it and engineers can reduce it. Link to comment Share on other sites More sharing options...
TSword Posted October 17, 2002 Share Posted October 17, 2002 Heavy drop, Antitank ditches can be made with the scenario editor. To have them as a fortification ? One has already the indestructable roadblock with the same function, so why waste programming effort ? Greets Daniel Link to comment Share on other sites More sharing options...
LynnL53 Posted October 17, 2002 Share Posted October 17, 2002 I saw the borg spotting mentioned but did not see this-- the attack of the blob-- tanks are moved by the AI like the blob or an octopus as it moves over the ground. One big lumpy mass- Link to comment Share on other sites More sharing options...
Redwolf Posted October 17, 2002 Share Posted October 17, 2002 Originally posted by LynnL53: I saw the borg spotting mentioned but did not see this-- the attack of the blob-- tanks are moved by the AI like the blob or an octopus as it moves over the ground. One big lumpy mass-Er, you want the AI to play worse? Link to comment Share on other sites More sharing options...
Dirtweasle Posted October 17, 2002 Share Posted October 17, 2002 Any offical word on what *WILL* be addressed? Or, what they are trying to address? Link to comment Share on other sites More sharing options...
aka_tom_w Posted October 17, 2002 Share Posted October 17, 2002 Originally posted by Dirtweasle: Any offical word on what *WILL* be addressed? Or, what they are trying to address?I thought I saw Matt say something to the effect that sometime later this week (I think :confused: ) he would post what they are working on in the patch?? (maybe). So far to the best of my knowledge (TTBOMK) Matt has made no such post or announcement yet. -tom w [ October 17, 2002, 12:55 PM: Message edited by: aka_tom_w ] Link to comment Share on other sites More sharing options...
MrNoobie Posted October 17, 2002 Share Posted October 17, 2002 how bout graphics like this...only the gameplay will be pure Combat Mission, i wasnt a big fan on turned based games but playing CM has converted me [ October 17, 2002, 01:03 PM: Message edited by: MrNoobie ] Link to comment Share on other sites More sharing options...
The Oak Posted October 17, 2002 Share Posted October 17, 2002 :confused: What game is that???????? Link to comment Share on other sites More sharing options...
MrNoobie Posted October 17, 2002 Share Posted October 17, 2002 WWII RTS Link to comment Share on other sites More sharing options...
Silvio Manuel Posted October 17, 2002 Share Posted October 17, 2002 Jaegermeister, I don't think that that BFC will do this for QB's. However, a thoughtful Scenario Designer *might* mark certain areas on the map as enemy areas that were seen by your prior recon patrol. I agree that it is kind of an unfair advantage for an experienced player to know where *exactly* on the map (down to the edge of a specific tile) where the setup zones are for Probes, Attacks, Me's, Assaults, etc. This was certainly possible in CMBO...it is a constant based on point level/map size. Link to comment Share on other sites More sharing options...
The Oak Posted October 18, 2002 Share Posted October 18, 2002 Winter BMPs? ...or is that up to modders? Link to comment Share on other sites More sharing options...
Heavy Drop Posted October 18, 2002 Share Posted October 18, 2002 TSword I don't think so; but if you know how to create breachable anti-tank ditches I would appreciate getting the information from you. If you would prefer you can contact me via email. Thanks HeavyD Link to comment Share on other sites More sharing options...
Kaiser Soze 71 Posted October 19, 2002 Share Posted October 19, 2002 I played 2000pts QB ME FIN-SOV. My crack-sniper was placed in good position and he saw 6 Soviet tanks approaching. He started to take out the leaders and 4 tanks stopped. One tank was immobilized and the 3 other tanks didn't move after that at all. I heard 2 death screams from the tanks. 2 Tanks opened up again and my sniper buttoned them up again. But those 2 tanks continued moving to the "action zone" and never opened up again after that. When the battle ended, I was curious to see how many leaders my sniper took out. And the kill info said "No kills...". Then I checked out the stopped tanks and every 4 tanks had 1 casuality. The sniper was the only contact they ever encountered. I thought the end-battle-kill-info will give the true statistic of all kills, but no. Is it supposed to be like that or is it a bug? Link to comment Share on other sites More sharing options...
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