Europa Posted January 18, 2005 Share Posted January 18, 2005 Is there a way to take out bunkers frontally? They are concrete, cover about 500-1000 meters of open ground in hull down positions are alternating pak loaded and hmg loaded, are in hull down and multiple layers. I have managed to knock out most of the unprotected guns among them. At my diposal I have 3 sextons, one 95 mm churchill, 2 6 pounders, 3 priests, some 25 pounders and.. a lot of armoured cars mostly equiped with hmgs and 3 with 57 mms. There is no realistic way to get to the back of the bunkers and my infantry is green or conscript 6 men motorized squads. In the arty department we have 20 rounds of 188 mms and some 25 pounder VT and ordinary. 3 spotters dead before firing a round. Airplanes shot down or scared off... Any tips? -Edit- I forgot: I am running out of time. This must be done in less than 30 turns... 0 Quote Link to comment Share on other sites More sharing options...
Europa Posted January 18, 2005 Author Share Posted January 18, 2005 Is there a way to take out bunkers frontally? They are concrete, cover about 500-1000 meters of open ground in hull down positions are alternating pak loaded and hmg loaded, are in hull down and multiple layers. I have managed to knock out most of the unprotected guns among them. At my diposal I have 3 sextons, one 95 mm churchill, 2 6 pounders, 3 priests, some 25 pounders and.. a lot of armoured cars mostly equiped with hmgs and 3 with 57 mms. There is no realistic way to get to the back of the bunkers and my infantry is green or conscript 6 men motorized squads. In the arty department we have 20 rounds of 188 mms and some 25 pounder VT and ordinary. 3 spotters dead before firing a round. Airplanes shot down or scared off... Any tips? -Edit- I forgot: I am running out of time. This must be done in less than 30 turns... 0 Quote Link to comment Share on other sites More sharing options...
The_Enigma Posted January 18, 2005 Share Posted January 18, 2005 aim everything you got at them? 0 Quote Link to comment Share on other sites More sharing options...
The_Enigma Posted January 18, 2005 Share Posted January 18, 2005 aim everything you got at them? 0 Quote Link to comment Share on other sites More sharing options...
Europa Posted January 18, 2005 Author Share Posted January 18, 2005 I am toying with that idea as in just walking every remaining unit against them. I suspect there will be a bloodbath though. My opponent has nearly a 1:1 bunker/ tank ratio on me... 0 Quote Link to comment Share on other sites More sharing options...
Europa Posted January 18, 2005 Author Share Posted January 18, 2005 I am toying with that idea as in just walking every remaining unit against them. I suspect there will be a bloodbath though. My opponent has nearly a 1:1 bunker/ tank ratio on me... 0 Quote Link to comment Share on other sites More sharing options...
Bone_Vulture Posted January 18, 2005 Share Posted January 18, 2005 Go for lucky firing slit penetrations. Concentrate your high ROF field guns on a single bunker a time, use smoke to blind the others if necessary. Unless you already know, the easiest way to kill a concrete bunker in the current CM engine is firing plenty of shots, no matter what the caliber is. A 20mm flak will probably zero in and destroy a bunker with a slit penetration within a turn. 0 Quote Link to comment Share on other sites More sharing options...
Bone_Vulture Posted January 18, 2005 Share Posted January 18, 2005 Go for lucky firing slit penetrations. Concentrate your high ROF field guns on a single bunker a time, use smoke to blind the others if necessary. Unless you already know, the easiest way to kill a concrete bunker in the current CM engine is firing plenty of shots, no matter what the caliber is. A 20mm flak will probably zero in and destroy a bunker with a slit penetration within a turn. 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted January 18, 2005 Share Posted January 18, 2005 I'm for the marching every unit forward idea . 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted January 18, 2005 Share Posted January 18, 2005 I'm for the marching every unit forward idea . 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted January 18, 2005 Share Posted January 18, 2005 Keep smoking the majority of bunkers and then target the remaining one or two with as much HE as you can spare - rinse and repeat till he has no bunkers. 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted January 18, 2005 Share Posted January 18, 2005 Keep smoking the majority of bunkers and then target the remaining one or two with as much HE as you can spare - rinse and repeat till he has no bunkers. 0 Quote Link to comment Share on other sites More sharing options...
Bone_Vulture Posted January 18, 2005 Share Posted January 18, 2005 Uh, Wicky... I don't think HE does any good unless it scores the firing slit penetration I mentioned. 0 Quote Link to comment Share on other sites More sharing options...
