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First ever PBEM & AAR


Kinophile

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Yah, I dont have enough to go on yet to gauge his skill.

He seems quite conservative. Personally I wouldn't have initiated that armor move so early, BUT if he is gearing up for a full attack on my right then it makes sense, I guess.

However, I now have the advantage of room to manuever back; also the urban grain favours my intention to draw him in and then hit him in the flank. Essentially I will pivot my armor on my left flank to cut across the center in the side of his attack facing the open ground. 

Still, everything is up in the air.

Its intriguing to fight a battle that is this strung out in the initial, contact phase. I have to be very careful not to commit my reserves too early..the classic commander's dilemma!

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Contact! Contact! Contact! Turn-22_zpshoeurebp.jpg

Crosee fires all across my line - small, but building.

Left Hook steadily advancing, only outpost type resistance.

Center holding, suppressing overlooking buildings. One T90 has mmaneuvered to a very nice keyhole pos, staring right into his inside right flank that faces the open ground. Great pos, but badly vulnerable to precision arty...

Right Flank is in flux - definite M1A1 targets, clear contacts. However ATGMs not in good position and vulnerable to tank defensive strikes. FO is shaken by suprressive tank fire. It appears his tank displacement earlier was a feeler move, subsequently scared off by the ATGM laser tag.

Right flank reserve company is keeping pace with the advance, ready to jump in.

Next two turns will reveal all, I believe.

 

 

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HUNTER TWO ACTUAL,  THIS IS KINGMAKER.  WHAT IS YOURE CONTACT STATUS. 

KINGMAKER, WE ARE  FULLY  COMMITTED. ALL UNIT'S ENGAGED. FREE FIRE IN EFFECT. FORWARD ELEMENTS ARE REJOINING MAIN ADVANCE. 

HUNTER TWO ACTUAL,  SOLID COPY ALL THAT. WHAT'S YOURE MECHANIZED SIT REP?

... . 

HUNTER TWO ACTUAL, ARE YOU MOBILITY POSITIVE?

KINGMAKE, KINGMAKER, THIS IS HUNTER XO. HUNTER TWO ACTUAL IS KIA. I REPEAT, HUNTER TWO ACTUAL IS KIA. HOW COPY? 

HUNTER XO,  SOLID COPY. YOU ARE NOW HUNTER TWO ACTUAL.WHAT IS YOUR CONTACT STATUS? 

KINGMAKER, SOLID COPY ON CHANGE IN COMMAND. WE  HAVE FLANKING INFANTRY FIRE, MULTIPLE FORMATIONS WITH HEAVY A.T. SUPPORT. F.O. IN OVERWATCH HAS ID'D TWO,  COUNT TWO HOSTILE  MBT INBOUND, OUR VISUAL IMMINENT.  OBJECTIVE WRENCH IS ACHIEVED. ADVANCING  TO PHASE LINE GREEN. HOW COPY? 

HUNTER TWO ACTUAL,  KINGMAKER COPIES ALL THAT. STATUS ON YOUR FIRE SUPPORT.

KINGMAKER, NEGATIVE COPY ON THAT. 12 TUBES OF 155 FIRE REQUESTED THIRTY PLUS MINS PREVIOUS. NO EFFECT YET. STAND BY FOR F.O. CONFIRMATION. 

EAGLE ONE,  EAGLE ONE,  THIS IS HUNTER TWO ACTUAL. 

HUNTER TWO ACTUAL, UNDER MBT FIRE,  STATE YOUR QUESTION. 

EAGLE ONE, UPDATE  ON THAT 155 FIRE.  SUPPORT. 

HUNTER TWO ACTUAL,  PROVIDE REQUIRED SECURITY CODE

EAGLE ONE,  HUNTER TWO ACTUAL IS KIA. THIS IS HUNTER XO, ACTING ONE PER KINGMAKER COMMAND. 

HUNTER TWO ACTUAL,  PROVIDE REQUIRED SECURITY CODE. YOUR AUDIO IS SCRAMBLED,  SOLID COPY? . 

