Cabe Booth Posted May 30, 2007 Share Posted May 30, 2007 I have finally decided to use the target wide command for some spotters. All the manuals online and off say hit "I". Well either that isn't working or I am not noticing the state change. What denote that you have the spotter set to target wide? Does it matter the level of the spotters veterancy? Maybe all is good, but i cannot tell, they have yet to fire, just want to make sure they do fire wide. I have searched these forum for "Wide" "fire wide" and "Artillery wide" I get discussions about it, but not threads mentioning there being a problem about they "I" key or how to tell the command is enacted 0 Quote Link to comment Share on other sites More sharing options...
Kanonier Reichmann Posted May 30, 2007 Share Posted May 30, 2007 You can't tell as such when you give the command but provided you used the "I" key rather than the "T" key then the arty will fall in a wider pattern than normal. Regards Jim R. 0 Quote Link to comment Share on other sites More sharing options...
Cabe Booth Posted May 30, 2007 Author Share Posted May 30, 2007 Oh, so you hit I to bring up a targeting line? Ah ok, I was targeting using T, placing the spot and then hitting I thinking you were issuing additional info to the command duh. Thank you 0 Quote Link to comment Share on other sites More sharing options...
PFMM Posted May 30, 2007 Share Posted May 30, 2007 Cabe Booth, right click on the unit and a menu will appear that lists all the commands that can be issued to that unit, along with their respective hotkeys. 0 Quote Link to comment Share on other sites More sharing options...
Cabe Booth Posted May 30, 2007 Author Share Posted May 30, 2007 I will check that, never right clicked always space bar. Thanks 0 Quote Link to comment Share on other sites More sharing options...
Axel Posted June 7, 2007 Share Posted June 7, 2007 Speaking of commands what the hell does the "contact" thing do? 0 Quote Link to comment Share on other sites More sharing options...
Cabe Booth Posted June 7, 2007 Author Share Posted June 7, 2007 contact? u mean move to contact? 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted June 7, 2007 Share Posted June 7, 2007 means the unit moves to contact then stops. Combine it with a reverse command and the unit will move till it meets bad guys then reverse. handy for using recon units. If they don't explode before executing the command. Still they've done their job then... Cheers fur noo george 0 Quote Link to comment Share on other sites More sharing options...
Axel Posted June 9, 2007 Share Posted June 9, 2007 Thanks, that will be useful. 0 Quote Link to comment Share on other sites More sharing options...
Bannon DC Posted June 12, 2007 Share Posted June 12, 2007 While on the subject of arty commands... I seem to recall that you could delay your preplanned (turn 1) artillery strike. Is my fuzzy memory correct? If so, how to? Does this apply to both CMAK and CMBB? Thanks 0 Quote Link to comment Share on other sites More sharing options...
PFMM Posted June 12, 2007 Share Posted June 12, 2007 Bannon DC, assign target and delay by pressing the q key. Works in both versions. 0 Quote Link to comment Share on other sites More sharing options...
Moonfog Posted June 19, 2007 Share Posted June 19, 2007 Originally posted by George Mc: means the unit moves to contact then stops. Combine it with a reverse command and the unit will move till it meets bad guys then reverse. handy for using recon units. Are you sure of this? I always thought encountering the enemy while moving to contact deletes all further waypoints. A unit reversing out of harm's way could also be the TacAI kicking in. 0 Quote Link to comment Share on other sites More sharing options...
TufenHuden Posted August 4, 2007 Share Posted August 4, 2007 Contact is like the Sneak in 1st CMBO but if the unit get hit-it stops.... 0 Quote Link to comment Share on other sites More sharing options...
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