nathangun Posted January 27 Share Posted January 27 After reading through the forums of my favourite beer and pretzel Advance Tactics Gold (ATG) I read that it was possible to edit a save game, once edited, it becomes a new scenario. Another post confirmed that it could be used for a strategic layer for a campaign. So I got to work on a CMFI campaign system. So I started the game (the latest Phoenix beta version). You can manually patch your Advanced Tactics game to the latest Open Beta Phoenix Version. Note this is the patch for the MATRIX version! For the Steam version you'll need to enable the Steam Open Beta in the Steam interface (right click on the game in your library list and click Properties>Betas) Now for you Matrix players: https://www.vrdesigns.net/openbeta/Adva ... 40_061.zip I started a new Phoenix Random game, once the scenario was created, I selected edit and began editing the Sub Formation files (STF's) and creating new ones. So far this is the fruits of my labours. In the screenie above there's a graphic for a German F.O. if anyone can get me one of an British/Commonwealth would be helpful. Paratroopers: Fighters: (not my graphics, credit to Ormand in the matrix forums). Staff: I began to build the TOE's straight out of CMFI, these will be the building blocks for any CM campaign. In the ATG scenario editor, new units will be companys and HQ's will be Bn HQ's. So I began with a British Reinforced Infantry Battalion (Brit R.I.B.) 3 x companies. I've bungled all the squad and HQ teams as "rifles" so it easier to manage and easier to count the "Headcount" for CM scenarios. There's enough slots to add LMG teams etc... Inf Plt: 2 x Machinegun Plt: Carrier Plt (recon) 2 x Anti tank plt: Mortar Plt: Poineer Plt: Recce Plt motor rifle Bn AA Troop 40mm Recce Squadron (recce regiment). Heavy A.T. Troop Armoured Bn Inf Plt (Motor Rifle Bn) Motor Rifle Company Engineer Company Infantry Company (Reinforced Inf BN) There's a lot of work to get through still, each new weapon has to be given in game research data and production costs, which regime can/cannot research each weapon. Then each tank type will also have to be done. 2 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 27 Share Posted January 27 We have long wished for an operational layer for the CM (tactical) games. I hope you can make your project work. 0 Quote Link to comment Share on other sites More sharing options...
nathangun Posted January 27 Author Share Posted January 27 It should with some play testing. 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted January 28 Share Posted January 28 I like very much this design, if you could apply some pictures and infons for CM you would have minumu one follower and one follower for each module is a lot of followers !! 0 Quote Link to comment Share on other sites More sharing options...
nathangun Posted January 28 Author Share Posted January 28 7 minutes ago, JM Stuff said: I like very much this design, if you could apply some pictures and infons for CM you would have minumu one follower and one follower for each module is a lot of followers !! I don't understand. What's a 'infons'? and what's a minumu? 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted January 28 Share Posted January 28 Just now, nathangun said: I don't understand. What's a 'infons'? and what's a minumu? (Infos, minimum,) Sorry writing to quick and don t check before sending my message. I will pay attention... 1 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted January 28 Share Posted January 28 3 minutes ago, JM Stuff said: (Infos, minimum,) Sorry writing to quick and don t check before sending my message. I will pay attention... But I don't understand how we can play CM in campaign with this one. Do we have to buy a special games that we can apply all grafics and Infos that we can created? I was checking to the link but it'doesn't work so my question... 0 Quote Link to comment Share on other sites More sharing options...
nathangun Posted January 28 Author Share Posted January 28 The campaign side will be used using Advanced Tactics Gold, moving units around the map, building units and tracing supplies. Attacks into a hex can be used with CM using the TOE's of the units involved. 29 minutes ago, JM Stuff said: 1 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted January 28 Share Posted January 28 2 hours ago, nathangun said: The campaign side will be used using Advanced Tactics Gold, moving units around the map, building units and tracing supplies. Attacks into a hex can be used with CM using the TOE's of the units involved. Ah Ok I just watch it, yes this is interesting, I didn't know about it ! I was thinking that you were created yourself, all these UI and Icons to using in CM. 0 Quote Link to comment Share on other sites More sharing options...
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