Zenomorph Posted October 24, 2013 Share Posted October 24, 2013 I dismounted a gun crew from the truck they were riding in and then ordered them to move some distance from the truck. A turn later I moved the truck at least 50m from the gun/crew and further moved the gun into a firing pos. I also gave the "deploy weapon" order and even targeted an enemy tank. However the gun shows as still "limbered" and is spinning around back and forth in circles as lots of juicy targets roll past. Is this a bug or am I missing something? Thanks! 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted October 24, 2013 Share Posted October 24, 2013 hard to say, unlimbering while being in LOS of targets is certainly going to complicate matters. The TAC AI may be trying to face the various targets while at the same time trying to unlimber. Not something I have ever attempted. 0 Quote Link to comment Share on other sites More sharing options...
Zenomorph Posted October 24, 2013 Author Share Posted October 24, 2013 Well, if it matters, I don't think I was in LOS while I was trying to unlimber. In fact, the vehicle I was unlimbering from had a gun on it that didn't start firing until 3-4 turns after I thought I was unlimbered. Thanks for taking the time tho! 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted October 24, 2013 Share Posted October 24, 2013 I'd bet money a fence or hedge or wall was involved somehow. There's been a couple bugs along that line already found & fixed for the patch. 0 Quote Link to comment Share on other sites More sharing options...
Zenomorph Posted October 25, 2013 Author Share Posted October 25, 2013 Yes. It was next to a wall. I was trying to move the gun up next to the wall so it could be at least partially protected. I had "unlimbered" maybe 20m from the wall, moved the truck away and the gun was moving also before all this started. Now that I think of it, I had the same problem with a different gun and it was also next to walls. I finally gave up and just ordered the crew back into the truck. When I unlimbered that same gun later it was next to a house but no walls and the same unlimbering technique worked that time. 0 Quote Link to comment Share on other sites More sharing options...
Destraex1 Posted October 25, 2013 Share Posted October 25, 2013 I had trouble with bid in real time. But my problem was that I could not seem to get the gun to limber again after deployment. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted October 25, 2013 Share Posted October 25, 2013 My guess - and its only a guess - is the unlimbered gun inadvertently falls onto a 'no-go' action square - a wall, a fence, a hedge that a unit its never supposed to be on in the first place. Since its not supposed to be there things start going strange. Well, v1.11(?) patch is due sooner or later. Let's see what clever things Charles has in store for us. 0 Quote Link to comment Share on other sites More sharing options...
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