carcer Posted June 24, 2017 Share Posted June 24, 2017 I've been messing with a re-shade preset I found on these forums for good effect along with the terrain textures I've been using. I'll put out both the re-shade and terrain tiles when it's more finished. https://goo.gl/photos/kWGSej66ykgHmadZA https://goo.gl/photos/mhHq1tSMrwdnyJiF8 0 Quote Link to comment Share on other sites More sharing options...
carcer Posted June 25, 2017 Author Share Posted June 25, 2017 Seems to work out for CMFB pretty nice as well (using Aris clouds). It's like a whole new game; don't even need an engine 3 anymore. https://goo.gl/photos/os8fbTtNXhk8L7HK6 I'll have to figure out what presets I was tweaking to give proper thanks to the person that discovered them. I believe they're presets from HerrTom. I still have more adjustments to make, terrain tiles to pick, figure out a field of depth, and maybe dabble into clouds but not sure if clouds has an affect on the source lighting. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 25, 2017 Share Posted June 25, 2017 A definite improvement for graphics. Hope you get this polished and ready for use. 0 Quote Link to comment Share on other sites More sharing options...
carcer Posted June 27, 2017 Author Share Posted June 27, 2017 https://goo.gl/photos/mwHLWRCyC8i6fMBr7 screen shot of newest update. Took me forever to figure out how to do a mask that will protect the HUD so I can begin working on different depth of field focuses. Seems my goal is morphing into an avoidance of the go to brown outs, blooms, de-saturation, and over saturation while attempting to keep color and create decent depth. 0 Quote Link to comment Share on other sites More sharing options...
Ales Dvorak Posted June 27, 2017 Share Posted June 27, 2017 Looks good. 0 Quote Link to comment Share on other sites More sharing options...
DesertFox Posted June 27, 2017 Share Posted June 27, 2017 10 hours ago, carcer said: https://goo.gl/photos/mwHLWRCyC8i6fMBr7 screen shot of newest update. Took me forever to figure out how to do a mask that will protect the HUD so I can begin working on different depth of field focuses. Seems my goal is morphing into an avoidance of the go to brown outs, blooms, de-saturation, and over saturation while attempting to keep color and create decent depth. Looks like a postcard from Normandy. Me likes :-) 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted June 27, 2017 Share Posted June 27, 2017 Wow. These look very nice! 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted June 27, 2017 Share Posted June 27, 2017 So is this a Movie Mode preset, or something? 0 Quote Link to comment Share on other sites More sharing options...
carcer Posted June 28, 2017 Author Share Posted June 28, 2017 Thanks for all the comments. On 6/27/2017 at 1:24 PM, SLIM said: So is this a Movie Mode preset, or something? Love the Strange Love pic Slim. The preset is a reshade ver3 preset that goes over main graphics. Should be an easy copy and past drop for install with the tab key as activation. I was going to include terrain textures from the game Men of War Assault squad 2 but still waiting for permission to do so. I'll experiment working on CM stock graphics to see if I can get the same affect. The reason I was moving away from stock terrain is because they reflect too much light, so maybe darkening them or something would work. 0 Quote Link to comment Share on other sites More sharing options...
carcer Posted July 6, 2017 Author Share Posted July 6, 2017 Carcer's Reshade and Texture Mod Release (Beta) Finished a well usable beta release to get feedback from, found here: https://www.mediafire.com/?gb3cj7sca338x8x Screen-Shots: https://goo.gl/photos/CGpBPY3m19EoW5Q56 https://goo.gl/photos/7EPXpi9vVo3Qyd6t8 https://goo.gl/photos/AmYYxouE7R2nsN5E8 https://goo.gl/photos/D2XCZTs4a52ZYMUN9 https://goo.gl/photos/rsQWRVSN2gKMsdW46 Information I've included a brief tutorial for easy installation in the ReadMe file along with all the following information in this post. You'll need to download reshade 3 found here: https://reshade.me/ I have also been using a Nvidia profile inspector found on this forum with the suggested settings: http://community.battlefront.com/topic/96330-some-performance-and-quality-tips-for-nvidia-users/?page=7. The profile inspector for Nvidia cards really helps the game's performance to the point CM plays better on higher graphical settings. Suggested in game settings found in the ReadMe. It is extremely important to turn shadows and shaders OFF or else there will be ground clipping issues among others. Hope this reshade and texture mod works for others and not just for me to enjoy. My Rig Windows 7 home premium AMD FX™-6300 six core 3.5Ghz processor 16GB RAM GeForce GTX 970 4GB 1920 x 1080, 60Hz HD monitor 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 6, 2017 Share Posted July 6, 2017 Looks amazing. Is this designed to work with all CM2 games? 0 Quote Link to comment Share on other sites More sharing options...
