arpella72 Posted January 11, 2015 Share Posted January 11, 2015 I recently installed some mods from the repository and some work fine but others don't thought I installed them correctly.I have my CMBN game updated to 3.11v.It's possible that some mods are not compatible with the latest version of the game?,is there anything I can do?. 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted January 11, 2015 Share Posted January 11, 2015 It's possible that they are older than the new versions, could you please point out one or more that don't work? What's the problem, you can't see them in game or they make you crash? 0 Quote Link to comment Share on other sites More sharing options...
arpella72 Posted January 11, 2015 Author Share Posted January 11, 2015 I can't see them in the game.I downloaded some uniforms for the CW module,uniforms for the 9th Cameronians and the Argyll & Sutherlands that appear in the Scottish Corridor campaign and they don't show.The same happens with a mod for SS troops helmets. 0 Quote Link to comment Share on other sites More sharing options...
Blazing 88's Posted January 11, 2015 Share Posted January 11, 2015 (edited) Have you tried adding a few 'zzz' to the mod folder in question or modded file in question? Edited January 11, 2015 by Blazing 88's 0 Quote Link to comment Share on other sites More sharing options...
Myles Keogh Posted January 11, 2015 Share Posted January 11, 2015 I can't see them in the game.I downloaded some uniforms for the CW module,uniforms for the 9th Cameronians and the Argyll & Sutherlands that appear in the Scottish Corridor campaign and they don't show.The same happens with a mod for SS troops helmets. None of the uniform mods made prior to the 2.0 upgrade will work. Though not mentioned in its changelog, the 2.0 upgrade reworked almost all the uniforms and included bitmaps for them. They also included a number of new uniforms for NCOs and officers. They even changed how the uniforms files were labeled. Those 9th Cameronians and Argyll & Sutherland uniform mods were created by Darknight Canuck for the 1.0 version and thus will not work with the 2.0 version due to the above issues. (You can get some of those mods to work within the game, but you're going to have to re-name all the files to the 2.0 uniform labels. The SS helmet mod would be easy enough to do, but DC's CW uniforms would be a lot of work and incomplete as well due to no NCO or officer uniforms being available in his mods.) 0 Quote Link to comment Share on other sites More sharing options...
Badger73 Posted January 11, 2015 Share Posted January 11, 2015 None of the uniform mods made prior to the 2.0 upgrade will work. Though not mentioned in its changelog, the 2.0 upgrade reworked almost all the uniforms and included bitmaps for them. They also included a number of new uniforms for NCOs and officers. They even changed how the uniforms files were labeled. <snipped> I found this true as well. Here are three (3) US uniform mods which made ez's & vein's CMBN mods compatible after version 2.0 They in fact required renaming the mod files names to 2.0 uniform label names. ez CMBN v2.01 US Infantry-Patched_Uniforms_Normandy (Khaki) ez CMBN v2.01 US Infantry-Patched_Uniforms_Normandy (Olive Drab) updated ez_&_vein_US_Infantry_distinct_units_uniform (CMBN version 2) One could do so oneself with the 9th Cameronians and Argyll & Sutherland. It takes but a little understanding of basic coding (specifically, identifying and matching file names exactly) and a lot of patience putzing around to make it work as desired. I encourage whoever wishes to give it a try and update the repository with your results! Good luck and good gaming. 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted January 11, 2015 Share Posted January 11, 2015 It has always puzzled me why I only get Scottish divisional insignia on vehicles and not on the infantry uniforms. Shame they've not been upgraded to v2 and beyond, as the screenshots that I've seen look great. 0 Quote Link to comment Share on other sites More sharing options...
Darknight (DC) Posted January 11, 2015 Share Posted January 11, 2015 It was mod burnout and real life that have kept me from updating the mod. It was a lot of work to get the original mod where is was and then everything changed with v2.0. I will get to it at some point (I get started then seem to get side-tracked). 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted January 12, 2015 Share Posted January 12, 2015 It certainly looks like you put a hell of a lot of effort into your work. It is nice to know that your mods will be updated at some time in the future. I for one don't mind waiting. 0 Quote Link to comment Share on other sites More sharing options...
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