kohlenklau Posted October 5, 2013 Share Posted October 5, 2013 Well, I have wanted to test this based on some posts by benpark and imolestcats and it seems it DOES work. As a mod, I added in US helmets with snow camo but with [snow] after the file name. So, both the regular non-snow helmets and [snow] helmets were in there for the program to see and do what it is programmed to do. I deployed US troops in the editor with dry ground and saw regular helmets. I deployed troops with snow on the ground and saw the snow helmets. We could have muddy uniforms with [mud] after the filename. Not sure how many of these special indexes there are. [snow], [mud], [mainland], [olive](?), Any comments? 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted October 5, 2013 Share Posted October 5, 2013 Most excellent discovery, my friend! More options to play with! 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted October 5, 2013 Author Share Posted October 5, 2013 Maybe we can make soldiers with muddy knees and elbows and cuffs? Oh, by the way, actual test #1, this did NOT work for the skins. I tried [snow] after skins filenames and there was not a correlation. Kinda makes sense since skins are really not uniforms. You made gloves by covering the skins. Sounds like something from Silence of the Lambs! Oh #2, maybe in the many pages of these threads someone already stated this effect, I did look through and have been active quite a while. But I mighta missed it... but if I AM the first effer to test and mention it, it shall be called the kohlenklauean effect!! 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted October 5, 2013 Share Posted October 5, 2013 Well done! 0 Quote Link to comment Share on other sites More sharing options...
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