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TOE Differences in QB vs Editor


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On 10/29/2016 at 0:26 PM, Muzzleflash1990 said:

Why are there differences in in the equipment for quick battles compared to the editor?

Why can I opt for some extra Humvees in the editor, but not in QB. And more significantly, why can I get separate TOW teams in QB but not in the editor?

http://imgur.com/a/EcaL4

I may not fully understand what you are asking but I believe you are able to do the above.  When you are in the purchase screen (both in the editor and in a QB) there is the formation drop down tab on the left of the screen.  When clicked on there are two additional options for Specialist Team and Single Vehicle.  Under single vehicle is the choice for a ATGM Vehicle (M1167Humvee).    

For the QB purchase screen you must also have Mech. Infantry selected. 

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I will try and explain more detail, about my perceived discrepancies. I am primarily dealing with a pure leg/dismounted-infantry battalion (or part of it).

1. When buying an Infantry Battalion, you get some extra trucks in the editor, but not in QB. I don't know, maybe BFC made this choice because most players would't want to spend the points on pure transport humvees. So by default they are not there, but you can buy them back in the individual vehicles under [Infantry]?

2. I cannot choose any non-vehicle based TOW weapon teams in the editor, but I can under [Infantry] for a QB. I do not understand this, I would think the available choices in the editor should always include at least those available for QB.

3. Another discrepancy I could be misunderstanding, also related to #2. If I buy an Infantry Battalion in QB I get [Dismounted] weapon platoons (the entire company). You cannot make it "mounted". I guess you can attached separate vehicle and put them in there if you want to (for a "heavier individual vehicle price"). If I do the same in the editor, all the weapon platoons are mounted in Humvees, and you cannot make them [Dismounted], or manually remove their vehicles. And since #2, I cannot manually delete the TOW-humvees, and replace them with stationary TOW-weapons. Under unit properties, like experience, motivation, headcount etc, there is vehicle status. I can make the weapon platoons have vehicle status dismounted. But then they complete disappear (including the infantry itself).

Edited by Muzzleflash1990
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I could have sworn dismounted TOW teams used to be available as specialist units in the scenario editor, but I just checked and you're correct, they aren't there (still are in QB as you mentioned).  Makes me wonder whether they were never in the editor, or perhaps were removed with this most recent patch.  I've noticed a few changes that happened but didn't make the update list.  

EDIT:  Just checked on an unpatched version of Black Sea and dismounted TOW teams were purchasable as individual units (specialist teams), in the Scenario Editor, prior to the most recent patch.

Edited by TheForwardObserver
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Thanks for the digging. Would seem like the recent patch may have broken more than it fixes. Hopefully someone in the "inner circle" will notice this and make a ticket.


About #3. It turns out the [Infantry]Infantry Battalion in the editor corresponds to the [Mech] Infantry Battalion in QB. But, there is no formation in the editor that has fully dismounted infantry battalion that corresponds to the [Infantry] Infantry Battalion in QB.

Edited by Muzzleflash1990
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1 hour ago, Muzzleflash1990 said:

Hopefully someone in the "inner circle" will notice this and make a ticket.

I am not in the inner circle, but I am in a circle that surrounds the inner circle, which i suppose makes us a halo of sorts. In any event, the missing TOW team is a bug. I will raise the issue with the actual inner circle.

I don't have the game in front of me at the moment but the other issue you raised sounds like working as intended.

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11 hours ago, Vanir Ausf B said:

 

I am not in the inner circle, but I am in a circle that surrounds the inner circle, which i suppose makes us a halo of sorts. In any event, the missing TOW team is a bug. I will raise the issue with the actual inner circle.

I don't have the game in front of me at the moment but the other issue you raised sounds like working as intended.

Mmm...donuts....

:)

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