Big Al Posted August 10, 2013 Posted August 10, 2013 Put in new hotfix for AoC. Research adjusted (Aryaman) Italian reserach fixed Barb to Berlin (Bertram) German offensive scripts fixed Barb to Berlin (Duke of York) Finland A.I. defenses adjusted (steel32) Added Finnish armistice in 1944
Strategiclayabout Posted August 17, 2013 Posted August 17, 2013 Hi Big Al , First thanks for the hotfix(es) ! Playing AoC 1.02 hotfix 1.00.3 I noticed some small things: * Case Blue classic: rail gun with deentrench stat 1 only deentrench Sevastopol 1 level (8 to 7) after 3 shells Case Blue frontline: rail gun with deentrench stat 1 and no strategic value attack doesn't deentrench but attack Sevastopol supply (from 5 to 4, one hit with 3 shells) So it seems stats for rail gun got messed up somewhere ^^ . * Citadel classic/frontline: soviet fortification (1 corner) south of Kursk on tile 73,36 is facing northwards instead of southwards
Big Al Posted August 17, 2013 Author Posted August 17, 2013 It seems like the rail gun only de-entrenches with it does damage. The other artilleries are ok. I will bring it to Hubert's attention. Fixed the fort.
Strategiclayabout Posted August 18, 2013 Posted August 18, 2013 Thanks Big Al , - While I'm at it, a small funny detail: for Case Blue, when Germans got their strategy tips pop window at start, the picture included actually shows the location of all soviet units in the back of the southern front (when FOW should conceal them. - I suppose the screen was taken on soviet side. Not sure if you wanted it like that but I'll take it as gathered intel before the offensive . Havn't checked for other campaigns.
Big Al Posted August 19, 2013 Author Posted August 19, 2013 In the grand scope of things it doesn't make a difference, but thanks for noting that.
Hubert Cater Posted August 19, 2013 Posted August 19, 2013 Hi Strategiclayabout, For the rail guns I believe this is the correct behaviour as the rail gun is a unit that will target a resource first if it is a resource + unit tile, and unless there is a follow up hit on the defending unit then the defender will not incur a de-entrenchment loss. If the defender unit is out in the open, i.e. not on a resource then the de-entrenchment loss should happen as expected per rail gun strike. Hope this helps, Hubert
Strategiclayabout Posted August 19, 2013 Posted August 19, 2013 Thanks Hubert/Big Al , - Yes it helps, I fooled myself with the 0 strategic attack value of the rail gun but what you said makes sense. I'll avoid using it against supply/ressource tiles when I need the shells to deentrench ^^ . - Noticed another minor detail: in the war map mode (Case Blue, AoC 1.02), all countries have their flag/icon where their (ingame) capital is except USSR (Riga instead of Moscow).
Duke of York Posted August 20, 2013 Posted August 20, 2013 Tested the Hotfix with 1944 Bagration Scenario as Axis (first turn SU). Two things are to note. 1. The (SU) AI still tends to retreat first a few units before launching the assault. Not a big problem because this are only three or four Cavalry or Arti-Tank units. But still strange. 2. In some times the AI has an unit next to it's victim but moves before attack and loses the prepared bonus (I suppose there is one in AoC).
Big Al Posted August 20, 2013 Author Posted August 20, 2013 I'll take a look. They shouldn't have any garrison scripting this they are attacking. 2 minutes later..... It must be redirecting assets for different attacks
Aryaman Posted August 22, 2013 Posted August 22, 2013 Where is the link to download the hotfix? I can´t find it BTW is that hotfix compatible with an ongoing PBEM v1.02?
Big Al Posted August 23, 2013 Author Posted August 23, 2013 it just updates the cgn file so it should be. Hot fix is in the AoC repository
Strategiclayabout Posted September 9, 2013 Posted September 9, 2013 Hi there , Playing Bagration start as Axis on AoC 1.02 without hotfix (do the hotfix fix that ?). Got the error below twice, crashing the game. It seems to only happen when changing map zoom level then moving mouse around (maybe because of the extended map ?).
Big Al Posted September 9, 2013 Author Posted September 9, 2013 I can't duplicate the error. I'll let Hubert know.
Hubert Cater Posted September 9, 2013 Posted September 9, 2013 Hi Strategiclayabout, What window resolution is the game being played at? Hubert
Strategiclayabout Posted September 9, 2013 Posted September 9, 2013 @ Big Al: - I managed to reproduce it again in a Bagration hotseat game, zooming in and out at different levels several times, then flying over the map but I had to wait 2-3 minutes to get the error so I'm not sure what's causing it. - However if I don't change the zoom level I can finish my turn without any problem (did it twice). - Not sure if it's relevant but I was also taking some screenshots using the ingame keys (F11/F12 for jpg and png) on the turns when it happened. - Other than that I have gold/AoC/AoD in a different base folder than WWI/Breakt (called Battlefront2 instead of Battlefront). @ Hubert : same as my default PC screen resolution = 1024x768 (running with XP pro sp3, GeForce GTX 8800, directX 9.0)
Hubert Cater Posted September 10, 2013 Posted September 10, 2013 Thanks for the information and I've tried to repeat it but haven't been able to. I'll keep my eye on it and I wonder if you could try another higher resolution to see if that helps?
Strategiclayabout Posted September 10, 2013 Posted September 10, 2013 Hi Hubert, - Thanks for the answer, wasn't able to replicate the error using a 1280x1024 resolution . (though I got another one but only because I switched between game/desktop too quickly ) [09/09/2013 6:40:58; 5.1.2600; 1024x768x32(1); v1.02 AoC] FAILED(draw_unit_text_to_buffer_dc): [09/09/2013 3:55:39; 5.1.2600; 1024x768x32(1); v1.02 AoC] FAILED(draw_unit_text_to_buffer_dc): [09/09/2013 4:51:14; 5.1.2600; 1024x768x32(1); v1.02 AoC] FAILED(draw_unit_text_to_buffer_dc): [09/10/2013 8:26:06; 5.1.2600; 1280x1024x32(1); v1.02 AoC] DIRECTX FAILED(draw_sprite_on_map_surface): dderr_invalidrect - I also noticed that the full screen mode button isn't enabled for resolutions above 1024x768. So it's probably all about my game/PC settings.
Hubert Cater Posted September 10, 2013 Posted September 10, 2013 Looks like your system doesn't support Full Screen due to your desktop settings. If you were able to disable it, it would likely do the trick. However, the only way to enable the Full Screen button on your end would be to set your desktop resolution to something higher like 1280x1024. Not sure if that is an option for you but if it were it would likely solve all the issues. Hubert
Strategiclayabout Posted September 10, 2013 Posted September 10, 2013 Thanks for the help Hubert , As long as I can end my turns, I'll manage to deal with anything else so it's fine !
Recommended Posts