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CM Professional - Near Peer Simulations?


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On 4/2/2022 at 8:48 AM, Lt Bull said:

I was poking around the Combat Mission Discord Server and happened across a very curious link to a CM Professional related website that lists "Combat Mission: Professional Edition Ukraine Academic Campaign".

Near Peer Simulations

Anyone know what this is all about? 

Bull

Taking a wild assed guess here but @domfluff's your man ...

1268969843_NearPeer.thumb.jpg.6600f931a0cb2f240d1f221b7e756b61.jpg

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This is a concept that Rooks and Kings is developing, initially intending to use CM Pro to take advantage of the stats and replays generated.

The basic idea is that of a narrativist campaign - generating a single scenario at a time, with all of the results being complied and submitted. Those combined results being used to inform and generate the next, with the result being a linear campaign, albeit one which is open-ended. The further intention is to see if this format is useful to answer specific questions (e.g., the utility and correct use of Ajax) and to generate this data in a crowd-sourced sense. Since the core concept is to lean on a narrativist approach, the resolution doesn't have to be limited to only using Combat Mission - Steel Beasts, Command, etc. could all be potentially involved.

This approach is distinct from some other approaches to this kind of thing in the CM-space, where there are more gamist approaches to campaigns (e.g., using a second game as a strategic layer). These have some fairly obvious design problems, and I could rant about some of the problems with that approach for a while.

If this ends up with a reasonable outcome, then there's no reason why the concept couldn't be expanded.

Edited by domfluff
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4 hours ago, domfluff said:

This is a concept that Rooks and Kings is developing, initially intending to use CM Pro to take advantage of the stats and replays generated.

The basic idea is that of a narrativist campaign - generating a single scenario at a time, with all of the results being complied and submitted. Those combined results being used to inform and generate the next, with the result being a linear campaign, albeit one which is open-ended. The further intention is to see if this format is useful to answer specific questions (e.g., the utility and correct use of Ajax) and to generate this data in a crowd-sourced sense. Since the core concept is to lean on a narrativist approach, the resolution doesn't have to be limited to only using Combat Mission - Steel Beasts, Command, etc. could all be potentially involved.

This approach is distinct from some other approaches to this kind of thing in the CM-space, where there are more gamist approaches to campaigns (e.g., using a second game as a strategic layer). These have some fairly obvious design problems, which I could rant about that for a while.

If this ends up with a reasonable outcome, then there's no reason why the concept couldn't be expanded.

Could not have said it better myself. 

 

Side projects as a result have been almost solving the issue of importing height map data directly into Combat Mission to get accurate elevation data. 

 

4x4km of Hostomel Airfield during the counterattack by Ukraine is a test map currently. I will release the base version as it can be imported to CMBS. 

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