Talenn Posted August 3, 2000 Share Posted August 3, 2000 We've tried the 'Hide' and we've tried Ambush, but it seems that Bunkers blast away at the first thing that enters their LOS. Its extremely annoying to have your Wooden MG Bunker fire at the first glimpse of a team 500m away and then get blasted instantaneously by overwatching AFVs. This is pertaining to hidden Bunkers especially, as they should NOT be opening up on anything that moves. It seems the only way we can get them be effective is to tuck them in out of the way places where they CANT see anything. Unfortunatly, this isnt always possible or desirable. Anyone have any ideas? Thanx, Talenn Link to comment Share on other sites More sharing options...
Fionn Posted August 3, 2000 Share Posted August 3, 2000 You must be using the ambush command incorrectly. I can have my MG bunkers easily hold fire until the enemy are 30 or 40 metres away. BTW in CM Hidden tells the unit "don't fire on any unit you can't effectively engage". An MG bunker can effectively engage almost anything at any range.. That is your problem.. Use the ambush command to hide it. Link to comment Share on other sites More sharing options...
robo Posted August 3, 2000 Share Posted August 3, 2000 The Ambush marker doesn't do anything unless a unit is targetting it, correct? For instance, the Ambush marker doesn't list which unit placed it and it can't be deleted. So for the bunker you'd need to set the Ambush marker (from any unit menu) and then target it with the units whose fire you want to control? Couldn't you use the ambush marker then to control where your AFV fires? Link to comment Share on other sites More sharing options...
dNorwood Posted August 3, 2000 Share Posted August 3, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Fionn: You must be using the ambush command incorrectly. I can have my MG bunkers easily hold fire until the enemy are 30 or 40 metres away. <HR></BLOCKQUOTE> For regular infantry (note the lower case "R") to hold fire, the have to under command (true?). Does the same go for teams? And if not, do they do a better job if they ARE under command? Link to comment Share on other sites More sharing options...
Chupacabra Posted August 3, 2000 Share Posted August 3, 2000 Robo- Ambush markers are unit-specific. There should be a bright orange line running from an ambush market to the unit that set the marker. As far as I know, there's no way to have a unit use another unit's ambush marker. You'd have to use two overlapping markers. Are you maybe thinking of Target Reference Points? The symbol for TRPs is quite a bit like ambush markers, and those can be targeted by multiple units. ------------------ Soy super bien, soy super super bien, soy bien bien super bien bien bien super super. Link to comment Share on other sites More sharing options...
Talenn Posted August 3, 2000 Author Share Posted August 3, 2000 Fionn: Makes sense, but unfortunately, non-ordnance Pillboxes and Bunkers cant form their own Ambush points. This makes them essentially helpless unless an Infantry leader is up there to direct them. IMO, they should have the ability to form an Ambush point of their own. After all, they would usually be given certain area to cover and often be pre-sited etc. Making them be dependant upon external leaders kind of defeats the purpose of them IMO...ie an independant line of defense. Any chance we'll see the inclusion in a later version? Thanx for the help! Talenn Link to comment Share on other sites More sharing options...
ThomasZ Posted August 3, 2000 Share Posted August 3, 2000 Just a quick note on this one, make sure your using version 1.1 or later as the shipping version didn't allow you to "hide" pillboxes Link to comment Share on other sites More sharing options...
coe Posted August 3, 2000 Share Posted August 3, 2000 Speaking of bunkers, wouldn't it be cool if you could store units in them (like they rush inside while there is artillery raining down) and then burst out back into the field when the actual attack begins (hmmm CM2?) Link to comment Share on other sites More sharing options...
Loki Posted August 3, 2000 Share Posted August 3, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by Chupacabra: Robo- Ambush markers are unit-specific. There should be a bright orange line running from an ambush market to the unit that set the marker. As far as I know, there's no way to have a unit use another unit's ambush marker. You'd have to use two overlapping markers. <HR></BLOCKQUOTE> A squad can't ambush on its own,it needs a commander to issue the ambush and needs to target the ambush.The exception is teams and individual units such as MG's , bazooka's ,etc.They are able to ambush on their own. Link to comment Share on other sites More sharing options...
