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Historical loadouts meaning a point cost problem?


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Hello all,

I have noticed that in most of my PBEMs my opponents rarely choose the M4, M4A1, or M4A3 even those these Shermans were the majority of Shermans produced and saw action on the west front.

Now anyone can see WHY one would do this but my question is how can this be corrected?

What I mean by that is when I play a battle as the Germans and I select say... 3 PzIVs and 1 PzV historically I should expect my ooponnent to have 10-12 Sherman M4A1 or M4A3 with MAYBE a couple 75(W)s or 76(W)s variants thrown in, but I rarely see this.

I was wondering how the point cost for the allied tanks could be changed so that people would be "persuaded" more to make these kind of purchases.

Raise the cost of the 75(W)s and 76(W)s or lower the cost of the M4, M4A1, and M4A3s?

Thanks,

Jeff

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I once killed a six pack just to watch it die.

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Not be an annoying grognard type, but this has been discussed before.

The crux of the matter is that CM does NOT "encourage" historical force selection through the points system. Which is why you see a vastly disproportinate number of M4(76)'s, Fireflys, King Tigers, Panthers, Pupchen (my personal pet peeve - I think they should be removed form the game completely), etc., etc.

I suggest you do a search on the Fionn 75/76 rules. Personally, I think they suck, but they are an attempt to address the issue you are raising.

Jeff Heidman

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<BLOCKQUOTE>quote:</font><HR>Originally posted by jshandorf:

Hello all,

I have noticed that in most of my PBEMs my opponents rarely choose the M4, M4A1, or M4A3 even those these Shermans were the majority of Shermans produced and saw action on the west front.

<HR></BLOCKQUOTE>

What about in our game boyo? I love 75 Shermans - Cheap, kills infantry, and just enough punch to make it useful if pressed into the anti-armor role. The additional armor of the W and W+ are not enough for the additional cost. I use TDs to take care of the uber tanks. This has worked quite well for me to date.

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IIRC, there was talk that CM2 (or was it CMII??) was going to include the ability to purchase historical OOBs. That would somewhat solve the problem. I think the other issue comes down to playing an opponent who has an understanding of the history of the war and understands the prevalence of the base M4, and the rarity of the Jumbo. Without that, there's no way to do it really, and I don't know that it merits a rewrite or patch to correct.

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<BLOCKQUOTE>quote:</font><HR>Originally posted by Marlow:

What about in our game boyo? I love 75 Shermans - Cheap, kills infantry, and just enough punch to make it useful if pressed into the anti-armor role. The additional armor of the W and W+ are not enough for the additional cost. I use TDs to take care of the uber tanks. This has worked quite well for me to date. <HR></BLOCKQUOTE>

The W and W+ models also have the long barreled 75mm which has a bit more punch then the short barrel.

BTW... Have you done your orders for our next turn? Hmmmm?

Jeff

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I once killed a six pack just to watch it die.

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<BLOCKQUOTE>quote:</font><HR>Originally posted by Jeff Heidman:

Not be an annoying grognard type, but this has been discussed before.

The crux of the matter is that CM does NOT "encourage" historical force selection through the points system. Which is why you see a vastly disproportinate number of M4(76)'s, Fireflys, King Tigers, Panthers, Pupchen (my personal pet peeve - I think they should be removed form the game completely), etc., etc.

I suggest you do a search on the Fionn 75/76 rules. Personally, I think they suck, but they are an attempt to address the issue you are raising.

Jeff Heidman<HR></BLOCKQUOTE>

I realize that Jeff but why isn't it a concern of BTS when they are trying to strive for historical accuracy? It would seems this would run contrary to their desires.

Jeff

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I once killed a six pack just to watch it die.

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Basically the quick battles are always gamey.

The historic scenarios are scenarios. smile.gif

There's lot's of historically correct premade battles around,

you can play those or make ones you like.

Quick battle just provides a setting where both sides have about

equal chances. Highly uncommon in real battlefield.

BTW, W and + Shermans have the same gun as the normal ones.

They're just better armored.

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Croda is correct - this has been discussed and I think the solution proposed was that in CM2 (not the new engine version) there would be two purchasing systems that can be selected (presumably at the outset of the scenario) - one similar to what we have now in CM1, and one that basicaly makes a historical penalty/benefit based on the production numbers.

So sorry, no more mad packs o' pumas running around.... wink.gif

Until then, I'm afriad its going to just be up to the honor of your opponent....

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