Apache Posted November 26, 2018 Share Posted November 26, 2018 In one of the demo scenarios there is an IED placed on a bridge which I want to cross. How is it best to deal with these? Are fire with HE? Can't seem to find a way to disable / detonate it. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted November 26, 2018 Share Posted November 26, 2018 There are no IEDs in CMBS. Are you posting in wrong forum? 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted November 26, 2018 Share Posted November 26, 2018 (edited) 11 hours ago, Apache said: In one of the demo scenarios there is an IED placed on a bridge which I want to cross. How is it best to deal with these? Are fire with HE? Can't seem to find a way to disable / detonate it. You must be talking about CMSF 1 or 2? There is no way to spot or deal with an IED other than to get blown up by it. IED's are not mines, and are activated by an enemy unit either by wire or cell phone etc. The only way to deal with an IED is to either kill the enemy triggerman, or prevent him from seeing the IED area so he doesn't know your units are at that location - by using smoke etc. Edited November 26, 2018 by Erwin 0 Quote Link to comment Share on other sites More sharing options...
Apache Posted November 27, 2018 Author Share Posted November 27, 2018 Yeah, cross game confusion. Been jumping back and forth between titles. It's the Rolling Thunder Scenario: SPOILER Has a red TRP and what I guess must be mines, not an IED, near the bridge on the left flank when viewed from blue side. Never been able to find a way to disable them. 0 Quote Link to comment Share on other sites More sharing options...
Wicky Posted November 27, 2018 Share Posted November 27, 2018 If it's mines - then yes arty esp heay calibre will degrade it, as well as canny engineers given time and patience. Read more about it in the game's PDF manual. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted November 27, 2018 Share Posted November 27, 2018 Yes, there are three mine markers (all antitank) and a TRP. There are ways of dealing with them as Wicky says, but they are all time consuming and blasting them with arty uses up precious ammo. Suggest you consider a different route. The stream is shallow and fordable (I think) along most of its length. Michael 0 Quote Link to comment Share on other sites More sharing options...
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