Bahger Posted March 3, 2015 Share Posted March 3, 2015 In a MOUT attack mission I have just received a CE platoon, divided into a squad and two teams and mounted on two M2A3s. I am unsure about the best way to leverage this asset. I wonder if I should just be using them as another assault force or whether there is some tactically useful deployment of their breaching capabilities that I might be missing. There are no minefields briefed (which, of course, isn't to say they do not exist) and I would much rather bypass buildings on my way to the objectives rather than push infantry through them except where I feel I will get a very useful OP with good LOS for Javelins and SAWs. As far as minefields are concerned, I know my CEs can move through a suspected minefield using a "Mark" order, thus enabling follow-on units to follow a safe path through, but if minefields are not briefed, is the only way to discover one getting hit and possibly killed or immobilised by one, or can CEs both on foot and mounted reveal mines without being killed by them? As always, many thanks. 0 Quote Link to comment Share on other sites More sharing options...
AttorneyAtWar Posted March 3, 2015 Share Posted March 3, 2015 Yeah that's pretty much the only way to find mines. 0 Quote Link to comment Share on other sites More sharing options...
Stagler Posted March 3, 2015 Share Posted March 3, 2015 Maybe CEs can be made immune to mines if they "hunt" over them. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted March 3, 2015 Share Posted March 3, 2015 Send a two man scout team through the area you suspect might have been mined. If they make it through, chances are it is safe...or they've been exceptionally lucky. As for the rest of your question, using CEs as breaching teams is probably their most useful function. Use them in collaboration with vanilla infantry so that the CEs blow the hole, but the grunts are the ones who rush through it. Safeguard your CEs at least until they have used up all their breaching kits. Michael 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted March 4, 2015 Share Posted March 4, 2015 Engineers will spot minefields faster than ordinary infantrymen. 0 Quote Link to comment Share on other sites More sharing options...
Apocal Posted March 4, 2015 Share Posted March 4, 2015 In a MOUT attack mission I have just received a CE platoon, divided into a squad and two teams and mounted on two M2A3s. I am unsure about the best way to leverage this asset. I wonder if I should just be using them as another assault force or whether there is some tactically useful deployment of their breaching capabilities that I might be missing. There are no minefields briefed (which, of course, isn't to say they do not exist) and I would much rather bypass buildings on my way to the objectives rather than push infantry through them except where I feel I will get a very useful OP with good LOS for Javelins and SAWs. Use them as your reserve? 0 Quote Link to comment Share on other sites More sharing options...
womble Posted March 4, 2015 Share Posted March 4, 2015 Engineers can spot minefields faster than ordinary troops if they're left immediately adjacent to them for a little while; they won't see a minefield they've entered any quicker than the mines will "see" them... Best use for engineers is changing the battlefield. Blowing tunnels through buildings, knocking down walls to allow you to bypass buildings, or generate firing opportunities. They're a bit like a reverse smoke screen... If you have plenty of demo charges, they make clearing enemy out of buildings a lot easier. Any blank wall, including party walls is a huge vulnerability for the defenders. 1 Quote Link to comment Share on other sites More sharing options...
Bahger Posted March 4, 2015 Author Share Posted March 4, 2015 If you order engineers to blow a hole through a wall surrounding a yard, will the hole be big enough for vehicles to pass through? 0 Quote Link to comment Share on other sites More sharing options...
Melchior Posted March 4, 2015 Share Posted March 4, 2015 Sometimes, but not always. Man I find it tough *not* to use combat engineers once I have them. They're so useful I end up carefully deciding when I want to throw them into the action for fear of expending them too early. They're absolutely indispensable for clearing buildings and towns. So much so that I consider it plain cruelty when scenario designers doesn't give me any. You know who you are! 0 Quote Link to comment Share on other sites More sharing options...
LUCASWILLEN05 Posted March 4, 2015 Share Posted March 4, 2015 I often have found them useful for blasting their way into buildings as well as through internal walls. Naturally of course we cannot always expect to have this capability in urbbn scenarios etc They are fairly scarce resource 0 Quote Link to comment Share on other sites More sharing options...
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