EAGLE ONE,  HUNTER TWO ACTUAL IS KIA. REPEAT,  KIA. I DO NOT HAVE SECURITY CODE. I NEED UPDATE ON THAT 155 FIRE SUPPORT REQUEST. 

HUNTER TWO ACTUAL,  PROVIDE REQUIRED SECURITY CODE. YOUR AUDIO IS STILL SCRAMBLED.  

(f*ck me )EAGLE ONE KINGMAKER HAS UPDATED COMMAND STATUS. CHECK YOUR SCREEN, EAGLE ONE. 

*Transmission garbled *

EAGLE ONE,  HOW COPY? 

KINGMAKER, KINGMAKER-

*Channel Override -*

ALL UNIT'S BE ADVISED THIS CHANNEL NOT LONGER SECURE. PROTOCOL CHARLIE ALPHA IN EFFECT. 

Hello my ruskie  friend!  Enjoy these incoming rounds, courtesy of the US Army!

KINGMAKER KINGMAKER! NEGATIVE! DO NOT FIRE ON THIS TRANSMISSION!  FOR GOD'S SAKE DONT-

*Connection Lost*

Edited by kinophile
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Fully engaged all along my line. Intense suppressive fire by both sides. I've commuted my right flank reserve to form a stronger line,  and pump that attack to seem larger than it is, also bringing my central reserve forward,  to act as reserve for Center and Right Flank. 

His m1A2s seem to be displacing constantly,  trying to get a fat armoured target I suspect. This is fine by me, gives me more time to build my ATGM FOFs. 

LEFT HOOK has achieved it's initial objective (capturing and passing through the Housing Row).  My empty BMPs hooked cleanly around the gable end, suppressing as the went.

However, once they were clear of the Housing Row disaster struck when a BMP was too slow turning it's turret and got nailed by an AT4, fired from across the main diagonal Boulevard,  perfect keyhole strike. Especially vexing as I was  fully aware of that danger,  but manoeuvred  the supressing BMP (that died) before its turret was ready. 

It didn't end there,  as that dead BMP blocked in a second,  close follow-on BMP,  which also died.These two carcasses then slowed a platoon racing around the corner,  with HMG fire through that keyhole cutting them down in seconds. One man survived. 

This complete cluster **** blocked one  approach street,  forcing the following second wave of empty BMPs through  a parallel gap where,  despite heavy suppression, a Javelin team nailed a THIRD BMP! That JAV team actually fired from deep within an apartment building through the disintegrating stone and glass as BMP fire stripped away  the facade in front of them. 

About 15 men dead in 90 seconds. 

So,  that happened. 

After the second BMP died I directed my Right Flank ZSU to fire north east along the entire length of the boulevard. Boy,  that thing lays down a hell of a smackdown! It's revealed it's position now though so I'm going to move/fire next turn.  

I've also pushed into the diagonal housing row facing onto the main boulevard. MMainly nade launchers and Snipers for now,  but I've a breach team blasting it's way north within the Row itself. Very heavy Inf fire on that row, the cross fire is lethal. 

I'm bringing up a third wave of empty BMPs,  going to use two of them to blast a gap in that diagonal housing row, then fire through, enfilading his central positions. This will happen just before my Left Hook begins it's final assault. 

Of course,  all this contact has had the intended effect - it's revealed l the primary  US positions,  especially facing my Left Hook. 

And hey look,  my FO is unsupressed! So,  about 12-18 tubes of 152 are receiving firing solutions. I'll hold on by the fingernails,  reorganize, until that Arty smacks home then it's gonna be a full left hook rush across the Boulevard,  swamping his front line. For that Ill bring up BOTH ZSUs and blast through the smoke and dust into his second line. I'll take the chance of losing AA cover for the unholy bollocking his infantry will receive! 

My biggest problem right now is that his M1a are still very much alive and intact. 

Realistically I cannot attack until I've either killed at least one, or distracted two if them over to my right flank.

