GAZ NZ Posted January 14, 2015 Share Posted January 14, 2015 (edited) Dumb question lol how do i rotate the trench in the direction I want? Cheers Edited January 14, 2015 by GAZ NZ 0 Quote Link to comment Share on other sites More sharing options...
womble Posted January 14, 2015 Share Posted January 14, 2015 Put a second trench next to it, so the pair of action spots are aligned the way you want the linked trench to run, then move one so you're left with two single trenches. Same applies to wire. 0 Quote Link to comment Share on other sites More sharing options...
gnarly Posted October 16, 2015 Share Posted October 16, 2015 Hmm, no, they seem to reset to their previous orientation after one of the joined ones is moved away. 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted October 16, 2015 Share Posted October 16, 2015 Trenches are basically meant to be multi action spot constructions. If you just need a 8m (=1 AS) fortified position, you better take foxholes, or if it serves a purpose, sandbag wall. Trenches aren´t noticably better than foxholes in terms of cover, but allow (halfway) covered movements between multi connected trench segments. The minimum must be 2 connected trenches in order for the face command have a lasting effect. The most effective trench line, just as in real life, is the zig zag one, bending 90° every 2 action spots. 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted October 16, 2015 Share Posted October 16, 2015 Trenches are basically meant to be multi action spot constructions. If you just need a 8m (=1 AS) fortified position, you better take foxholes, or if it serves a purpose, sandbag wall. Trenches aren´t noticably better than foxholes in terms of cover, but allow (halfway) covered movements between multi connected trench segments. The minimum must be 2 connected trenches in order for the face command have a lasting effect. The most effective trench line, just as in real life, is the zig zag one, bending 90° every 2 action spots.Trenches are better than foxholes for AT-gun emplacements though. As far as I know, you can't fit a gun into a foxhole, many scenario designers try to do it and assume the gun will get some protection, but really it will just sit on top of the ground with the foxholes making no difference. But if you place the gun in a trench, it works. 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted October 16, 2015 Share Posted October 16, 2015 Trenches are better than foxholes for AT-gun emplacements though. As far as I know, you can't fit a gun into a foxhole, many scenario designers try to do it and assume the gun will get some protection, but really it will just sit on top of the ground with the foxholes making no difference. But if you place the gun in a trench, it works.Haven´t tested trenches & guns yet, for the simple reason it does look crap and trenches/foxholes are bit too easily discovered in the game. For mission design I´d rather use ditch locked berms or moulds for gun emplacements. This gives guns a somewhat better frontal protection vs. direct fire, but once Arty. or mortar rounds fall into the position, it doesn´t matter much if its a mould, trench or foxholes anyway. Also it looks better, if you have the gun tube almost level to the ground, looking like a well prepared gun position. 0 Quote Link to comment Share on other sites More sharing options...
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