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Zenomorph

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Everything posted by Zenomorph

  1. It should say, "MEEEEEE". So, just in case others can learn from my mistake, here's what happened: I was checking the file names as Mord suggested and...in organizing mods in the Z folder I created a folder called, for example: "Vehicles". But my file renaming utility was set to rename ALL the files in the folder and subfolders as well. So now all the vehicle files had the prefix "Vehicles" on them so of course CMBN didn't recognize them. Recently migrated to a new laptop and I vaguely recall years ago on my last laptop having to uncheck that default setting in the renaming app. Ugg and ugg. But thanks Mord! Still can't get the US uniform mod to work so it gives me a reason to mess with Rezexplode. Mord, I'll have to ask you about Cthulhu soon. I'm really trying to get my kids into RPGs as something the fam can all have fun with together. My kids already like to draw characters and create stories around them so getting them interested in RPGs should be easy, right? Well, not. It's "dad's idea" so of course it's the un-coolest idea ever. Also, one of my girls has autism and - it's one of those things that sounds crazy but makes sense at the same time - but RPGs are something of a growing theory in helping kids with autism. Along the lines of (since kids with autism often have difficulty with social cues), "Well, if you're in a dungeon with your friends, you come across a fire breathing dragon and you're the one character with immunity to fire, do you see why your friends might be upset when they realize you just left them and made a run for it?" "Hmmm....oh yeah, now that you put it that way...". Haha. So they get to make some mistakes in the game rather than real life. Thanks again!!
  2. Oh, here's a good one: When I cut all those mods from the z folder and went to paste them into a temp folder, I didn't realize I still had the game open and so it said I couldn't remove a bunch of them bc they were in use by another program. So I guess that's one way to know which mods are working and which aren't!
  3. Well, I'd have to say nearly all the vehicle mods. What's a bit strange is that thing about the Wirblewind. It was the first one I downloaded, it worked and then pretty much none of the others worked. So I thought maybe I had some mods interfering with each other and I tried an experiment of removing all the vehicle mods and then only put Aris' "SdKfz 251 Ausf D CMBN V2" back into the Z folder. Then, since that particular mod has several versions of the halftrack, I picked just one and removed the others (I don't think it said I needed to do so in the readme but just in case). Nothing worked. I see it says V2 but it didn't work before my upgrade either. So...very odd if it's working for other folks. I'll try your suggestion though, Mord. I was wanting to mess around with modding at some point. Thanks again!
  4. Hi all, After a long hiatus from CMBN, I just upgraded to v3 (if you're here you likely noticed the self-inflicted cluster that was my upgrade process). I mainly did so in order to use the mods on greenasjade. I'd installed tons of them in my Z folder but only a few of them took effect. I figured since v2 was so out of date I might need to upgrade but the upgrade to v3 had no effect on the mods - the few that already worked still work but that's it. The first one I installed as a test was the Wirblewind and that worked fine but that, the SS camo and some of the terrain mods are the only ones functioning. I also noticed a few people saying v4 had various glitches on their systems so I thought I'd just stick to v3. Any thoughts would be appreciated!
  5. KAAAHN!!!! Get it?? A guy from Rock, Paper, Shotgun uses that line from Star Trek when he does something really stupid. Anyway, I think I might've been cutting and pasting the wrong license key in trying to activate the modules. Been in too much of a hurry trying to get this done. That's the line I'm sticking to anyway. Thanks again!! I have an unrelated question but I'll post that as a separate thread.
  6. Oh man. I was hoping you'd say reinstall. Reason being, yes the activate modules icon was there but when I clicked it & entered my license key it showed the same screen as when I initially installed and activated the v3 upgrade. It said "success!" and had 3 boxes for products it was saying were now activated: the CMBN base game, v2 upgrade & v3. It said nothing about MG & CW. Ugg. I was getting ready to re-install the 2 modules when I got back to my pc. So...I actually have the zip files for the modules still on my pc but do u think if re-download them from my "Purchases" page the Battlefront site would recognize that I purchased the upgrade and provide the v3 modules as the download files? I doubt that. I'd think it'd still be the v2 modules but other than that I feel stuck. Thanks for taking the time to help me! Really appreciate it!!