Phoenix Posted August 3, 2000 Share Posted August 3, 2000 <BLOCKQUOTE>quote:</font><HR>Originally posted by coe: Speaking of bunkers, wouldn't it be cool if you could store units in them (like they rush inside while there is artillery raining down) and then burst out back into the field when the actual attack begins (hmmm CM2?)<HR></BLOCKQUOTE> Errr..I don't think so. It's not like the bunker is a bomb shelter. What are the guys outside gonna do? Tell the MG/gun crew inside to get out so they can come in and hide? No. What's the size of one of those things? Certainly not big enough to fit an entire squad in a pillbox. Especially one that's manned. No, if you have bumkers in a mission, you've got foxholes too. That's where everyone else hides. Link to comment Share on other sites More sharing options...
coe Posted August 3, 2000 Share Posted August 3, 2000 I disagree, there were fortifications which were designed to help you better weather bombardments than a foxhole. Pill boxes are one thing where those are for weapons but some of the larger bunkers, and perhaps some of the sheltered fortifcations that were built on the eastern front? Of course the question is if you are caught in the open and the shells start falling can you reach it in time.....RUN! Link to comment Share on other sites More sharing options...
Smoker Posted August 4, 2000 Share Posted August 4, 2000 I've got a question about all this. If 1st platoon's leader puts out an ambush marker, can a squad from 2nd platoon target the marker if he is in C&C of his own leader? ------------------ Smoker out. Link to comment Share on other sites More sharing options...
guachi Posted August 4, 2000 Share Posted August 4, 2000 I think so, but you COULD just do the test yourself, you know. Jason Link to comment Share on other sites More sharing options...
Fox Posted August 4, 2000 Share Posted August 4, 2000 I read somewhere in the manual that once a unit places an ambush marker...other units can target THAT marker when hidden and have LOS and will "join in the attack" when tripped...try that Link to comment Share on other sites More sharing options...
GriffinCheng+ Posted August 4, 2000 Share Posted August 4, 2000 Coe, My unfortunate experiences from Valley of Trouble tell me that over 75% of bunker losses are to artillery bombardments. Wooden cannot take any 81mm mortar hits and conceret ones cannot hold any artillery hits. So, if any person who wished to bury under conceret or wood, bunker is the right place to be. Griffin @ lunch. ------------------ "+" is just the beginning. Expect to see "GriffinCheng76", "GriffinCheng(105)" or "GriffinChengA3E8" more should Forum problems occur again Link to comment Share on other sites More sharing options...
Lorak Posted August 4, 2000 Share Posted August 4, 2000 Griffin, I don't know if you have played the demo since it was upgraded. But bunkers last a lot longer now. Lorak ------------------ "someone you trust is one of us"..........the illuminati * http://clubs.yahoo.com/clubs/combatmissionclub Lorak's FTX for CM <--Proud member of the Combat Mission Webring Link to comment Share on other sites More sharing options...
Jarmo Posted August 4, 2000 Share Posted August 4, 2000 Anyone can use any ambush marker. Provided the unit is in command range (if infantry) and the marker is close enough. ------------------ Now, would this brilliant plan involve us climbing out of our trenches and walking slowly towards the enemy sir? Link to comment Share on other sites More sharing options...
GriffinCheng+ Posted August 4, 2000 Share Posted August 4, 2000 Hey Loark! Nope, too bad I am still sticking with the old 1.00 for all VoT pbem and life is hard for German.... I really forget how I should appreicate the improvements of 1.02. Griffin going to see X-Men. ------------------ "+" is just the beginning. Expect to see "GriffinCheng76", "GriffinCheng(105)" or "GriffinChengA3E8" more should Forum problems occur again Link to comment Share on other sites More sharing options...
Recommended Posts