An alternative is to blast gaps in his central positions and enfilading his armor as it displaces across to counter my left hook final assault.

My second big problem is his Bradley's... Or even strikers. I've seen zero of either. Perhaps they're sitting at the far back,  as a counterstrike force. 

Oh well, I'm sure they'll reveal themselves at a singularly bad moment! 

Edited by kinophile
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No screens yet,  but I'm building a little sequence of videos using fraps to capture. 

My attack has,  well,  if not stalled,  it's certainly hit the main resist a qwerty nce. I have a new and deep respect for the wealth of weaponry organic to a US platoon. Holy crap,  they can lay down a wal!

Othe other hand,  I have two Tunguska, one if which I believe has accounted for an entire US platoon by itself through direct fire and dropping a 5 story building on them. Very satisfying,  especially as I think it caught them mid firefight, in the flank, and trapped too high up to get out in time. PLUS it was the platoon that Butchered my two BMPs and the squad of men earlier! 

Anyhow 

Left hook is pushing forward, using the diagonal housing row to screen it's advance. It's a tricky job advancing around all these corners. I've lost a couple of BMPs to ambush,  due to their ****ty optics, so now I tend to micromanage their first & manoeuvre. This adds the danger of an unseen/fast moving US element catching my IFVs in an unexpected angle/move but it means I lay down a fairly comprehensive suppression.

I'm manoeuvring my left Tunguska in with the Left Hook advance, but it's really to set up for a brutal and hopefully enfilading fire on his centre. A nasty little surprise I'm pulling together....

My right flank Tunguska is GTFO from its current position,  racing across the boulevard to get a better flanking angle on that main US grouping facing my left hook. I've arranged a bunch of targeted suppression north along the boulevard to cover the Tunguska's movement: I really don't want Abassid to get a lock on it. 

C enter is holding, watching, waiting..... 

Right Flank has run into a hard US line, supported by 1, possibly 2 Abrams. 

This is a tense few turns while I fire/manoeuvre my left hook forward, waiting for my Arty strikes on its opposition to finally hit home. 

 

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Ugh. 

Some bad moments. 

Lost my left Hook Tunguska to a,  well, not sure really. Precision Arty or a mine, dunno, but total hull loss. 

Smoke intended to blond his centre line has instead land in the open centre ground,  screwing with my crossfire arcs on his central M1A2.

Right flank list 3 BMPs in a debacle of crappie manoeuvring.

Lesson learned: NEVER,  *EVER*  ATTACK LEFT -*AND* RIGHT AT A T-JUNCTION. 

Choose one arm of the T,  and concentrate. 

I've pulled Right Flank back,  going to withdraw rapido before those M1A2s charge forward.

Still have 2 mech Co on reserve. 

T90s sitting quiet,  some small adjustment to anticipate a possible US counter attack on the right. 

Remaining Tunguska has trashed his front line buildings facing my Left Hook,  then bailed off. 

Dropboxxed  my latest play but getting the notification email bounced back from a full in box. Oh well.... 

 

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So, I'm offering  a cease fire.
 
-------------------------------
 
I've made some major mistakes in force selection and organisation, as well as my artillery prep and follow on fires.
 
My main mistake was not protecting my BMPs (era/aps/arty smoke screens) - my losses there have been far too heavy, 
Its now limiting what I can do with them, as in, basically, I cannot properly attack. Even an AT4 kills them. Silly....
 A lot of my inf units are very rattled and only lightly armed with RPGs. 
Sending them on an attack would be criminal.
 
So, I cannot properly cover my brittle infantry as they advance.
 
my T90s died way too fast. 
I charged ahead, treating my tanks as cavalry, rather than snipers. Newbie mistake, especially with rain.
I'm down to a couple of ATGM teams and a T90.
T90s are in good crossfire positions, but vulnerable to outflanking and precision fire.
 
Organizationally, I did not understand how mix in support teams to a coherent chain of command, or create properly integrated mech inf units with sufficient and correct organic firepower and specialists.
In the CM:BS environment, that mistake cost me heavily.
 
