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I've found the best cheat for CM


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If you find yourself fighting in Bocage as the defender, there is an ultimate way to wipe out entire platoons without taking hardly any casualties. Rather than using the historical tactic of positioning your men to cover the open fields between headgerows, you can place your men back about 20 meters or so in scattered tree, a wheat field, or whatever crappy cover is around, where they can't actually see through the bocage at all. It's not important that they be able see the approaching enemy, because once the enemy gets close to the hedgerow and comes under fire, they'll try to rush your positions and thus run into the bocage (this is all AI controlled) and once they do they get butchered without hardly being able to fire a shot in return.

Also, since your men are behind the hedgerows and unable to be spotted from the other side, it's impossible for the enemy to call in any kind of mortar fire or direct tank support, and if they try to move an HQ unit up to act as an observer, he merely runs through the bocage and is immediately cut down.

It works every time.

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Yeah, I'm thinking bocage will, indeed, not be in CM2 (the East Front) since bocage wasn't on the East Front.

However, when BTS is able to do the actual recoding of the game engine, I imagine that tweaking how infantry behaves around bocage (and other odd terrain features) will be on the list of things to fix.

DjB

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In most battles with bocage, the Allies will usually have tanks with Rhino attachments, and positioning your troops away from the bocage may not always be a good idea, since that way they will be less accurate in firing their Fausts.

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Guest Babra

<BLOCKQUOTE>quote:</font><HR>Originally posted by pritzl:

...it's impossible for the enemy to call in any kind of mortar fire or direct tank support...<HR></BLOCKQUOTE>

Yeah, right. Yanks'll drive right through like they're not even there; and you don't need LOS for indirect fire. It helps accuracy, but it's not a requirement.

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This is'nt a new discovery by any means either. The TacAI does not seem to consider running, or crawling, back behind the bocage. If any sort of cover is close that's where they go like lemmings. You can also do the same sort of trick to the AI in a few other situations.

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This is probably the same basic problem

as the one that causes weird behavior on

bridges.

The tac AI seems to just look at the

'as the crow flies' distance to cover,

rather than first plotting the real route

to the cover, and evaluating that route

in terms of time needed to arrive and

expected enemy fire on the way etc...

--Rett

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