kevinkin Posted December 22, 2014 Share Posted December 22, 2014 Has anyone edited the games QB maps for the community with respect to the AI plans to extend the replay and surprised given to the player? I was thinking of teaming up with someone and start with the 30 min smaller maps and post the files renamed for transfer to the QB folder. Perhaps small terrain changes based on the new AI plans would make for better battles. Any thoughts are welcome. Kevin PS: I have found some QBs some tweaks in the AI anyway. 0 Quote Link to comment Share on other sites More sharing options...
Bradley Posted December 23, 2014 Share Posted December 23, 2014 Bless you. I like the way you think. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted December 23, 2014 Share Posted December 23, 2014 Sounds like a really worthwhile and effort-efficient project. Developing new AI plans for and subtly tweaking existing maps (different VLs, for a simple example) is a lot less work than starting from scratch. 0 Quote Link to comment Share on other sites More sharing options...
altipueri Posted December 23, 2014 Share Posted December 23, 2014 I think that is a good idea for increasing replay ability. I started to do something similar for myself with Command Ops where by just changing the value and location of some victory points I could have an almost new scenario with a different emphasis. 0 Quote Link to comment Share on other sites More sharing options...
kevinkin Posted December 23, 2014 Author Share Posted December 23, 2014 Thanks for the feedback guys. I will look for more folks to comment. BTW, I mistyped and mean that I find some QBs could use an AI tweak anyway. Kevin 0 Quote Link to comment Share on other sites More sharing options...
womble Posted December 23, 2014 Share Posted December 23, 2014 Thanks for the feedback guys. I will look for more folks to comment. BTW, I mistyped and mean that I find some QBs could use an AI tweak anyway. Kevin Almost certainly true. MarkEzra has done steriling work with his building of all the QB maps and plans, but he has (necessarily, given the amount of work involved) been adopting a rather formulaic approach and people taking the chance to spend more nuanced time with the plans can only be a Good Thing. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted December 24, 2014 Share Posted December 24, 2014 Sounds great. Two suggestion. Modify the attack styles by assault and probe to reflect the differences in movement and objectives. Also rename the maps to identify them as modified and avoid overwriting. Look forward to your maps! 0 Quote Link to comment Share on other sites More sharing options...
kevinkin Posted December 24, 2014 Author Share Posted December 24, 2014 Thanks for the thumbs up Mark. I have considered both points and finished one this morning. Here is the new syntax for the file names: AI Mod Small City Assault 045.btt Terrain - small changes to south map edge AI: 3 new plans Kevin PS ... Just need a few of Santa's helpers. 0 Quote Link to comment Share on other sites More sharing options...
kevinkin Posted January 12, 2015 Author Share Posted January 12, 2015 I have 6 QB maps from the release product with various degrees of map tweaking and new AI plans. If anyone would like to take a look before I post please email me at kevinkin@comcast.net. I do not expect full play tests but just make sure there are no glaring errors that would affect gameplay. Learned a lot with this project and it could be endless with larger maps. Right now small maps have been selected. City village and open terrain has been worked on for this set. Thanks. Kevin 0 0 Quote Link to comment Share on other sites More sharing options...
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