rocketman Posted September 7, 2018 Share Posted September 7, 2018 I played Colossal Crack lately and when I started the scenario (as Allies) and looked around the map I saw these "crop circles" that appeared only from camera level 4 and higher. If I zoomed down they disappeared. They sure had the distinct look of trench systems. Upon finishing the scenario, see bottom screenshot, my suspicion was confirmed. One of the drawbacks of how the editor works is placing of trenches and foxholes only in 3d view and then in 2d view you don't know where they are. When I make scenarios I paint the ground with some kind of ground tile that makes it stand out, then place fortifications and then go back into the editor and remove the ground tile. It sure looks like this was the case above as well, but once the crop tiles where placed the ground beneath retained some characteristic that becomes apparent. How can that be? Can someone who have played the scenario load it up again and check if you see the same thing. It is in the south center of the map, not far from the "Bourgebous Ridge" objective. 0 Quote Link to comment Share on other sites More sharing options...
Ales Dvorak Posted September 8, 2018 Share Posted September 8, 2018 Do you use modded terrain? 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted September 8, 2018 Share Posted September 8, 2018 I'm not finding the same problem at any camera level. 0 Quote Link to comment Share on other sites More sharing options...
Ales Dvorak Posted September 8, 2018 Share Posted September 8, 2018 I use Flesh Subdued Terrain mod and I cannot find those " crop circles ". 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted September 8, 2018 Author Share Posted September 8, 2018 I use Aris terrain and will try to remove it. But if it was a problem with the tile texture file then all the crop tiles in the screenshot would have changed, right? Also if the editor states one type of tile, then there shouldn't be any way for it to mix different kinds once generating the 3d map, right? 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted September 8, 2018 Share Posted September 8, 2018 I use Aris' Terrain Mod as well. I hope that you find some way of getting it fixed. 0 Quote Link to comment Share on other sites More sharing options...
Ales Dvorak Posted September 8, 2018 Share Posted September 8, 2018 (edited) 3 hours ago, rocketman said: But if it was a problem with the tile texture file then all the crop tiles in the screenshot would have changed, right? You're right. So it's special intel FOW than .... Edited September 8, 2018 by Ales Dvorak 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 8, 2018 Share Posted September 8, 2018 FWIW I don't recall seeing that in my games. I use a lot of mods incl terrain. So, that may be a solution. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted September 8, 2018 Author Share Posted September 8, 2018 Mods don't apply after some testing. If I load a save I see this, but if I start the battle again I don't. I started the scenario and played the first few turns about a year ago, but only got around to finishing it now. IIRC I saw this back then too at setup. I will try to replicate it. Maybe a save contains some valuable info? 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted September 8, 2018 Author Share Posted September 8, 2018 It gets weirder. If I start the scenario - nothing. If I start it, play one turn, save and reload - the "crop circles" appear. Notice that they appear at the level when the ground tiles become slightly blurry from being up high. Like this: 0 Quote Link to comment Share on other sites More sharing options...
Ales Dvorak Posted September 19, 2018 Share Posted September 19, 2018 Rocketman, did you solve the problem? 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted September 20, 2018 Author Share Posted September 20, 2018 On 9/19/2018 at 9:08 AM, Ales Dvorak said: Rocketman, did you solve the problem? Not sure if it is something I can solve. It just happens. If I find time I will do some tests in the editor and see if I can reproduce the "bug". 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted September 27, 2018 Share Posted September 27, 2018 Interesting how real trenches can't be done in this game because they would break the FOW. Yet the fog of war is already broken, it seems 0 Quote Link to comment Share on other sites More sharing options...
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