I COULD push ahead and try to use aggression to advance, but my force is brittle and i dont have the anti-armor to defeat his M1s, or his hitherto-unseen Bradleys....
 
i'm highly vulnerable to a counter attack - my reserves could slow him down, but a concentrated mech assault would take me apart.
 
Ceasefire_zps4tkbbnqn.jpg
 
Edited by kinophile
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Either he'll accept or Ill fight a retreat.

Either way, I dont have the force to attack with out it turning into a needless slaughter.

I'm not going to do a lessons learned, as I want to keep those as a surprise for the next match, if there is one.

One question i do have - holy ****, Russian arrty is slow to respond. What time frame do i need to keep in mind? I ordered strikes , I think, about over 7 turns ago... still nothing.

This was a major reason in my decision. I lost too many important units, unprotected by requested smoke or supressive arty.

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Great game KP! 

As i wrote in my email to you cease fire is accepted. it was coming down to one last big fight for the Major VP complex. You battered my right rifle company to the point where i was rushing reserves from my left flank to hold the line!

I was either going to stop you from getting those buildings or die trying...

I just got done reading your AAR. Let me do a little write up from my side and post it later

Abbasid

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Lt. Col. Scott Glenn ducked his head and exited his CO's command tent. Pausing to adjust his helmet and sidearm he walked the short distance to his humvee 
thinking about the task in front of him. "Norm, get the XO and tell him to assemble the COs and staff of 1st and 2nd Companies at the command tent" he said 
to his Radio Operator before he had settled into his seat.

"Gentlemen, Intel says the 20th Mech Brigade is headed this way. Our job is to stop them. We don't have time to dig in or lay mines before they are here. Orders 
will be going out shortly. Questions?"

His XO, Al McRae asked hopefully, "Are we getting 3rd Company back Sir?"

"Negative, 3rd Company and Weapons Company are staying in Brigade Reserve. No CAS either, but we have been promised some armor support and an addional section of 
120's"

"Expect orders in three-oh minutes. Good luck men, I have a feeling we are going to need all the luck we can get"

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Military Operations in Urban Terrain - A meat grinder into which one pours men, machines, and material.

When KP asked to do an assault QB on a city I agred, realizing he would have an almost 2:1 advantage in points.
The Map

The first order of business was to check out the map he had selected. A mix of multi-story buildings with many north-south and east-west roads.
Three VP locations in a rough triangle, the apex pointed to redfor lines. 
The apex minor VP was in open ground fronting onto a major east west road dominated by building on all side. No, no, no. Its outside my setup areas and cant be
occupied without exposing myself. Let him have it!
The right major VP location was an almost solid rectangle of multi-story government buildings, a mini fortress. This i was going to keep and defend.
The left minor VP location was in an industrial area of single story buildings and warehouse. Good interlocking fields of fire and backed by 2-story houses
on the rear map edge offering lines of sight up north-south roads. I was dermined to hang on the this also.

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The Forces and Plans

An IBCT Batt. (-)
Battalion Staff and 2 complete Rifle Companies
1 Engineer platoon
2 sections of 105s off-map. No PGMS
2 sections of organic 60mm for the rifle companies. Small caliber yes, but quick to dial in and lots of ammo for airbursts and smoke. Off-map also
4 sections of 120mms, 2 of them on map, all with PGMs and the 2 on map sections have supply humvees for ammo, AT4s and small arms
1 supply humvee for additional AT4s and small arms ammo
Since this was a dawn attack in the rain I was hoping KP didnt take any CAS so I didnt take any MANPADS
2 M1's with ERA
3 UAVS (organic with the IBCT batt.)

Plans
1. Stay away from redfor arty!!! No need to expose my men to the power of Russion arty. Rus arty is powerful but slow to react. Once i see spotting rounds
inpacting it's time to move out of the impact area. This really worked! I lost only 1 KIA to arty the entire game
2. Fight both deep and close. I wanted to use my advantage in Night Optics to target his vehicles with PGMs, AT4s and Javelins ata distance. Close because i wanted 
to bloody his infanty with MG and small arms fire.
3. Armor not to go head to head but snipe and be constantly on the move inorder make my opponent think there might be more tanks then i really had. A mess with his 
head move sure. but reading KP's posts now it worked.

