Sashko Posted February 8, 2015 Share Posted February 8, 2015 Just finished the red campaign and was majorly bummed out that it was over so quick. Finished with 60 red kia and 45 wia and ~350 blue kia and 13 tanks knocked out at veteran/real time. Was it because of 5 total victories achieved the campaign did not "diverge"? Or is it that short? Last mission had an amazing map but luckluster blue force setup (100 US with 2 immobilized M1s and 1 mobile one vs 350 Rus with something like 10 FOs in 7 story vantage point) resulting in abit of a cakewalk TKO with 1 hour to spare (Blue arty use was mmagnificent however and felt human). Last mission would've worked better with Ukr reinforced coy and some serious building to building carnage. Map deserved at least 2-3 rolling frontline missions squeezed out of it. But yeah, was hoping for 15 mission epicness with smaller episodical platoon level stuff mixed in. 1 Quote Link to comment Share on other sites More sharing options...
Blueonblack83 Posted February 8, 2015 Share Posted February 8, 2015 Indeed, 5 missions only. I was hoping for longer campaigns as well. Hopefully the next module will have something close to 10 or 15 missions (maybe with diverging paths a la CMSF Marine campaign). 0 Quote Link to comment Share on other sites More sharing options...
Sublime Posted February 8, 2015 Share Posted February 8, 2015 Me three. I understand there are three sides and am glad they included a campaign for each, but really? 3 for each? I really am missing a Papertiger Road to Montebourg, Road to Dinas, Road to Nijmegan 16+ mission campaign here. CMSF Marines, stock, and Nato ( never bought British, prolly should have) all had pretty long campaigns. All of BS's campaigns seem to be 5 one day 5 mission affairs which is rather disappointing. =/ 0 Quote Link to comment Share on other sites More sharing options...
Zipuli Posted February 8, 2015 Share Posted February 8, 2015 ...except Ukrainian campaign, which is 4 missions taking place during single day. The scenarios themselves are not bad, but it's short. 0 Quote Link to comment Share on other sites More sharing options...
Spitzenhund Posted February 8, 2015 Share Posted February 8, 2015 One thing I remember in the CMSF campaign is that there would be more missions outside the main task forces missions, like the German Special Operations mission where you start in the middle of the map and its dark as death. 0 Quote Link to comment Share on other sites More sharing options...
Pablius Posted February 8, 2015 Share Posted February 8, 2015 I guess they assumed that it was better to do one for each side, with a total close to 15, than a big one for just the US plus some Ukrainians attached, but it does feel short and you don´t care so much about loosing core units this way, save for tanks maybe...perhaps 7 or 8 missions long campaigns, with some replacements available a some point would have been the sweet spot for tactical diversity, I think I got more "attached" to my units in CMSF, but I guess story telling is not the central point of a wargame Those poor russian recon guys were used as "one-time enemy detectors" for the most part without much consequence...wish I could split one man sections for maximum detecting! 1 Quote Link to comment Share on other sites More sharing options...
Bennay Posted February 8, 2015 Share Posted February 8, 2015 i was a little worried in the first briefing it says you wont receive any ammo or replacement units (or only one resupply after mission three) but being only five missions long i am able to use my ammo pretty liberally 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted February 8, 2015 Share Posted February 8, 2015 Hobbes wrote that life is nasty, brutish and short. That appears to characterize, non-insurgency, 21st century warfare and the campaigns fit that description. 0 Quote Link to comment Share on other sites More sharing options...
Sashko Posted February 8, 2015 Author Share Posted February 8, 2015 Red campaign you have enough HE in those BMPs to oblitirate every house in 4 out of 5 maps you get to use them in massive numbers. I barely used arty and air coserving it for M1 hordes, but it turned out there was no need. End mission gives you 120 205mm shots (mini nukes), i conserved 50 shots not knowing that assault on Dnepropetrovsk is imaginary and the game was 2 mins from over No M1 hordes either, just 2 broken tanks. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted February 9, 2015 Share Posted February 9, 2015 A horde of M1s would have ended the campaign anyways... 0 Quote Link to comment Share on other sites More sharing options...
Bennay Posted February 9, 2015 Share Posted February 9, 2015 yeah my tactics were pretty much move into line of sight start shooting with BMP's stop when your troops reach that area i barley needed the artillery support 0 Quote Link to comment Share on other sites More sharing options...
Sashko Posted February 9, 2015 Author Share Posted February 9, 2015 New arty was an adjustment - there was barely enough time to unload dismounts and Fast them to where they had to be before rounds started falling. All my 3 T-90 losses were due to arty in last mission, by the police station. Assault force concentrations had to be done in out-of-LOS nooks and crannies. 0 Quote Link to comment Share on other sites More sharing options...
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