ncc1701e Posted October 25, 2018 Share Posted October 25, 2018 First, thank you very much for this feature inclusion !!! I wasn't sure this will be included. My initial guess was that it was for CMBS only. I have now seen the parameters in the editor. Reading the manual, I assume putting a value like Medium or Strong will prevent the radio triggerman to fire its IED. Am I correct? 0 Quote Link to comment Share on other sites More sharing options...
ncc1701e Posted October 25, 2018 Author Share Posted October 25, 2018 Oh and what about a triggerman equipped with a mobile phone? The manual does not mention it explicitly. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted October 25, 2018 Share Posted October 25, 2018 1 hour ago, ncc1701e said: Oh and what about a triggerman equipped with a mobile phone? The manual does not mention it explicitly. They were in CMSF1 so they should be in CMSF2. The term you are looking for is 'cell phone' vice 'mobile phone'. 0 Quote Link to comment Share on other sites More sharing options...
domfluff Posted October 25, 2018 Share Posted October 25, 2018 Yup, but we won't know whether electronic warfare affects cell IED's without the new manual. Also, I wonder if the Warrior's IED jamming tech will be a little more obvious now, since there's the "Deploy Weapon"-like messages in the latest engines. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted October 25, 2018 Share Posted October 25, 2018 1 minute ago, domfluff said: Yup, but we won't know whether electronic warfare affects cell IED's without the new manual. Also, I wonder if the Warrior's IED jamming tech will be a little more obvious now, since there's the "Deploy Weapon"-like messages in the latest engines. I doubt that 'deploy weapon' applies. The ECM fit does not 'deploy' it is fixed permanently on the wagons and activating it via a 'deploy weapon' dialogue would be like having to click 'deploy weapon' to switch on a radio. In game the ECM fit is functioning all of the time and should degrade phone and radio controlled IEDs. 0 Quote Link to comment Share on other sites More sharing options...
domfluff Posted October 25, 2018 Share Posted October 25, 2018 Sure, but I meant whether you get a visual cue that it's activated - you don't in CMSF1, obviously, but with the later engine versions you get more information about various things - a message pops up when an aircraft has been shot down by a SAM, when an auto-deploying weapon is going to be deployed at the end of a move, etc. I wonder if we'll get an "IED jammed" message? That's probably testable with the demo - I intentionally haven't looked at the red side of Breaking the Bank, but the briefing does mention IEDs, and that scenario has Warriors. 0 Quote Link to comment Share on other sites More sharing options...
ncc1701e Posted October 25, 2018 Author Share Posted October 25, 2018 (edited) 1 hour ago, Combatintman said: In game the ECM fit is functioning all of the time and should degrade phone and radio controlled IEDs. Thanks, that was the answer I was looking for. Edited October 25, 2018 by ncc1701e 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted October 26, 2018 Share Posted October 26, 2018 On 10/25/2018 at 2:58 AM, domfluff said: Sure, but I meant whether you get a visual cue that it's activated - you don't in CMSF1, obviously, but with the later engine versions you get more information about various things - a message pops up when an aircraft has been shot down by a SAM, when an auto-deploying weapon is going to be deployed at the end of a move, etc. I wonder if we'll get an "IED jammed" message? That's probably testable with the demo - I intentionally haven't looked at the red side of Breaking the Bank, but the briefing does mention IEDs, and that scenario has Warriors. No and you should not. You would never know in real life whether you actually jammed an unknown device. The red player is able to identify if the device isn’t working but I don’t believe they can identify if it has been jammed. I played around with some of the units looking at IED behavior and basically there is no way to relax your sphincter. I wish there was some chance to spot an IED and at least make an effort to avoid it. There are ways to do so as an editor by having the IED in a touch point or even by having no IED but having a suspicious spotting, but the actual IED carries no possibility of being identified...... unless it blows up. 1 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted October 27, 2018 Share Posted October 27, 2018 17 hours ago, sburke said: No and you should not. You would never know in real life whether you actually jammed an unknown device. The red player is able to identify if the device isn’t working but I don’t believe they can identify if it has been jammed. I played around with some of the units looking at IED behavior and basically there is no way to relax your sphincter. I wish there was some chance to spot an IED and at least make an effort to avoid it. There are ways to do so as an editor by having the IED in a touch point or even by having no IED but having a suspicious spotting, but the actual IED carries no possibility of being identified...... unless it blows up. This +1 - in real life, the only (not recommended) way to know if your ECM is not working is to get blown up. 0 Quote Link to comment Share on other sites More sharing options...
Blazing 88's Posted October 27, 2018 Share Posted October 27, 2018 (edited) 18 hours ago, sburke said: ..... unless it blows up. Edited October 27, 2018 by Blazing 88's 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted October 29, 2018 Share Posted October 29, 2018 I had tested out various IEDs under ECM conditions awhile ago and ECM does work. It doesn't work for IED 'mines' or 'wire' IEDs, though, so you're not entirely out of the woods. ECM, though, is set in QBs up front in the common force select window so both sides know there's going to be jamming. So you're unlikely to find an opponent buying radio IEDs when he knows he's going to be jammed. 1 Quote Link to comment Share on other sites More sharing options...
domfluff Posted October 29, 2018 Share Posted October 29, 2018 I think it makes sense that you're not affecting Wire IEDs or mines with ECM - fundamentally you're doing things like (and including) flooding the radio frequencies with noise. Wire IED's are just basic wired circuits, and IED mines are presumably contact-sensitive, so neither should be jammable. 0 Quote Link to comment Share on other sites More sharing options...
ncc1701e Posted October 29, 2018 Author Share Posted October 29, 2018 3 hours ago, MikeyD said: I had tested out various IEDs under ECM conditions awhile ago and ECM does work. It doesn't work for IED 'mines' or 'wire' IEDs, though, so you're not entirely out of the woods. ECM, though, is set in QBs up front in the common force select window so both sides know there's going to be jamming. So you're unlikely to find an opponent buying radio IEDs when he knows he's going to be jammed. Makes sense, thank you. At least, one could try with a LIGHT setting. 0 Quote Link to comment Share on other sites More sharing options...
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