  7. EDIT: just noticed that the icons for MG and CW are not on the intro screen (the one that comes up when you first start the game). So do I need to re-install them? I don't see anywhere where there's an ability to download v3 for the two modules unless you buy them. It wouldn't seem to make sense to re-install because it would just re-install my v2 versions which are already on my hard drive. Thanks again.
  8. Ok, so I got it installed BUT new problem. (Btw what I did was: right-click on the (already extracted) setup file, chose "Properties", went to the "Compatibilities" tab, it gives you something to troubleshoot the file. The first try didn't work so and a box came up say something like "Request additional permissions". When I chose that and clicked "Next" the setup process began automatically). NOW the problem is that I opened the program, went to the editor and when I tried to open a scenario I was working on, a big red box came up saying "This file requires Commonwealth Forces module". I already have both Commonwealth and Market Garden installed. So Ugg. The product page for the v3 upgrade says the upgrade "upgrades your existing game (and any installed modules)". So is the product page a big fat liar? Help appreciated! Thanks
  9. Hi, As stated in the thread title, I extracted the CMBN_Setup file and when I clicked on the application it pretty much immediately states "access is denied" and that's it. My OS is Windows 10, I'm under my own user ID (which is also where I have my current CMBN v2 running) for which I have Admin rights. No readme files came with the download so I'm not really sure where to go from here. Any help would be MUCH appreciated. Thanks! EDIT: crap, I was sure I started this thread under the main CMBN page but here it sits in the Mods section.... Ugh. I don't know how to move it.
  10. Thanks Mord!! Wow, I had no idea the single vehicles list was modified based on the country the scenario is set in. Guess I've just been lucky all this time.
  11. Hi all. After an extended hiatus I'm trying to get around to my CM games again. I was trying to create a quick scenario that includes a Wirblewind or 2 but I can't find where they're hiding. I know they're in there somewhere bc they're in at least 1 scenario I played. Thanks in advance for any help! I also think they're in Red Thunder so if anyone knows that one I'd appreciate it. Happy Holidays! Robert
  12. Hello all, Well, maybe I'm the last to know this but I've seen where some folks use an ssd card to speed up their video games. I haven't see the difference for myself but it seems ssd cards can make even the most high-end, resource-intensive games operate much, much faster vs computers that don't use them. Just wondering if anyone else has tried this with CM games, if so how you set it up and if the cost/benefit is worth the investment. Thx!!
  13. Oh, it's pretty much a mish-mash. Understrength this, overstrength that. It was just for fun and to chop up for use in other scenarios. Thanks for input! Interesting. What do u think the time commitment would be on the hex editor for a (pretty much) non-coder? I learned to code a bit in college but ummmmm...it was long enuf ago that well, I'd done a paper on this thing called "the internet" and when I described to people what it was they looked at me like I had 3 heads! That was ~'87. Crazy!! My kids now think I had to hand crank my Model T every morning. Ugh.
  14. Hi, I know the ability to import/export maps, oobs from other CM modules has been inquired about before but I've been awol for a while and wondered if there's been any movement by Battlefront on the issue. I ask it here because altho I'd jump at the chance to buy CMFB if this ability existed, I'll likely content myself with games I already have until at some point down the road I grow bored to death of them; and that'll be a loooong time. I've, for example, created a pretty sizeable and detailed OOB for CMRT (it even has an evil former boss of mine as a Nazi captain!) that I LOVE using but I'm definitely not re-creating it for every CM module. Mind you, I'm NOT talking about downloading maps from the repository from a game I DO NOT own and loading it into one I do own. That'd be stealing imo. No, I'm only referring to the ability to import/export when I own BOTH games. I'd even be open to paying an extra "license fee" or some such for the ability to do this. I can't imagine this wouldn't be a money-maker for the devs but they must have their reasons for denying this ability. Anyway, my 2 cents. Thanks!
  15. Thanks! Saved me a lot of experimentation time.
  16. I'm just trying to find to what extent different foliage types effect both LOS and movement. The manual doesn't give much guidance. I know that heavy woods don't permit vehicles to pass thru but light woods seem able to allow it. Questions: 1. Do different tree types effect movement differently? 2. How much does choosing the different tree densities effect movement? (Referring to the icons beneath the foliage icons that show you can choose density from 1-3 trees per grid square.) 3. How much difference does it make to add the trees on top of a light woods grid square? Especially wondering if you add very dense foliage on top of a light woods grid square, do you ever get to a point where that grid square becomes impassable? 4. Last but NOT least, how is LOS effected by all of the above? It seems to be that units cannot see thru more than three foliage grid squares but I don't know if different combinations of foliage would effect that LOS limit. Thank you!
