Vacillator Posted July 22, 2020 Share Posted July 22, 2020 On 4/24/2020 at 1:27 PM, c3k said: Like the panzerschreck gunner, just before the enemy tank hoves into view. Agreed. TacAI forethought in glorious action... 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted July 22, 2020 Share Posted July 22, 2020 I suppose we grumble when our troops don't throw any grenades, then grumble if they throw too many. Ho hum. BFC can't please us all. 0 Quote Link to comment Share on other sites More sharing options...
com-intern Posted July 23, 2020 Share Posted July 23, 2020 What I wouldn't give for Panzerfausts/AT4s to have a half second delay on firing. Here comes a light vehicle and there goes all of our AT. 0 Quote Link to comment Share on other sites More sharing options...
domfluff Posted July 23, 2020 Share Posted July 23, 2020 The perennial Combat Mission problem is one of scale. You're playing with a system that allows you to make interesting, meaningful decisions on a per-squad basis, splitting up the fire teams of a 10-12 man squad in different ways, and using that squad to mutually support itself, as well as surrounding elements, taking advantages of micro-terrain over a a matter of metres. Then, with the exact same system, you're handed 300 men, a bunch of armour, supporting artillery and a battlefield spanning kilometres. It would be great to have more precise micro-control over units. It would also be great to have macro-commands to automate larger-scale movements and reduce the load when commanding battalions. Compromise is important. I don't think the compromise chosen is perfect - I'm not sure any could be, - but it's pretty damn good where it is. 2 Quote Link to comment Share on other sites More sharing options...
com-intern Posted July 23, 2020 Share Posted July 23, 2020 My suspicion is that many of these are just overlooked but a good SOP system rather than just blindly trusting the tacAI would do wonders for the game system. 0 Quote Link to comment Share on other sites More sharing options...
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