carcer Posted July 6, 2017 Author Share Posted July 6, 2017 2 hours ago, Erwin said: Looks amazing. Is this designed to work with all CM2 games? Yes, almost forgot to mention. So far though there's only terrain textures for CM normandy, CMRT/BS, and a few for CMFB to go with it. I plan to add the rest of the textures, color match with satellite images, and do CMFI as well. Any feedback is welcome especially with light levels on whether the game is too dark or too light. Originally I tried my own hand at using real life colors for foliage and terrain which failed miserably, so this was the next best thing I could go for. Another issue that might come with this mod that I'm noticing while playing CM myself is that sometimes you have to zoom in to a direct spot for area target commands and artillery. It might just be CM because it's doing this to me even with reshade off, but still could be from the reshade. Will have to test. For now I'm going to go back to working on my Omaha Beach map . 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 6, 2017 Share Posted July 6, 2017 (edited) Is there a readme? When I ran your .exe, I was promptly given options and I had no idea what to select. You whiz kid programmer types need to give us slugs crayon-level instructions. Edited July 6, 2017 by Erwin 0 Quote Link to comment Share on other sites More sharing options...
carcer Posted July 6, 2017 Author Share Posted July 6, 2017 Shouldn't be an .exe; I compressed the file folder as a winrar to be extracted to it's own folder location which would have the readme, a folder with all the files for the Z folder, and another folder for the main directory of whichever CM game. Thanks for bringing it up though I'll see if I can write up a better install tutorial later tonight and post it on here. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 6, 2017 Share Posted July 6, 2017 When I extracted it I got "Reshade_setup_3.0.7.exe". When I opened the exe it asked me to make choices I didn't understand... 0 Quote Link to comment Share on other sites More sharing options...
carcer Posted July 7, 2017 Author Share Posted July 7, 2017 Oh I see, for reshade setup. Haven't had time to write up a step by step guide but the readme I was referring to is in the mediafire download. For the reshade setup exe the first option should be select game, which you'll select the combat mission exe location such as computer->local disk->program (86)->battlefront->combat mission black sea->CM black sea. Next it'll ask you to select rendering API where you'll choose openGL. Last it'll ask if you want to download a collection of standard effects where you can choose no- not necessary for the mod (or yes if you want to play around with shader effects on your own). It should then read- installing CM...succeeded/done and you can exit. After that, the mediafire download containing the mod, has the files for the main directory of the CM game and corresponding files for the Z folder. I'll still put up a better guide but maybe that'll help. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 7, 2017 Share Posted July 7, 2017 As am not familiar with the process you describe a good readme would be appreciated. I live in terror of screwing something up when my machine and all games run perfectly at present. 0 Quote Link to comment Share on other sites More sharing options...
carcer Posted July 7, 2017 Author Share Posted July 7, 2017 Best I can do for a readme 1. Download the reshade program from https://reshade.me/ The version I used for this mod was 3.0.7 2. Once downloaded click on the install (ReShade_Setup_3.0.7) which will lead to a pop up window asking to select game. Select the combat mission exe location of the combat mission game you’re applying the reshade to such as computer->local disk->program (86)->battlefront->combat mission black sea->CM black sea.exe. Next it’ll ask to select rendering API where you'll choose openGL. Last it'll ask if you want to download a collection of standard effects where you can select no. It should then read- installing CM...succeeded/done and you can exit. 3. Download the Mod from https://www.mediafire.com/?gb3cj7sca338x8x 4. Extract the WinRAR ‘carcers reshade and texture mod’ to its own folder location. 5. Open the newly extracted folder ‘carcers reshade and texture mod’, go into ‘textures for Z folders’, go into the combat mission game your applying the mod to, copy and paste the terrain bmp files found in that folder into the games Z folder. Example computer->local disk->program (86)->battlefront->combat mission black sea->Data->Z->. If a Z folder does not exist create a new folder, and name it Z in the combat mission data folder. 6. Back into carcers reshade and texture mod folder, go into ‘reshade for main directory’. Copy and paste both the folder ‘reshade-shaders’ and the file ‘carcers preset beta’ into combat missions main directory. Example computer->local disk->program (86)->battlefront->combat mission black sea. 7. set-up the reshade to work by starting up the game. Once in the main menu, f2 brings up the reshade user interface. There may be a tutorial to click through or skip. With the reshade user interface up they’ll be a tab for settings. In the settings tab you can choose which key binding turns reshade on and off. I use the tab key but I have to be careful not to press tab with the user interface up as it messes with the settings. The reshade will not work for main menu screens or loading screens so you’ll want to be able to turn it on in game. Go back to