FlemFire Posted April 14, 2021 Share Posted April 14, 2021 3 hours ago, akd said: I believe ricochets can cause casualties. 2 hours ago, Erwin said: Yes, this has been my experience as well - for any caliber. It's hard to prove sometimes as it can be hard to know where fire is coming from. But, I well recall putting a lot of small arms fire from many units onto one wall/window that I wanted my engineers to blast thru, and they suffered several casualties from what seemed like ricochets. Just yesterday in a game, I saw an enemy RCL fire at my inf. The shell hit the tree in front of them, and instead of exploding, ricocheted away and hit some other inf who were well out of any fire, and wounded/killed a couple. 49 minutes ago, QuiGon said: Maybe, but that was definitely not what happened in my case, where my troops where actively and purposefully engaging their comrades on their own. Would it shock you guys to say I also have a video clip of ricochets causing casualties https://streamable.com/scffu2 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted April 14, 2021 Share Posted April 14, 2021 1 hour ago, Khalerick said: 2 hours ago, QuiGon said: Maybe, but that was definitely not what happened in my case, where my troops where actively and purposefully engaging their comrades on their own. I recall even in CM1, there was the possibility that in poor visibility units would sometimes target friendlies. Looks like that feature made it to CM2. Seems realistic, so... The beef I have is that when an AFV sees an enemy target it will fire immediately at that target regardless of the proximity of friendly troops - and that can easily wipe out half a squad or more. That and ridiculous AI pathfinding leading to casualties are my two default "replay the turn" standard procedures. 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted April 15, 2021 Share Posted April 15, 2021 I also believe I have seen several cases of troops starting to fire on friendly troops, which definitely didn't happen a couple of years ago. So I think some kind of friendly fire mechanism has been implemented recently. Or maybe it's a bug. I prefer to think it's a feature. 0 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted April 15, 2021 Share Posted April 15, 2021 27 minutes ago, Bulletpoint said: Or maybe it's a bug. I prefer to think it's a feature. It needs to be tested, proximity of enemy troops or proximity of your area fires. Is your C2 connected? The TacAI may regard any new contacts as hostile by default. More data is required. I know that air support attacks friendlies if they are in its area of operations. 0 Quote Link to comment Share on other sites More sharing options...
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