Bone_Vulture Posted January 18, 2005 Share Posted January 18, 2005 Uh, Wicky... I don't think HE does any good unless it scores the firing slit penetration I mentioned. 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted January 18, 2005 Share Posted January 18, 2005 Something from this lot* is bound to penetrate, its seems to me a case of reducing what's shooting back...hence the smoke (was anything done in the 1.03 patch to fix the 20mm quickfiring effect?) edit to add: In 1.03 - Pillbox firing slits are a little harder to hit. * "3 sextons, one 95 mm churchill, 2 6 pounders, 3 priests, some 25 pounders and.. a lot of armoured cars mostly equiped with hmgs and 3 with 57 mms" Originally posted by Bone_Vulture: Uh, Wicky... I don't think HE does any good unless it scores the firing slit penetration I mentioned. 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted January 18, 2005 Share Posted January 18, 2005 Something from this lot* is bound to penetrate, its seems to me a case of reducing what's shooting back...hence the smoke (was anything done in the 1.03 patch to fix the 20mm quickfiring effect?) edit to add: In 1.03 - Pillbox firing slits are a little harder to hit. * "3 sextons, one 95 mm churchill, 2 6 pounders, 3 priests, some 25 pounders and.. a lot of armoured cars mostly equiped with hmgs and 3 with 57 mms" Originally posted by Bone_Vulture: Uh, Wicky... I don't think HE does any good unless it scores the firing slit penetration I mentioned. 0 Quote Link to comment Share on other sites More sharing options...
Europa Posted January 18, 2005 Author Share Posted January 18, 2005 I've made some tests and come to the conclusion that the slow firing guns are useless. The hope is the 57 mm stuff. Now I also ran a test with one bunker vs 4 57 mm guns. The guns lost. Rememver that the bunkers are hull down so hit % is down to about 25% first shot. I have uesing keyholed positions this far to no use. The guns die and I cant go head to head with a bunker with tanks. 0 Quote Link to comment Share on other sites More sharing options...
Europa Posted January 18, 2005 Author Share Posted January 18, 2005 I've made some tests and come to the conclusion that the slow firing guns are useless. The hope is the 57 mm stuff. Now I also ran a test with one bunker vs 4 57 mm guns. The guns lost. Rememver that the bunkers are hull down so hit % is down to about 25% first shot. I have uesing keyholed positions this far to no use. The guns die and I cant go head to head with a bunker with tanks. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted January 18, 2005 Share Posted January 18, 2005 I recall Matt mentioning that bunkers were slightly* more difficult to knock out in v1.03. I wonder how pre-patch bunker tests would compare to post-patch bunker tests. Something to loook into on a cold winter night! 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted January 18, 2005 Share Posted January 18, 2005 I recall Matt mentioning that bunkers were slightly* more difficult to knock out in v1.03. I wonder how pre-patch bunker tests would compare to post-patch bunker tests. Something to loook into on a cold winter night! 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted January 18, 2005 Share Posted January 18, 2005 How widely dispersed were the guns? Churchill is a pretty tough cookie head on Originally posted by Europa: I've made some tests and come to the conclusion that the slow firing guns are useless. The hope is the 57 mm stuff. Now I also ran a test with one bunker vs 4 57 mm guns. The guns lost. Rememver that the bunkers are hull down so hit % is down to about 25% first shot. I have uesing keyholed positions this far to no use. The guns die and I cant go head to head with a bunker with tanks. 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted January 18, 2005 Share Posted January 18, 2005 How widely dispersed were the guns? Churchill is a pretty tough cookie head on Originally posted by Europa: I've made some tests and come to the conclusion that the slow firing guns are useless. The hope is the 57 mm stuff. Now I also ran a test with one bunker vs 4 57 mm guns. The guns lost. Rememver that the bunkers are hull down so hit % is down to about 25% first shot. I have uesing keyholed positions this far to no use. The guns die and I cant go head to head with a bunker with tanks. 0 Quote Link to comment Share on other sites More sharing options...
Europa Posted January 18, 2005 Author Share Posted January 18, 2005 I tried one. Died first shot. Might have been a bit short ranged though. A few hundred meters or so. Like 300 I think. The defense is a line with pak bunkers and hmg bunkers in hull down along a railroad bank 5 meters high. Inbetween the bunkers he had aa guns. I have taken them out. I have also eliminated one hmg bunker. its the ones with the paks that are hard. tried to keyhole one hmg 2 turns bak but he got me. I don't belive in smoke on this one. The bunkers are to many. Damn... 0 Quote Link to comment Share on other sites More sharing options...
Europa Posted January 18, 2005 Author Share Posted January 18, 2005 I tried one. Died first shot. Might have been a bit short ranged though. A few hundred meters or so. Like 300 I think. The defense is a line with pak bunkers and hmg bunkers in hull down along a railroad bank 5 meters high. Inbetween the bunkers he had aa guns. I have taken them out. I have also eliminated one hmg bunker. its the ones with the paks that are hard. tried to keyhole one hmg 2 turns bak but he got me. I don't belive in smoke on this one. The bunkers are to many. Damn... 0 Quote Link to comment Share on other sites More sharing options...
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