the home tab in the user interface and if not already selected, select ‘carcers preset beta’ from the reshade UI drop down menu. Press f2 to exit. 8. Load a CM mission to play. Make sure that shadows and shaders are turned off in the game. Hotkeys I believe are alt-w and alt-r to turn on and off. Next press the key binding to turn on the reshade such as the tab key. Enjoy. Recommended in game settings: vertical synchronization on 3D model quality best 3D texture quality better Antialias on High priority process on Tree detail high Shaders and shadows off Recommended profile inspector for Nvidia cards: https://ci.appveyor.com/project/Orbmu2k/nvidiaprofileinspector/build/artifacts Setup for profile inspector found on this forum: http://community.battlefront.com/topic/96330-some-performance-and-quality-tips-for-nvidia-users/?page=7 profile inspector settings used: Frame rate limiter 40 fps (v1) Antialiasing – combined (mode + setting) application – controlled/off Antialiasing – gamma correction on Antialiasing – mode override any application setting Antialiasing – setting 32xS [combined: 2x2 SS + 8x MS] Antialiasing – transparency multisampling enabled Antialiasing – transparency multisampling setting Q – (default, mixed mode) uses application detection Antialiasing – transparency supersampling supersampling Anisotropic filtering mode user-defined/off Anisotropic filtering setting 16x To Uninstall textures and reshade: Delete associated mod files in the z folder, delete reshade-shader folder in the main directory, and delete the file ‘carcers preset beta’ and the 3 ‘opengl32’ files from the main directory. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 7, 2017 Share Posted July 7, 2017 After I click on the exe a window opens and gives choices for Direct3D 9, Direct3D 10+ and OpenGL. However, I cannot select any button. Says "Pres Ctrl while clicking to extract binaries for manual installation" - However, this doesn't work. 0 Quote Link to comment Share on other sites More sharing options...
carcer Posted July 8, 2017 Author Share Posted July 8, 2017 1 hour ago, Erwin said: After I click on the exe a window opens and gives choices for Direct3D 9, Direct3D 10+ and OpenGL. However, I cannot select any button. Says "Pres Ctrl while clicking to extract binaries for manual installation" - However, this doesn't work. That doesn't sound good. On the reshade main page it says that it requires a windows plateform and directX end-user runtime installed. The directX is on the reshade main page. Maybe that's why? Could also try this tutorial that helped me figure it out: https://www.youtube.com/watch?v=8H-FD7FGzTo&t=321s 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 8, 2017 Share Posted July 8, 2017 The shame is that I don't have the time to study and learn to be a programmer... That's just not part of my hobby interest. Someone else did a reshade program a few months ago and that seemed to work more easily on CM2 games. Wish I could remember what that was about. 0 Quote Link to comment Share on other sites More sharing options...
carcer Posted July 8, 2017 Author Share Posted July 8, 2017 it's not really studying to be a programmer but I can email you when I get a chance for a drag and drop download and if that doesn't work the terrain tiles for the Z folder from the media fire download still look pretty good on Combat Missions movie mode if you've ever put mods in the Z folder before. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 8, 2017 Share Posted July 8, 2017 Yes am good at manipulating my mods in Z folder etc. But, Reshade in the form you have done it seems very complex by comparison in that it seems to require installation rather than just moving files into folders(??). It may be that I don't understand the concept of where it's supposed to go. (How does one reverse the process and delete it btw?) 0 Quote Link to comment Share on other sites More sharing options...
rss334 Posted August 18, 2017 Share Posted August 18, 2017 Hi everyone recently bought red thunder and installed reshade, I'd love to record some video possibly make a movie of ww2 and at time it looks that good. Seems though that myrillis action or badicam won't record the shaders, the videos are missing all the lovely details. Same with screens, what are you guys using to record video or screens that include the injectors from reshade? 0 Quote Link to comment Share on other sites More sharing options...
carcer Posted August 18, 2017 Author Share Posted August 18, 2017 13 hours ago, rss334 said: Hi everyone recently bought red thunder and installed reshade, I'd love to record some video possibly make a movie of ww2 and at time it looks that good. Seems though that myrillis action or badicam won't record the shaders, the videos are missing all the lovely details. Same with screens, what are you guys using to record video or screens that include the injectors from reshade? Fraps should work, it's what I captured the screen shots with. I haven't tried it's video capture though. brief update on the reshade- seems that when installing reshade the collection of standard effects is needed and I can confirm that for whatever reason the reshade opengl file messes with selection placement and unit placement. So far just a minor annoyance but I had to temporarily delete the reshade files to place units in trenches within the scenario editor. Not sure why the reshade opengl does this. 0 Quote Link to comment Share on other sites More sharing options...
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