Guest Pillar Posted October 21, 2000 Share Posted October 21, 2000 I suggest we have an automatic text file or in-game briefing describing the parameters of a quick battle for pbem games. For example, information such as tree density, map type, month, year, force types, and so on. Let's not turn this into a 100 page debate. Link to comment Share on other sites More sharing options...
DEF BUNGIS Posted October 21, 2000 Share Posted October 21, 2000 I totally agree. PBEM map data should be standard for both players prior to purchase. Link to comment Share on other sites More sharing options...
Darwin Posted October 21, 2000 Share Posted October 21, 2000 I agree completely. ------------------ I now stand upon the alter of defeat and in utter disgrace http://users1.50megs.com/lokesa/ Link to comment Share on other sites More sharing options...
Fangorn Posted October 21, 2000 Share Posted October 21, 2000 Hear! Hear! It could be the solution to the poor guys without any memory left... Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted October 21, 2000 Share Posted October 21, 2000 That is a great idea. I had a PBEM where all I was told was that it was a 1500 point QB even though I asked for details. I picked forces for a standard meeting engagement only to find I was assaulting a village with very hilly terrain. My VT artillery isn't much good against infantry hiding in buildings. Link to comment Share on other sites More sharing options...
Oompa-Loompa Posted October 21, 2000 Share Posted October 21, 2000 Great Idea. I totally agree. Link to comment Share on other sites More sharing options...
Randl Posted October 21, 2000 Share Posted October 21, 2000 I second the motion also. The second PBEM player should know everything pertaining to the Quick Battle that the originating player knows. --Randl Link to comment Share on other sites More sharing options...
USGrant Posted October 22, 2000 Share Posted October 22, 2000 Ditto, and please work it into TCP/IP while you are at it. Thanks. ------------------ USGrant When the game is over, the kings and pawns go in the same box. - Old Italian Saying Link to comment Share on other sites More sharing options...
109 Gustav Posted October 22, 2000 Share Posted October 22, 2000 Sounds like a good idea. In a real battle, a commander would know what the battlefield would be like, and he could make adjustments accordinly, so in the sake of realism (you listening, BTS?) it should be included. ------------------ Charon doesn't make change. Link to comment Share on other sites More sharing options...
Guest Pillar Posted October 22, 2000 Share Posted October 22, 2000 Everyone seems to support my idea. It makes sense in the interest of fairness, that both parties have a solid measure of what the conditions are. Link to comment Share on other sites More sharing options...
Col Deadmarsh Posted October 22, 2000 Share Posted October 22, 2000 In my oh so humble opinion...I would like to see this new feature too as it would give people an added sense of security when playing a total stranger. Not only that but it would be nice to save as a text file so when writing your AAR's, you could cut and paste onto that as your intro to the battle. Of course, this is just my oh so humble opinion...And may I just conclude by saying that this is one hell of a game. ------------------ Youth is wasted on the young. Link to comment Share on other sites More sharing options...
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