Pericles Posted February 8, 2017 Share Posted February 8, 2017 I'm currently playing the "Cry Havoc!" battle in CMBS, which pits U.S. vs. RUS. To my surprise and disappointment, I was able to order one of my squads to cross a section of river that was about 25 feet deep. The squad traversed the river section by running at full speed at the bottom of the river. They were submerged for about 45 seconds. This looked terrible. Any plans for Battlefront to fix this? Options are to remove the ability for infantry men to traverse bodies of water greater than ~5 feet deep (so that characters' heads aren't submerged), or to add new swimming animations. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted February 8, 2017 Share Posted February 8, 2017 Every now and then an odd situation pops up with regards to infantry and water. Do you have a screenshot or a savegame? (If there's a specific map spot, it could be a bug, or an artifact of how the map is formed.) 0 Quote Link to comment Share on other sites More sharing options...
JUAN DEAG Posted February 8, 2017 Share Posted February 8, 2017 I once saw a javelin fire under water when playing as the Russians on Opportunity Knocks. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 8, 2017 Share Posted February 8, 2017 Those Javelins are indeed remarkable! 0 Quote Link to comment Share on other sites More sharing options...
Pericles Posted February 8, 2017 Author Share Posted February 8, 2017 I can't attach the .brz file because it's too big. But the issue is encountered immediately in the Cry Havoc! mission (for those players who decide to send units across the river). Must have been a mistake by the map developers (putting in a deep water tile at a river crossing point). Oh well, not a huge deal, and definitely not a game breaker. 0 Quote Link to comment Share on other sites More sharing options...
HerrTom Posted February 8, 2017 Share Posted February 8, 2017 2 hours ago, JUAN DEAG said: I once saw a javelin fire under water when playing as the Russians on Opportunity Knocks. Did it look like this? 0 Quote Link to comment Share on other sites More sharing options...
gnarly Posted February 8, 2017 Share Posted February 8, 2017 What's there to fix? This sounds like a proof of concept enhancement for future inclusion of robo-marines!! ;D 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted February 13, 2017 Share Posted February 13, 2017 On 2/7/2017 at 8:09 PM, Pericles said: I can't attach the .brz file because it's too big. Use a .zip compression utility. 0 Quote Link to comment Share on other sites More sharing options...
akd Posted February 13, 2017 Share Posted February 13, 2017 (edited) This is a map design issue to some degree, as the TacAI doesn't really have a concept of water depth, just tiles that are go / no-go. On this map, single tile-wide shallow fords are bounded on either side by deep water tiles and deep fords are just one tile wide, causing issues where the elevation smoothing pulls down the edges of the ford tile toward the deeper water, especially where the ford tiles cross at a diagonal and increase the effect because sometimes more than two edges of the tile need to transition to deep water. The problem is not totally avoidable, but it is better to transition from shallow ford to deep ford and then to deep water, and to make deep fords more than one tile wide. Edited February 13, 2017 by akd 0 Quote Link to comment Share on other sites More sharing options...
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