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Now GL is out


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I think that they have been secretly working on fire all this time and will bombshell everyone when it appears in MG :)

I think being able to demo bridges would have a higher priority for this module. Anyway, I think Steve has implied that fire is still a long way off, maybe might come with v3.00.

Michael

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I think being able to demo bridges would have a higher priority for this module. Anyway, I think Steve has implied that fire is still a long way off, maybe might come with v3.00.

Michael

I thought the BFC line was that bridge-demo was beyond the timeline of CM battles. Bridges are anyway too easy to drop with mortars and such.

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It would be good as a compromise if a bridge could be designated in the scenario editor as wired or not wired for demo at setup, and then the player defending it could choose to blow it or not during play.

I can understand not allowing bridges to be wired during the short tactical span of a CMBN battle. But if a bridge had been designated as wired before a battle starts, they shuld be able to blow during a battle. IRL, didn't the Son bridge blow up right in the 101st AB's faces just as they reached it on 17 Sept.?

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It would be good as a compromise if a bridge could be designated in the scenario editor as wired or not wired for demo at setup, and then the player defending it could choose to blow it or not during play.

I can understand not allowing bridges to be wired during the short tactical span of a CMBN battle. But if a bridge had been designated as wired before a battle starts, they shuld be able to blow during a battle. IRL, didn't the Son bridge blow up right in the 101st AB's faces just as they reached it on 17 Sept.?

Agree - especially if blowing/not blowing a bridge could be connected to a victory condition/points.

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* Vehicles with paused movement orders no longer have lowered accuracy.

I second that :).

He heh ! :D

Now it seems that people who insisted that the lowered accuracy IS A BUG were actually... right... ?

And those who defended the state of things and treated it as a "feature" - were actually... well... somewhat... wrong ? ;).

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It would be good as a compromise if a bridge could be designated in the scenario editor as wired or not wired for demo at setup, and then the player defending it could choose to blow it or not during play.

Exactly. Though I wasn't explicit, that is precisely what I had in mind.

Michael

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