4Horsemen Posted May 22, 2016 Share Posted May 22, 2016 Hi, Ive started a QB on the Tiny Forest Map (400x512) 112a1.btt and I'm getting enemy spots and contacts half way across the map (from the top of the hill at my start location ((attacker)) to the berm of the objective ((village)) through the forest even thought there is clearly no real LOS through the trees and branches. Is this an issue or am I not understanding something about the LOS here? 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted May 22, 2016 Share Posted May 22, 2016 Sound contacts perhaps? 0 Quote Link to comment Share on other sites More sharing options...
Cobetco Posted May 22, 2016 Share Posted May 22, 2016 what season? and ground condition? because although CM doesn't really show it, its probably easier to see through the trees when they are sans leaves. also don't overestimate the concealment of trees, there is a nice mod for Normandy out there that thins the trees foliage to a more understandable level 0 Quote Link to comment Share on other sites More sharing options...
4Horsemen Posted May 22, 2016 Author Share Posted May 22, 2016 no we are ingaged in combat. I have contact and returning fire. the ground condition is random and its dry ( I have yet to get snow or mud in a random ground QB at about 8 games now ) and all the trees are spruce or pine. 0 Quote Link to comment Share on other sites More sharing options...
4Horsemen Posted May 22, 2016 Author Share Posted May 22, 2016 there is a valley between us and there are trees in the valley.. therefore the trunk line should be obscured from one brink to the other 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted May 24, 2016 Share Posted May 24, 2016 What type and distance are the contacts? Vehicles can be heard quite a long way. 0 Quote Link to comment Share on other sites More sharing options...
4Horsemen Posted May 26, 2016 Author Share Posted May 26, 2016 you can try the map yourself, I posted the name of it. the distance is not that far 200m +, but I never moved my vehicles until I had infantry contact. And if you move the camera around there is no way in real life these guys should be able to see each other ( I know its a game and things are the way they are, but it gave the realistic emersion quite a hit for me ). Anyway, I encourage anyone to try the map and see if they have the same results. I must say though, I played the game through, was a lot of fun once I ignored the LOS detail. And the end of the match was tooth and nail and raised the bar for strategic compromise for me. A hell cat took out my Tiger last min and smoked to retreat after the engagement, I flanked with a SPW 251/9 (ausf.D) in a hot position. Got the first round off with a direct hit and was enough to make the crew bail.. with 4-5 min left on the clock. Game ended in a tie as the whole enemy fled the cap zone except for one MG who was hiding on the edge of the zone after he fled his original position. Bitter sweet but nice to see the AI throwing a wrench in the mix. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted May 26, 2016 Share Posted May 26, 2016 There's several types of pine in the game. Some give crap concealment because they're a good 6-8 feet of bare trunk before the branches kick in. I recall Chris posted a demonstration battle before the game was released where all hell broke loose 1 hour into the scenario because he has grossly overestimated the concealment of the pine forest he was in. Bloody carnage ensued. 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted May 26, 2016 Share Posted May 26, 2016 See also Page 7 of my Beta AAR battle with Bil - there's a ground-level screenshot I posted to show how the enemy were targeting me in/through the woods. 0 Quote Link to comment Share on other sites More sharing options...
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