weapon2010 Posted November 11, 2016 Share Posted November 11, 2016 Why would the scenario designer for the campaign "Knockem All Down" use buildings with no doors or windows? 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted November 12, 2016 Share Posted November 12, 2016 They are water towers. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted November 12, 2016 Share Posted November 12, 2016 (edited) It's easier to keep the zombies inside? Could be an oversight...could be a game decision for some reason. (I can postulate a few: barricaded entrances; to show the buildings are "out of play"; because he goofed.) Contact the designer. Ken Edited: Got ninja'd. Hmm..."Empty" water towers. Otherwise, I'd be sending demo teams there just to watch the flood. Edited November 12, 2016 by c3k 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted November 12, 2016 Share Posted November 12, 2016 I thought I had added text to clarify that, but must have been an oversight. And, of course the zombie thing. 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted November 12, 2016 Share Posted November 12, 2016 When I first saw the map I'd assumed "Flak towers". But, of course, water towers make perfect sense. 0 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted November 12, 2016 Author Share Posted November 12, 2016 well I extracted the map to use in a qb, I placed them in there on initial set up, now they are "entombed" with no way out unless I blast them out 0 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted November 12, 2016 Author Share Posted November 12, 2016 "them" is a split squad 0 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted November 12, 2016 Author Share Posted November 12, 2016 18 hours ago, benpark said: I thought I had added text to clarify that, but must have been an oversight. And, of course the zombie thing. your oversight may have cost me the game 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted November 12, 2016 Share Posted November 12, 2016 You have to shoot them in the head before they turn. Reload and dispatch those undead pests. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted November 12, 2016 Share Posted November 12, 2016 Putting units in a building with no way out is an xnt way to simulate rescue of hostages. I wish more designers did stuff like that (hint). 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted November 12, 2016 Share Posted November 12, 2016 Your men are unmotivated. If they wanted to leave, they'd find a way. I'll bet if they were in the same tower with the zombies, they'd find a way out. (Pretty cool if that's the victory location. Win, win!!) 0 Quote Link to comment Share on other sites More sharing options...
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