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WWII Online... full of crap, or can they deliver?


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I think you have one of the critiques right. If you can be anything in WWII, why would anyone want to pick a infantryman? What if the other people play the battleship and can pound you and dozens of other buddies to bits while you plink away with your rifle? I know in Civilization II it's possible for a Phalanx to take out a battleship smile.gif but somehow I don't think it'll work that way here. I have a friend who might work with those guys. If he accepts their job offer I could be hearing some more stuff smile.gif

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<BLOCKQUOTE>quote:</font><HR>Originally posted by Disaster@work:

I think you have one of the critiques right. If you can be anything in WWII, why would anyone want to pick a infantryman? What if the other people play the battleship and can pound you and dozens of other buddies to bits while you plink away with your rifle?<HR></BLOCKQUOTE>

But of course, as we do know, battleships didn't win any of the important battles such as El Alamein, Stalingrad, Ardennes...

And of course infantry ain't that teethless, at least if they are given heavy FlaK and coastal artillery support. Well, at least in the Real World, I have no faintest idea if they are going to include every branch of arms into the game.

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<BLOCKQUOTE>quote:</font><HR>Originally posted by Sergei:

But of course, as we do know, battleships didn't win any of the important battles such as El Alamein, Stalingrad, Ardennes...<HR></BLOCKQUOTE>

Well, perhaps in the game the Germans will be allowed to widen the Volga. smile.gif

[This message has been edited by Disaster@work (edited 07-26-2000).]

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Well, this thread caused me to spend the last hour reading up on WWII Online. Looks to be promising for the online gaming community. Couldn't find as many specific details as I would have liked to. (Tables, diagrams, etc. etc.)

My opinion is that it's going to lean towards a shooter type game, but again, that's my opinion.

But, the real reason I'm posting is that CM has an impact over there. Here is one thread I found on their message board. I of course did NOT comment on some of the misconceptions, as it isn't my board, I have my very own copy of CM, and don't really care what they think. smile.gif

Bad attitude?? Nah. Just didn't want to have to follow two message boards.

http://www.wwiionline.com/ubb/Forum1/HTML/004511.html

GI Tom

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To a New Yorker like you, a hero is some type of wierd sandwich.

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Anything that tries to be all things to all people can't help but suck.

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-Bullethead

It was a common custom at that time, in the more romantic females, to see their soldier husbands and sweethearts as Greek heroes, instead of the whoremongering, drunken clowns most of them were. However, the Greek heroes were probably no better, so it was not so far off the mark--Flashman

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I don't think it will be that great. They say 1000 playing at once. Every country, every theater. What does that leave, like a couple guys in each branch for each nation?

I could be wrong

Also judging by the forums, it seems a lot of the infantry guys are quakers. Everyone is gonna be a sniper it seems.

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Guest Rollstoy

In War, Death is Random!

Often written here, I think this might be the most serious problem for a simulation like this. Who says that WW II was 'fun' for the individual soldier. Just imagine it has some role-playing aspects and you built up this great fighter guy and then he walks into an artillery barrage and is evaporized. Is that fun? I do not know.

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Hey guys...I've been following WWII On-line for awhile now and I'll try to fill you in with some basics. Go to www.hq.ww2online.com for an updated FAQ on everything you want to know.

Rank is handled by you completing a successful mission. Say you just started WWII On-line in the German Army. You'll be a Private and only basic weaponry will be available to you. Missions are posted by people with higher rank and you can find one that you like. If you attain the rank of General, or any other high rank, you become more responsible for the strategic operations of the entire branch you are in(Army, Navy, etc). Depending on the mission type depends on the amount of points awarded. You don't have to accept rank, and there can be only a certain amount of 'active' high rank positions(Can't have 20 Generals in the Army all calling the shots).

A very realistic physics and strategical model is being developed. Fire a rifle and your bullets will be subjected to wind, bullet drop, etc. Run out of ammo, you need to be resupplied by somebody(Truck, plane, etc). Get in a hand-to-hand fight, shock and fatigue comes into play to where you may be too worn out to run away from your knife wielding attacker. Tanks can have treads thrown, turrents knocked out, etc.

Strategically, everyone won't be able to fly around in a Me-262. Only people with certain rank in that service branch will be able to fly quality planes(Same with any other branch...can't just start out with a Tiger or command a Submarine). And even then, there will be a limited amount, AND limited airfields, etc. from where they can take off.

Trust me...I'm not the only one who thinks this game is a daunting task, but just download some of the in-game videos so far and tell me you aren't impressed. Closed Beta has started and is still in Phase 2 I believe. Whoever signed up for Closed Beta has a chance of being in a certain phase. The last phase of the Closed Beta will probably be most if not all the people who applied for it. After that's completed, I believe Open Beta will start.

I can tell you this for sure: WWII On-line will not be even close to a Quake type game. The guys doing the development are very hardcore. They even plan on having visible hit-specific damage, such as bullet holes. I'm positive they can pull it off, but only beta will prove that.

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Just like people refused to accept CM for what it was, same thing is happenning to wwiionline. This game could be another revolution in wargaming period. You don't have to play the game from the ground level. You can command like in CM and never touch a rifle. Will players cooperate? The system is supposed to encourage cooperation. Think how realistic it will be to command without seeing the enemy at all. The game has huge potential.

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Thanks for the update Hank. I for one hopes that WW2Online will be a great success. There's never enough quality wargames out anyway. Personally I'm more eager to get my hands on CM2 than WW2Online but I will probably get both.

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There really shouldn't be much comparison/arguing between CM/CM2 and WWII On-line. WWII On-line will be an on-line ONLY game, with training done off-line. I still love single player games, and no matter how good WWII On-line is I'm still going to buy and play games like CM.

Combat Mission is an absolutely stunning achievement in gaming and I can only see this new genre getting better and better. If WWII On-line succeeds as it is planned, it will be a stunning achievement in On-line gaming. Plus, CM is geared toward strategy over personal involvement like WWII On-line is going to be. These can sometimes be two very different kinds of players. There are people who would rather tell a Sherman what to do, rather than be the one inside it.

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