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Mines and Target Reference Icons?


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Thinking of a possible workaround for scenario makers only: "Fence" your minefields with a worthless, visible to player only objective zone. No use in QB or other missions with free placement of MF´s though.

A paint and notes (land marks) layer that can be used during game play would be a nice feature for V4.0. Or switchable MF icons...

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I could think of a feature that makes TRP´s and Minefields (the signs) highlighted and possibly blinking during the game. Either by key press, or in the case of TRP´s whenever a FO or other high level spotter (BN, Coy HQ) accesses the artillery menu. Basic functionality is already in the game (unit icon highlighting) and some the basic routines just need to be linked to the objects (TRP, Minefield Markers, keys) in question. Beeing not a programmer myseld, it´s likely more easily said than done...as always. :P

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