DominiqueK Posted November 29, 2013 Share Posted November 29, 2013 Hi everybody After years playing CM1 games on an older computer, I got at last myself CM-BN . Could somebody shed some light on how to use properly the HQ Support team attached to the weapon platoon and XO team attached to the Company HQ. Are they just spatial relays allowing the commanders to stay behind ? Dominique 0 Quote Link to comment Share on other sites More sharing options...
akd Posted November 29, 2013 Share Posted November 29, 2013 No, they don't relay C2. If the CO is killed, the Executive Officer in the unit will form a new HQ and take over C2 for the subornidate units. Before that happens, they are just another subornidate unit. 0 Quote Link to comment Share on other sites More sharing options...
DominiqueK Posted November 29, 2013 Author Share Posted November 29, 2013 thanks AKD ! 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted November 29, 2013 Share Posted November 29, 2013 They make good medics behind the lines, until needed for command duty. 0 Quote Link to comment Share on other sites More sharing options...
DominiqueK Posted November 29, 2013 Author Share Posted November 29, 2013 Gotta remember that, thanks. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted November 29, 2013 Share Posted November 29, 2013 The ones with radios can call in artillery. I've used them that way. They can't call in the heavier types, those require a dedicated FO, but they can call in anything organic to the company or the battalion of which they are a part. Michael 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted November 29, 2013 Share Posted November 29, 2013 They're good for leading patrols, since they have radios and a few stripes on their sleeves. I wonder how much patrol activity is actually happening in CM games... Short fights on small maps reduce the importance of patrols. Playing only against the AI, knowing it can't react or exploit a weakness, also may lead players to overlook patrols and patrol tactics. Typically we think of recon and scouting patrols, to find the enemy. Even then there can be a difference between a patrol tasked solely to gather intel and a "fighting patrol" that's out on its own looking for trouble. Patrols are useful to cover gaps between your positions when you don't have the resources for a continuous front or LOF to cover those gaps. And it was also doctrine on the US side for every unit to always maintain visual contact with some element of a neighboring unit. "Contact" patrols can accomplish that. Are there other good uses of patrols that other players have found in-game? 0 Quote Link to comment Share on other sites More sharing options...
akd Posted November 29, 2013 Share Posted November 29, 2013 The ones with radios can call in artillery. I've used them that way. They can't call in the heavier types, those require a dedicated FO, but they can call in anything organic to the company or the battalion of which they are a part. Michael The ones with qualified spotters can call artillery. The radio doesn't matter, although there is a strong correlation. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted November 29, 2013 Share Posted November 29, 2013 The ones with radios can call in artillery. And some of the ones without can, too. IIRC, the US Bttn XO can. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted November 29, 2013 Share Posted November 29, 2013 And some of the ones without can, too. IIRC, the US Bttn XO can. But in that case, don't they have to be close to a radio equipped vehicle or unit? I know about using runners, but that would be a hell of an awkward and slow way of correcting artillery, to wit: pretty unworkable. Michael 0 Quote Link to comment Share on other sites More sharing options...
akd Posted November 29, 2013 Share Posted November 29, 2013 But in that case, don't they have to be close to a radio equipped vehicle or unit? No. Just how the game works currently. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted November 29, 2013 Share Posted November 29, 2013 No. Just how the game works currently. In that case, are there any extra delays in response from the battery? Michael 0 Quote Link to comment Share on other sites More sharing options...
womble Posted November 30, 2013 Share Posted November 30, 2013 In that case, are there any extra delays in response from the battery? Michael Nope. Arty call privileges are just an attribute of a team's leader. If they don't have RT, I think we have to assume wired comms. One thing I don't think I've ever checked is whether an XO in the same HQ team as a arty-privileged leader retains those privileges when he takes over from his hors-de-combat looie. 0 Quote Link to comment Share on other sites More sharing options...
Ted Posted November 30, 2013 Share Posted November 30, 2013 I sometimes use them a scouts or to watch for flanking movements. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted November 30, 2013 Share Posted November 30, 2013 I sometimes use them a scouts or to watch for flanking movements. Me too. In fact, if they aren't giving first aid, they are just a bunch of eyes and guns most of the time. I am more careful with them usually to ensure they don't get whacked, but they aren't just hanging out in the wings in case the CO bites the big one. Michael 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted December 2, 2013 Share Posted December 2, 2013 I often have them lead the flank feint attack. That way they add to the stripped down force used for that purpose and they are no where near the CO - and therefore likely to survive any calamity that might befall the CO 0 Quote Link to comment Share on other sites More sharing options...
joeyjojoshabadu Posted December 4, 2013 Share Posted December 4, 2013 If they have a few SMG's or carbines they can make a good close assault team as well, although I typical use them as an extra set of eyes. 0 Quote Link to comment Share on other sites More sharing options...
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