Set-up
Most of my forces were broken down into fireteams in the classic 2 up, 1 back formation. A thin screen of fireteam size OP/LPs along my front
with the bulk of my forces behind the left and right flank VP location to avoid first turn arty barrages.
Once I had identified where his arty would impact i would move forward and occupy building in a deep defense.
My UAVs to cover the map from side to side. THAT didn't work, hahaha. By the end of 2 minutes of game time all 3 had fallen to AAA.

DOH Moments
Always look at his side of the map! Look a tall church spire...minutes pass before I before i slap myself. Damn! get fire on the church spite now!!! 
Prime FO location!
I had just identified some of KP's tracks (T-90As and BMP-3s) and was checking them out in the manual when I came across interesting bit of info. 
My AT-4s are good out to 300 meters, not 200 like i had been thinking! DOH!!!!

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Great counter-AAR Abbasid!

 

Your point 3 was definitely very effective; If I recall correctly, KP was still awaiting the appearance of the remainder of your armour/IFV's, and I think his supposition that you still had these in reserve was partially a catalyst for his ceasefire proposal.

 

Couple of noob questions:

1/. I assume PGMS is precision rounds? These I assume therefore cost more to arm your artillery with during unit purchase?

2 sections of 105s off-map. No PGMS

2/. What is the benefit/cost for on- versus off-map? I assume its again just a cost during unit purchase (on-map I assume would be cheaper, as it's vunerable to combat?) Or something else? Any difference in response times between off- and on-map options?

4 sections of 120mms, 2 of them on map, all with PGMs and the 2 on map sections have supply humvees for ammo, AT4s and small arms

3/. I assume APS is quite expensive to purchase (rarity)? Again forgive my noobness... Just considering you only had two of them, and in fact two armoured vehicles in total, you were not tempted to 'super' protect them?

2 M1's with ERA

Thanks!

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Hi Gnarly,

First of all thank you for your comment!

Yes, PGMs are Precision Guided Arty shells. You don't purchase them they are part of the basic load-out for that system, For the US that is the 120mm mortar and the different 155mm. For RusFed its the the 120mm, the 122mm, and the 152mm. I don't think any UKR arty has them

If i remember correctly on-map cost is a little lower then off-map cost. The real reason i wanted some on-map mortar was the humvee that carries them has, in addition to extra mortar ammo, four AT4 and several thousand rounds of 5.56 and 7.93 ammo. I think on-call time was also reduced,  I was getting on-call times if one minute with an FO

APS would have been nice but cost too much for me and the points i had to work with. It worked out because the tanks barely got hit by small arms fire and never got lased once. What i really wanted was that third Rifle Company!

 

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Many thanks for the detailed reply @Abbasid111, so many little things to learn! (I took a couple of 'organic' Comapny 120mm (?) heavy mortars with me onto a Tiny QB last night, and discovered their minimum firing distance is about 300m, which effectively negates their use on 99% of the map... DOH!)

 

How's that video coming @Kinophile? :)

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no video for this sorry, CM helper deleted too many saves.

Actually not goign to use it any more, straight copy paste to DB is better and gives me turn history.

Abbassid and I are just starting a new MOUT, a bit larger with some proper suburbia and more foliage.

He's UKR this time! Brave soul....

My biggest fundamental mistake on this was my lack of understanding and knowledge of the force selections screen and process.

I didn't pay attention to the fact that NONE of my BMPs OR my T90s had arena or shtora. Just smoke. 

Also, I neglected to properly integrate my line infantry with the supporting weapons, engineers/MG teams. And like a foll I had only one FO!

This time I'm going to spend a LOT more time on how my infantry is structured, backed up and operates.

My arty skills need some serious work too....

 

 

 

 

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