Tripp Posted February 12, 2007 Share Posted February 12, 2007 So I'm making this mission that sort of simulates the night drop of 101st Airborne troopers into Normandy in advance of the beach landings. I have a nice set up of area around Ste. Marie-du-Mont, and the idea is to simulate for the player the experience of the troopers dropping in the dark, trying to get oriented and link up with comrades. Fine. But then there are the Germans: I put them in logical (it not yet historical) places, but they won't stay still! They keep wandering around the map doing god knows what. I've tried having no Victory Flags; I've tried having flags at each post. I've tried making map edges friendly to given sides; I've tried making map edges all nuetral. What the heck? I feel like I am forgetting something. Can anyone clue me in? Thanks! 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted February 12, 2007 Share Posted February 12, 2007 Have you tried locking and hiding them them on setup? Unfortunately during a game any unhidden units are likely to stream towards any untaken /disputed flag. 0 Quote Link to comment Share on other sites More sharing options...
Tripp Posted February 13, 2007 Author Share Posted February 13, 2007 Originally posted by Wicky: Have you tried locking and hiding them them on setup? I have tried Padlocking them, and tried hiding them. (And I am not using any Victory Flags at this point.) Only hiding seems to help, and even that doesn't keep them all in place. Is there no other way to get them to stay in place, other than hiding? [ February 24, 2007, 03:47 AM: Message edited by: Tripp ] 0 Quote Link to comment Share on other sites More sharing options...
Tripp Posted February 24, 2007 Author Share Posted February 24, 2007 Anyone have ideas on this? I'm still stumped as to why the Germans are wandering around mostly. 0 Quote Link to comment Share on other sites More sharing options...
Walker Posted February 24, 2007 Share Posted February 24, 2007 Not sure if this could help, but just in case it does: In my (limited) experience, if you switch from vs AI to 2-player (hotseat) mode the 'other' side will stay put. 0 Quote Link to comment Share on other sites More sharing options...
Tripp Posted February 25, 2007 Author Share Posted February 25, 2007 That makes sense, Walker, but it's too limiting: I don't want a single player to have to play in hotseat mode and see some of the board from the other side's perspective. Thanks for the thought, though. Anyone else have a clue about why the Germans wander from their foxholes, etc.? 0 Quote Link to comment Share on other sites More sharing options...
The_Enigma Posted February 25, 2007 Share Posted February 25, 2007 What the game set to, Allied Attack, Meeting, Axis attack? If its one of the attack options, change it to meeting engagment. That sometimes stops the AI illogical moves. 0 Quote Link to comment Share on other sites More sharing options...
Kingfish Posted February 25, 2007 Share Posted February 25, 2007 Originally posted by Tripp: Anyone else have a clue about why the Germans wander from their foxholes, etc.? Send me the scenario, regardless of how complete it is, and I'll take a look. 0 Quote Link to comment Share on other sites More sharing options...
Michael Dorosh Posted February 26, 2007 Share Posted February 26, 2007 The solution is to select "stick to scenario default" when starting the game. Otherwise the computer places all forces. 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted February 26, 2007 Share Posted February 26, 2007 Tripp isn't talking about deployment; he talks about troops wandering out of their protected positions. In general it helps them stay put when the flags are properly occupied by friendly troops, but it's not foolproof. 0 Quote Link to comment Share on other sites More sharing options...
Tripp Posted February 26, 2007 Author Share Posted February 26, 2007 Kingfish: I'm happy to send anyone this scenario; I sent you the scenario and accompanying files (intel briefing, images, etc.) so you can get the big picture. As for engagement type (meeting, Allied Attack, Axis Attack), I've tried both meeting and Allied attack...neither seems to make much difference. And Sergei is correct, I am using "Stick to Scenario Default" for enemy set up. But as I wrote above, I've tried using no flags, some flags and lots of flags (ie, one for each 'station'), but nothing seems to help. When I turn off Fog of War, I can watch the Germans wander. They seem to move more or less toward the center of the map, leaving foxholes, buildings, etc. I've tried messing with unit experience levels, leadership, etc. This wandering happens to both infantry (quickly) and armor (later in game, for some reason), but it didn't seem to be true for trucks and kubelwagons. The scenario is the first part of my series of 101st Airborne landing in Normandy for the week-long class I described in another post. This one simulates the night drop into the fields and the attempt to link up with "the stick" and move to an objective. (It's really a training too, made to be easy.) So I think the wandering toward the center of the board is meaningful...anyone else? [ February 26, 2007, 08:58 AM: Message edited by: Tripp ] 0 Quote Link to comment Share on other sites More sharing options...
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