Cabe Booth Posted April 7, 2007 Share Posted April 7, 2007 I had it occur in crete on high terrain, don't know if that counts as desert? 0 Quote Link to comment Share on other sites More sharing options...
Rocket-Man Posted April 10, 2007 Author Share Posted April 10, 2007 Originally posted by Cabe: I had it occur in crete on high terrain, don't know if that counts as desert? There are four types of terrain in CAMK 1) Arid 2) Sand 3) Open 4) Grass All North African terrain is Arid. Desert Terrain can be either Arid or Sand. All Crete terrain is Open. Italian terrain prior to sometime in 1944 if I remember correctly is Open, after that it is Grass. 0 Quote Link to comment Share on other sites More sharing options...
Cabe Booth Posted April 10, 2007 Share Posted April 10, 2007 Ok, good to know. Now maybe I can fix the problem so I can use your mod again. I miss having the angles shown to me without having to get down low like I am shooting a pool ball to see my LOS. 0 Quote Link to comment Share on other sites More sharing options...
Rocket-Man Posted April 10, 2007 Author Share Posted April 10, 2007 Originally posted by Cabe: Ok, good to know. Now maybe I can fix the problem so I can use your mod again. I miss having the angles shown to me without having to get down low like I am shooting a pool ball to see my LOS. Excellent description. That is exactly why I created the mod in the first place. 0 Quote Link to comment Share on other sites More sharing options...
Lanzfeld Posted April 21, 2007 Share Posted April 21, 2007 Is there a version of this mod for CMBB? 0 Quote Link to comment Share on other sites More sharing options...
Cabe Booth Posted April 21, 2007 Share Posted April 21, 2007 yes, search by designer under CMBB at cmmods. Look for RocketMan>all>terrain>there they are 0 Quote Link to comment Share on other sites More sharing options...
Rocket-Man Posted April 22, 2007 Author Share Posted April 22, 2007 Added files for Arid, Sand, Grass, Open, Snow and Light Snow with thicker grid lines and tick marks every 5 meters. This series is named RM HC Topo Grid Thick. If you want to try these mods out, go to CMMods and search "By Designer" for RocketMan. 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted April 22, 2007 Share Posted April 22, 2007 I love these mods, I just wish the background was a little lighter. The green is really heavy. What? No! No hint...Well...unless? Nah. 0 Quote Link to comment Share on other sites More sharing options...
_UXcva Posted April 25, 2007 Share Posted April 25, 2007 I was having the turquoise problem at the highest elevations (Italy) with my somewhat ancient ATI card even if I renumbered the open ground tiles. My current solution was to blend Gurra’s/Magua’s grass with RM’s/GAJ’s tiles. The lines are a bit subtler but I get no turquoise bits at any elevation now. {See pics in post further down} [ May 08, 2007, 01:47 AM: Message edited by: _UXcva ] 0 Quote Link to comment Share on other sites More sharing options...
Rocket-Man Posted April 26, 2007 Author Share Posted April 26, 2007 _UXcva - How did you extract the grid? If you want, I can send you the grid template so you can play around with it. 0 Quote Link to comment Share on other sites More sharing options...
_UXcva Posted April 26, 2007 Share Posted April 26, 2007 I pasted the Magua tiles over yours and experimented with the blend modes and opacity to bring your grid through the top layer in Photoshop because I didn’t have the foggiest how to make a proper grid. If you could send me your grid template that would be much appreciated. 0 Quote Link to comment Share on other sites More sharing options...
Rocket-Man Posted April 26, 2007 Author Share Posted April 26, 2007 Files sent _UXcva. Let me know if you have any questions. 0 Quote Link to comment Share on other sites More sharing options...
_UXcva Posted May 5, 2007 Share Posted May 5, 2007 Thanks again for the templates RM. Here are my latest creations; the Gurra/Magua/GaJ/RM/_UX combo {turquoise free} pack for Italy: e.g. July'43, March'44, Dec.'44: If anyone is interested in trying these out I'll post them at Mod Central. [ May 05, 2007, 02:50 AM: Message edited by: _UXcva ] 0 Quote Link to comment Share on other sites More sharing options...
Rocket-Man Posted May 7, 2007 Author Share Posted May 7, 2007 I would be interested in comparing them _UXcva if you could post them at CMMods. 0 Quote Link to comment Share on other sites More sharing options...
Cabe Booth Posted May 7, 2007 Share Posted May 7, 2007 yes, i am ready to return to Topo high contrast, let me know when they are up 0 Quote Link to comment Share on other sites More sharing options...
_UXcva Posted May 8, 2007 Share Posted May 8, 2007 Ok, they are up @CMMODs. Please let me know what you think of them. 0 Quote Link to comment Share on other sites More sharing options...
Cabe Booth Posted May 8, 2007 Share Posted May 8, 2007 Did you happen to lighten up some of the lower elevations? I was having some issues using the mod because it was just too dark on some hilly maps. I was loosing units in the darkness unless I had unit bases turned on. 0 Quote Link to comment Share on other sites More sharing options...
_UXcva Posted May 8, 2007 Share Posted May 8, 2007 Doing a comparison to the GaJ/RM mod, my 1550 .bmp is a little darker then the GaJ/RM mod. My 1570 is a little lighter. On the other hand the higher elevations look a little more natural with my mod in my opinion. I always play with bases turned on. 0 Quote Link to comment Share on other sites More sharing options...
Cabe Booth Posted January 13, 2008 Share Posted January 13, 2008 bump for patboy 0 Quote Link to comment Share on other sites More sharing options...
dieseltaylor Posted January 15, 2008 Share Posted January 15, 2008 I am confused as to why I am not getting rocky showing with Rocketmans grid. I see that Uxcva's photos do seem to have rocky areas. Anybody tell me what is going on please? Simply - as befits my complete novice status. I am guessing that rocky is an overlay that gets plonked on selected grass/arid tiles. [ January 15, 2008, 06:13 AM: Message edited by: dieseltaylor ] 0 Quote Link to comment Share on other sites More sharing options...
Cabe Booth Posted January 15, 2008 Share Posted January 15, 2008 i think those are considered "doodads" and are separate from the mod, you need to install a desert or arid "doodads" mod from cmmods I just checked my file of same gridded sand, it does not include the rocky terrain or "rough" you need to DL a mod of your choice from cmmods. in your BMP folder look at # 2130.bmp and 2131.bmp those are the rough graphics or "mod" that your game is currently using goto http://www.cmmods.com and log in goto cmak mods section and search for "rough" and you will see a file called RM topo grid desert doodads, DL it then extract it into your BMP folder, unless you use a program to install your mods like MCMM 0 Quote Link to comment Share on other sites More sharing options...
Cabe Booth Posted January 15, 2008 Share Posted January 15, 2008 if you look at the mod info page in the RM listing a cmmods it has full list of all the mods that go with those gridded terrain files to fill out the grass, rocks, marsh, ect. Complete list of CMAK Mods in this series - RM-GaJ H/C Topo Grid Grass RM-GaJ H/C Topo Grid Open RM-GaJ H/C Topo Grid Snow RM-GaJ H/C Topo Grid Lgt Snow RM-GaJ H/C Topo Grid Arid RM-GaJ H/C Topo Grid Sand RM Topo Grid Terrain RM Topo Grid Terrain Snow RM Topo Grid Terrain Desert RM Topo Grid Desert Doodads RM Topo Grid Roads 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.