rocketman Posted January 6, 2014 Share Posted January 6, 2014 IMHO tanks and such move too fast forward when HUNTing. I can't imagine being able to spot well at that speed and react, stop and take action without taking too much heat. I would like a command where they just creep forward on the lookout for enemies. 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted January 6, 2014 Share Posted January 6, 2014 You're generally better off giving the AFV multiple waypoints with short pauses at the waypoints to spot. Stationary vehicles spot much better than vehicles even on SLOW. Doing it this way also lets you regulate where the vehicle stops to spot. In general, you want it to stop and look around for a few seconds at each point it encounters a significant LOS condition change; ideally somewhere hull down or similar. 0 Quote Link to comment Share on other sites More sharing options...
Artofwar Posted January 6, 2014 Share Posted January 6, 2014 Yeah place a waypoint at the next "hex" the next closest spot to put a waypoint using the Hunt command then click on the waypoint and then click on pause and have them pause there awhile say for 15 seconds .. you can even give them a facing too at this way point and I believe have them shoot too. Anyway this allows one to creep along it also allows the player to creep through the battle extending them indefinatelly but I love it 0 Quote Link to comment Share on other sites More sharing options...
womble Posted January 6, 2014 Share Posted January 6, 2014 Yeah place a waypoint at the next "hex" the next closest spot to put a waypoint using the Hunt command then click on the waypoint and then click on pause and have them pause there awhile say for 15 seconds .. you can even give them a facing too at this way point and I believe have them shoot too. Anyway this allows one to creep along it also allows the player to creep through the battle extending them indefinatelly but I love it You can stack one move command, one combat command and a Special command (though they're not all eligible) on each action spot. Some combinations aren't relevant or permitted, but you can order area fire (or fire at a target, though that won't work if the target's gone) or target arcs from any waypoint, along with a Pause. The unit will obey that combat command until it reaches a waypoint with a different combat command on it, so you can have a 30s (or so) area fire stop (add a pause to the waypoint) followed by a short Fast move that has a Face or circular CA on it; your vehicle probably won't fire much/often during the short Fast move. 0 Quote Link to comment Share on other sites More sharing options...
JoMac Posted January 7, 2014 Share Posted January 7, 2014 I agree with Rocket, and think the 'Hunt' Command speed is alittle to fast, and should be same speed as 'Slow' Command. Joe 0 Quote Link to comment Share on other sites More sharing options...
Jaeger Jonzo Posted January 7, 2014 Share Posted January 7, 2014 I also think the hunt command is too fast. Use it for a recon vehicle and it just looks way too hasty to hunt forwards. Afvs blunder into incidents too easily. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted January 7, 2014 Author Share Posted January 7, 2014 I wonder if spotting is equally good when moving SLOW as HUNT. In that case HUNT for vehicles is rather pointless. :confused: 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted January 8, 2014 Share Posted January 8, 2014 I had especially lobbied for slowing down Churchill which had been specifically designed to be a walking pace infantry support tank. I believe Churchill could be set for 4-5km hr and just allowed to trundle forward without the driver needing to apply the gas. The other tanks, Cromwell especially, could be pretty quick on their feet when they wanted to be. 0 Quote Link to comment Share on other sites More sharing options...
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