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Ummm... are you using the correct term? Do you mean normal map or bump map?

There are some Youtube tutorials on making bump maps but they're not particularly useful for this game. There's not much call for making dragon scales or stone wall textures.

I use the simplest thing out there, the Nvidia tool freeware 'normalmap filter' for Photoshop. Here's an example of how its done. Original art / greyscale art hightlighting what gets indented or raised / Normal map filter applied.

 

bump map sample.jpg

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Good on you for giving it a try! 

If you can/want...please put up a screenshot or 2 to show what is happening and maybe some of us can spot what is the issue and get you back on track...  🙂

Note: I don't own CMSF2 or CMBS but it is all basically the same process as messing with the WW2 titles.

Edited by kohlenklau
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what is that you posted? the game screenshot or the image of the bmp uniform file? I can't really see. I use imgur to post screenshots.

Discussion that might or might not assist you. OK, for the ww2 games when you change the uniform model (the set of mds files) and then rename the slots for the uniforms to match up to that model, sometimes/usually the footwear (boots) bmp image files are also needing renamed. If you already know this, I am just trying to help. 🙂

ANOTHER THING: Fire up your game and load a scenario where the soldiers SHOULD be wearing this new uniform you are bringing in. look at a platoon or even a full company of troops. If SOME of your dudes look ok but others do NOT, then maybe there is an issue with you needing more slots of the new uniform. copy and rename to the next few numbers 7, 8, whatever. If you follow me. 

EDIT: I am outside building a small concrete slab so I will be away from the PC. But I will poke my head back once in a while to see how you are doing...

Edited by kohlenklau
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