rocketman Posted September 8, 2017 Share Posted September 8, 2017 I started making a scenario along with a uniform mod in the previous engine and has since updated to engine 4. The scenario seems to work like it should but the uniform mod doesn't. Is this a known problem? I have changed the naming to different variants along with the mod tag in line with what should be the correct file names. I even imported the mod tags again to the scenario. But the uniform mod refuses to appear. It is saved in the correct 24 bit bmp format. Can't understand what I'm doing wrong. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted September 8, 2017 Share Posted September 8, 2017 Some mods do not work when CM is updated. The problem is that one can't know which unless one tries em all. I have dozens, probably hundreds of mods from the early days of CM2. Don't have time to check thru em all - it would take weeks full-time. So... 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted September 8, 2017 Share Posted September 8, 2017 29 minutes ago, rocketman said: I started making a scenario along with a uniform mod in the previous engine and has since updated to engine 4. The scenario seems to work like it should but the uniform mod doesn't. I am unaware of any uniform texture name changes between v3 and v4. You could be certain by cracking open the .brz files and looking at the file names. 29 minutes ago, rocketman said: Is this a known problem? Nope. 29 minutes ago, rocketman said: I have changed the naming to different variants along with the mod tag in line with what should be the correct file names. I even imported the mod tags again to the scenario. But the uniform mod refuses to appear. It is saved in the correct 24 bit bmp format. Can't understand what I'm doing wrong. Try this. Remove the tag and make sure the mod works. Once it works put the tag back. It is really easy to mess up either step and with no log messages it is basically not possible to debug directly so you have to break things down step by step. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted September 8, 2017 Author Share Posted September 8, 2017 Removing the mod tags from the file names worked. I will try to put them back again to test if the mod tags in the scenario didn't carry over with the engine change (despite showing in the editor). 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted October 8, 2017 Author Share Posted October 8, 2017 Update on this issue: maybe I've missed something, but it turns out that mod tags might not work if they include numbers. After changing the tag name and excluded numbers, it was [28thID], it now works. 0 Quote Link to comment Share on other sites More sharing options...
Badger73 Posted October 9, 2017 Share Posted October 9, 2017 Please clarify. Did it fail to work using mod tag [28thID]? If so, what mod tag value worked correctly for you? 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted October 9, 2017 Share Posted October 9, 2017 If you're on a lower graphics setting (I can't recall which) the game automatically limits the random numbered options seen onscreen. I vaguely recall below a certain setting the game will only give you 4-5 face variants, higher setting you'll see all of them. So theoretically numbered variant uniforms on a lower graphics setting wouldn't show all of them. I'm working off old memory and haven't played with uniforms in a dog's age so take all this with a grain of salt. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted October 9, 2017 Author Share Posted October 9, 2017 12 hours ago, Badger73 said: Please clarify. Did it fail to work using mod tag [28thID]? If so, what mod tag value worked correctly for you? The [28thID] didn't work. I thought it might be a conflict with stock tag [muddy] that I also had. Cleared the tags from the editor and imported them again, but no luck. So I renamed it [bloody bucket] and it instantly worked. I wonder if the number messes up the uniform number order and perhaps [ID28th] would have worked. Anyway, a heads up for using numbers in mods. @MikeyD I run at highest or next to highest settings so this shouldn't have been a problem, though I must admit I didn't know about the thing you mentioned. 0 Quote Link to comment Share on other sites More sharing options...
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