Cpt Kernow Posted December 30, 2002 Share Posted December 30, 2002 bump 0 Quote Link to comment Share on other sites More sharing options...
SgtMuhammed Posted December 30, 2002 Share Posted December 30, 2002 I had the same problem in a premade scenario. I ended up with about half my tanks ahead of the FLOT with no zone around them. As with yours I did have the option of moving them back into "my" territory. 0 Quote Link to comment Share on other sites More sharing options...
arkai88 Posted December 31, 2002 Share Posted December 31, 2002 bumpity-bump-bump bumpity-bump-bump look at frosty go 0 Quote Link to comment Share on other sites More sharing options...
Cpt Kernow Posted December 31, 2002 Share Posted December 31, 2002 bump till resolved 0 Quote Link to comment Share on other sites More sharing options...
klapton Posted December 31, 2002 Share Posted December 31, 2002 Sigh! 0 Quote Link to comment Share on other sites More sharing options...
Cpt Kernow Posted December 31, 2002 Share Posted December 31, 2002 taps fingers on desk 0 Quote Link to comment Share on other sites More sharing options...
Slappy Posted December 31, 2002 Share Posted December 31, 2002 I'l bump this with my explanation for the situation, because I am interested in the 'real' answer. I have seen this and always assumed that it was by design. Having the forward units immovable within their zone, but movable back to the full zone gives the player two choices: 1. Pull them back (simulating having withdrawn those units between battles). 2. Live with them where they are (they are cut off and subject to only limited input from the CO. Essentailly, the crappy position in the new zone is the price you pay for starting with units that far forward. 0 Quote Link to comment Share on other sites More sharing options...
arkai88 Posted January 1, 2003 Share Posted January 1, 2003 I tend to agree with you Slappy. I just finished a small operation of my own design and came to that very same conclusion. I think the manual is simply misleading in saying that units could end up 'padlocked' if caught in no-man's land. 0 Quote Link to comment Share on other sites More sharing options...
arkai88 Posted January 5, 2003 Share Posted January 5, 2003 Bump 0 Quote Link to comment Share on other sites More sharing options...
General Tacticus Posted January 5, 2003 Author Share Posted January 5, 2003 OK....it seems we are leaning towards "Design" rather than "Bug" I would still prefer units to be "cut off", but it seems that this doesn't happen. An explanation of why it is designed this way would be nice... 0 Quote Link to comment Share on other sites More sharing options...
arkai88 Posted January 5, 2003 Share Posted January 5, 2003 'sighs heavily' 0 Quote Link to comment Share on other sites More sharing options...
JPS Posted January 19, 2003 Share Posted January 19, 2003 Does anyone reading this thread have the strategy guide? Any info on topic? 0 Quote Link to comment Share on other sites More sharing options...
Kwazydog Posted January 22, 2003 Share Posted January 22, 2003 Hi Guys, Yup, slappy has it right there, this is happening as designed. The idea is that if you move forward beyond your lines those units can become cut off from the main set up zone, but able to stay in position. This allows you to choose between staying in your forward positions or pulling back to friendly lines. The down side to staying put is that you cannot maneuver your units. Generally you would want to pull your armour back to safe positions as they have probably been spotted and the enemy will move armour assets into that area to counter them. On the other hand, infantry could very well have move forward to an area of cover where you would want them to stay put in the hope of moving up other units to support. Ideally it would probably be preferable if we could have allowed units to move within their forward box, but that isnt possible under the current system. The problem is that it wouldnt allow players to pull back but it would allow them to move to other forward positions unrealistically. This is something that will be recieving a total overhaul in the rewrite though Dan 0 Quote Link to comment Share on other sites More sharing options...
General Tacticus Posted January 27, 2003 Author Share Posted January 27, 2003 Heh...I didn't see this reply. Thanks for the clarifaction, Dan. 0 Quote Link to comment Share on other sites More sharing options...
coe Posted January 27, 2003 Share Posted January 27, 2003 I'm going to link my post into this one...yes but in an advance operation, if your men are in cover at the end of the first battle and the operation set up zone moves past them, they should not start up the next battle scattered around and not in cover (especially since you can't move them unless wayyy back into your zone). 0 Quote Link to comment Share on other sites More sharing options...
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