Jump to content

Free custom roadsigns for the next 6 posters.


Recommended Posts

I tried to offer up some free stuff in another thread but nobody even commented. Maybe someone could use a custom sign for a scenario they are writing. Perhaps even for a CMFI GL BULGE 44 scenario or map they are making? nudge nudge wink wink!

So, I am slowly improving my technique for these roadsigns.

If you like them and need them and want them and just gotta have them.

Free to the next 6 posters, just tell me the name of the town(s).

You can pick from the following options:

a) single arrow to the left, B) single arrow to the right, c) double left or d) double right.

Default is black font on white sign with black edges.

Pick from weathered low, medium or heavy.

Like this Walsdorf sign...

shot10_zpsfa4ef0b1.jpg

Link to comment
Share on other sites

Well, it was gonna be 1 sign per each of the next six posters. But since you are the only person who even has responded by now, you get all 6. Anyway, I already have Stoumont done. What kind of weathering would you like with your order? Will you be dining in or is this "to go"?

Link to comment
Share on other sites

It isn't from lack of interest, but rather I have no plans immediately for any Bulge oriented fighting. Too tied up in CMFI and a MG campaign battle. Nice work though.

I might however be interested in some signage for Lorraine... Arracourt, Lunéville, Metz, Nancy, Thionville :D

Link to comment
Share on other sites

I never said it had to be a Bulge town.

So SBurke,which would you like?

a) single arrow to the left, B) single arrow to the right, c) double left or d) double right.

Default is black font on white sign with black edges.

Pick from weathered low, medium or heavy.

Just like a crack dealer, eager to get me hooked eh? :) Let me give it some thought and I'll try to give some detailed requests.

Link to comment
Share on other sites

Rastamon,

I will try my best to duplicate this type font on the signs.

But I propose to not use the distance numerals in km since it would be limited in your placement on the scenario maps. Do you concur?

4616111.jpg

Hey Erwin, This is your kind of weathering buddy!

If you look real close, the "t''s in ST. and Vith both have an angled top. That will be nigh impossible to get but I will try hard...

Link to comment
Share on other sites

I agree on the distance numerals. No need. Looking forward to seeing them. I'm almost ready to recruit a few testers for my Bulge scenarios. We can add my scenarios to your Bulge pack. We probably need to wait for most to get through the MG campaigns/scenarios.

Link to comment
Share on other sites

here is a decal sheet that may have been shown here before...

VP0028_zps07f1f389.jpg

I would love to know the actual museum-guide rattled off reason but some signs are one color and some are another.

National routes signs look pretty nice and were blue with white font maybe? Provincial routes look a little cheaper were white signs with black font maybe?

Here in USA, Federal highways have certain type signs, state roads have another. Makes sense.

Link to comment
Share on other sites

shot20_zps9407abd3.jpg

I think Tempestzzz first got the files for this sign format from CMSF. Then he made some German signs.

I wish I had the original CMSF file. I need to, what is the right word?, target my sign on the right place so the red edges all are correct.

I think my splashes are a little out of scale. But it is a place holder for now...

In the map editor it shows up as a new green square with white number 5 in "Strt Sign" under Flavor Objects #2.

If you load the roadsign mod pack and then edit your map, you can place the signs.

If you then take the mod out, and start the game and look at the map, it seems to know it needs a streetsign there, but no longer has number 5 so it shoves in one of the other 4.

So, whoever plays your map needs to load the roadsign mod pack when playing, for best immersive effect.

Link to comment
Share on other sites

notes to myself:

Rastamon Roadsign Mod Pack

milestone1.mdr as stock file produces a single sign pointing to the left.

new modded it-mile-sign1 [mainland] will be Spa.

rename a copy of milestone1.mdr as milestone2.mdr

so it also produces a single sign pointing to the left.

open in Notepad++ and edit it to reference it-mile-sign2

new modded it-mile-sign2 [mainland] will be Stavelot. left arrow version

rename a copy of milestone4.mdr as milestone3.mdr

so it also produces a single sign pointing to the right.

open in Notepad++ and edit it to reference it-mile-sign3

new modded it-mile-sign3 [mainland] will be Stavelot. right arrow version

milestone4.mdr ok as is. Already references it-mile-sign4

and produces a single sign pointing to the right.

new modded it-mile-sign4 [mainland] will be Malmedy.

rename a copy of milestone4.mdr as milestone5.mdr

so it also produces a single sign pointing to the right.

open in Notepad++ and edit it to reference it-mile-sign5

new modded it-mile-sign5 [mainland] will be Petit-Coo

rename a copy of milestone4.mdr as milestone6.mdr

so it also produces a single sign pointing to the right.

open in Notepad++ and edit it to reference it-mile-sign6

new modded it-mile-sign6 [mainland] will be La Gleize

streetsign5.mdr from CMSF edited to reference roadsign5.bmp.

Produces a double legged rectangular single sign.

new modded roadsign5.bmp will be red and yellow Stoumont.

EDIT: OK, all mdr file renaming and Notepad++ editing is completed. And most importantly it is safely in a folder on my desktop. Sometimes I go nuts when I lose track of where I put something or get too many of the same named file.

Now to continue with the actual modding...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...