Gen-x87 Posted April 25, 2001 Share Posted April 25, 2001 I have always wondered why if he crew of a gun was shot at enough to cause them to run for cover why they can not go and reclaim the gun if the gun was not damaged? Just curious. Gen Link to comment Share on other sites More sharing options...
Dunnee Posted April 25, 2001 Share Posted April 25, 2001 I guess the gun is supposed to be damaged from the firing that caused the infantry to run in the first place. Link to comment Share on other sites More sharing options...
Boba_Fett Posted April 25, 2001 Share Posted April 25, 2001 I don't really think that they run for cover When they really take cover because of enemy fire, they just stay down. Gun is always destroyed if they abandon it. Link to comment Share on other sites More sharing options...
Gen-x87 Posted April 25, 2001 Author Share Posted April 25, 2001 But then shouldnt it be knocked out? For instance I had a 75 crew that was being shot at by rifle squad pretty good. They were routed and the gun abandoned. 2 turns later they are back to normal and the gun is not knocked out but just abandoned. They should be able to reclaim the gun. If the gun takes damage it should be knocked out. Gen Link to comment Share on other sites More sharing options...
Mattias Posted April 25, 2001 Share Posted April 25, 2001 There has been at least one long discussion on this. Try a search. I never really understood BTS reason for not implementing it, could have been game technical issues. Willing abandonment of a gun during was combat was a tactic employed by the Russians at the very least. When the gun came under fire the crew would hit the foxholes and then re-man it. M. Link to comment Share on other sites More sharing options...
Dunnee Posted April 25, 2001 Share Posted April 25, 2001 Yeah. . I always thought a crew would re-man the gun if it wasn't damaged, but CM doesn't allow this. Link to comment Share on other sites More sharing options...
KMHPaladin Posted April 26, 2001 Share Posted April 26, 2001 I think from the long, drawn-out conversations that I remember from before, that if the gun is "abandoned" it is left by troops that have been frightened away. In the small timespace that CM models, it would not be very likely that a shocked crew would recover and reman their gun. I don't recall if they can be reused in operations but I believe they can. Link to comment Share on other sites More sharing options...
Moon Posted April 26, 2001 Share Posted April 26, 2001 Yes, they can. And that is also the biggest difference between knocked out (destroyed for good) and abandoned (light damage, can be repaired between the battles of one operation). Crews abandon a gun only if there is light damage OR if their morale is really shattered. Both occurrances mean that the gun won't be remanned within the typical timeframe of a CM scenario. Link to comment Share on other sites More sharing options...
illo Posted April 26, 2001 Share Posted April 26, 2001 hmm...so why cant we abandon guns without crew morale breaking up. For example to save crew. Or hide crew for while and reman the gun. I think these were common tactics. If gun is in hopeless position it feels little stupid to leave crew to die there. Link to comment Share on other sites More sharing options...
von_M Posted April 26, 2001 Share Posted April 26, 2001 The main reason this was left out, AFAIK, is that it could lead to gamey uses of the abandon and re-man feature. Link to comment Share on other sites More sharing options...
Lars Posted April 26, 2001 Share Posted April 26, 2001 I believe it's fairly standard practice to disable a gun by removing the breech or firing lanyard when abandoning it. Maybe the crew just can't find it in the weeds where they threw it. Link to comment Share on other sites More sharing options...
Mattias Posted April 26, 2001 Share Posted April 26, 2001 von_M, Do you recall what gamey uses that would be? I mean uses that go beyond what one can already accomplish with the crews of abandoned vehicles and guns? I can imagine possible game engine related problems with implementing this, but not uber gamey ones. M. Link to comment Share on other sites More sharing options...
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