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Wind indicator


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One thing would still puzzle me: is the wind blowing from E or to E? Maybe you could add a little arrow on the blue line (middle, not end) which points toward the centre so that it is clear that its from E (if that is what was meant here :) )

That's why I prefer the first design. It not only looks good, it is an immediately clear and unambiguous indicator of which way the wind is blowing. I look at it and I don't even have to think about what I am looking at. But if someone finds that controversial, perhaps it could be a modable feature and players could choose between alternative designs.

Michael

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it is an immediately clear and unambiguous indicator of which way the wind is blowing.

Is it? I mean, does this mean the wind is blowing towards the east, or does it mean it is an easterly wind like a weathervane? I guess the former would be a good fit with the backwards 'compass' :)

To be honest, I think one of the few or even only reason I look at the compass is to figure out which way the wind is blowing so would be happy with just a wind indicator and ditch the compass.

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That looks very nice.

One thing would still puzzle me: is the wind blowing from E or to E? Maybe you could add a little arrow on the blue line (middle, not end) which points toward the centre so that it is clear that its from E (if that is what was meant here :) )

Thanks, poesel71.

Guys, I'm assuming the wind direction shown by the indicator hand is TO and not from, and that this would be stated clearly in the manual. So that's a Strong wind blowing (your smoke) to the East.

14033804388_d346205905_o.jpg

I've always felt the "from" thing to be very counter-intuitive. Since this is TO, I don't think any other graphical additions are really necessary. FROM would definitely need something extra--perhaps a hand that crosses the full length of the compass face, with small arrows all along it to show from and to. But I really think that's clutter best avoided by making it TO.

Of course, I'm just a guy on the forum suggesting an idea. I'm not working on anything for Battlefront.

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A little off topic. What effect, if any, does wind have on ballistics or bombardments? Apart from laying smoke, of course.

Wind strength has a huge effect on low velocity weapon accuracy, most noticeable on rocket launchers. Pro tip: under heavy wind conditions you can pretty much ignore Panzerschrecks at long to medium ranges.

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When you're talking of the Planet of the Apes do mean the movie or the planet? Never mind, scratch that.

Wind strength has a huge effect on low velocity weapon accuracy, most noticeable on rocket launchers. Pro tip: under heavy wind conditions you can pretty much ignore Panzerschrecks at long to medium ranges.

Sounds plausible. This is Real Life or Combatmissionland?

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