  17. I just wanted to throw in my operative phrase was "if you own both games". I'd not be a fan of some user-created database where you could get pretty much any map from any game. If you want the maps, pay for the game. But I do believe you should be able to xfer maps betw games you own. As I said, I'd buy more games if I knew I could xfer maps I like into them. I'm guessing I'm not alone in that. I'd also guess it'd spark greater interest in the mod community. I've dabbled in map making. It's time consuming and a frustration that you know that all your work can only be put to use in a single game. The devs obviously have their reasons for not allowing this; likely financial ones. But from some of the posts I've seen, the pros would seem to much outweigh the cons, including financially. I'd think they could also sell them similarly to the Hobart's Funnies vehicle pack for CMBN. My 2 cents.
  18. So odd that they don't allow this if you own both games. I'd buy Black Sea TODAY if I could import maps. Would anyone want to post a step-by-step on how to use a hex editor for this? I've no idea how to do so and would likely wind up burning my house down if I tried it.
  19. There are some great maps in the other CM games and I'm wondering if they can be imported between each other if you own both games. Thx!
  20. I'm wondering if anyone knows if there exists 1. a "repository" of top-down screenshots of the game maps - to use for planning purposes. The tactical maps are usually not detailed enough for me. I did some of these for CMx1 and I'll post CMx2 ones if I find the time to make them. 2. an OOB generator that produces spreadsheets or word-type files of CMRT's individual battles/scenarios. I think a similar utility existed for CMx1 but I didn't see one for CMx2. Perhaps I missed it. Happy New Year to everyone! I just spoke to my brother in London. He's 7 hours ahead of me and umm... suffice to say his festivities are well under way.
  21. Thanks for the replies. I've used some of your suggestions and I of all people know I don't need any help in implementing my own "unpredictability". But it can be fun to throw in a few twists. It can even be helpful at times. I was once long ago playing with my nephew where we threw in card-draw system and he drew a card where a tank platoon commander misunderstood an order and instead of advancing to a particular hill he had to move his platoon right on past it to a second hill. We got the idea from an actual similar instance in the Korean War I think. Since I didn't see it coming I didn't have any defense against that second hill (I had a "listening post" in case of a probe but this platoon blew right on past them). The move had horrifying results for me and I lost...badly. But most of our cards never worked very well unless your opponent got to choose how to implement them when drawn - which of course removes the fog of war. So I thought others might have tried it with better results. Thanks again!
  22. Haha. At first I thought you were joking. I don't think I've ever used a mouse that had a middle button but I'd have thought the middle mouse button would only have been used in anger! Haha.
  23. I'm wondering if anyone has managed to implement a system in this game that provides an element of chance or unpredictability. Something like a chit pull system or card drawing. I was reading up on some civil war history and how some commanders pulled some truly nutty moves. Such as how Sickles at Gettysburg decided - all by hisself - it'd be a good idea to move his men forward into the peach orchard and thus create a nice salient that could be attacked from 3 sides at once. I'd be interested to hear if anyone's introduced such an element of surprise as the one Meade must've had watching Sickles create a nice big hole in his lines. Happy New Year to all!
  24. Thanks for the replies. I suppose I needed to exercise a bit of patience and leave the spotter in place for a while. I'm wondering if anyone could explain the mechanic of dropping arty out of LOS. I can't see how the game allows that since u get that pink line segment whenever your cursor is pointing pointing at an out of LOS spot and clicking there simply causes your spotting line to disappear. Thanks!
  25. As the title notes, I had an infantry squad that could "see" an AT gun in some woods. I wanted to blast that thing (and the likely other nearby guns) to smithereens before my tanks showed up and so moved a arty observer into the same grid square as the infantry squad. No dice. The observer couldn't see what the guy standing next to him could see. I did make sure the observer was facing the right direction. So on the next several turns I gave the the observer unit hunt commands and moved them on each turn into each of the surrounding grid squares where that original infantry squad was. The observer still could never see the AT gun. Any advice? I should mention that all this time the infantry squad never lost site of the AT gun. Thank you as always for the help and to the devs for a great game!
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