poesel Posted March 24, 2013 Share Posted March 24, 2013 I had my first try at a scenario and I was wondering about one thing: How do you remember which house is which? If I understand it correctly a house can not be moved or turned after it is placed. So you place a house, go to the 3D view, watch the house and don't like it. So you go back into the editor and - well, which house did I place? There are 16 to choose from and there are three icon sizes. The icons are not numbered and the numbers on the houses on the map are correlating to their size (right?). Is the solution just to remember better and get used to it? I wonder why they are not numbered (like B9 for barn 9)? Btw, the number of times you go forth and back from 2D to 3D might warrant a top level button for switching. Just a suggestion. 0 Quote Link to comment Share on other sites More sharing options...
ASL Veteran Posted March 24, 2013 Share Posted March 24, 2013 I had my first try at a scenario and I was wondering about one thing: How do you remember which house is which? If I understand it correctly a house can not be moved or turned after it is placed. So you place a house, go to the 3D view, watch the house and don't like it. So you go back into the editor and - well, which house did I place? There are 16 to choose from and there are three icon sizes. The icons are not numbered and the numbers on the houses on the map are correlating to their size (right?). Is the solution just to remember better and get used to it? I wonder why they are not numbered (like B9 for barn 9)? Btw, the number of times you go forth and back from 2D to 3D might warrant a top level button for switching. Just a suggestion. I'm not sure I understand the question. There are independent houses, independent commercial buildings, and there are modular buildings. You have to be in each section in order to place those types of buildings. The number on the building refers to how many levels the building has so if a building has a number 1 on it that means there is only one floor. Going from memory I believe that there is typically one house one action spot in size with one level and one with two levels both of which have two facades that you can cycle through using the shift key IIRC (I'm talking the independent houses here). One version for 90 degree facings and one version for 45 degree facings. If I'm placing a barn I always know I'm placing a barn and I always know how many levels there are. The facades you just cycle through - that can't be what you are referring to are you? The facades? You just hold down the shift key and click on the building to change the facade (or the ctrl or alt key - they each do something different and can even be used in combination) :confused: 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted March 24, 2013 Author Share Posted March 24, 2013 Take independent houses for example. There are 16 icons to choose from. The icons are either big and diagonal or small and perpendicular. All have different 3D models. You can change the facade with shift-click but that's not my problem. The problem for me is this for example: I choose one of the big houses and place, go into 3D, don't like it, go back and then have to remember that I used the third from left, lowest row? Or is that just no problem because you just place houses randomly and see to it, that same houses are no adjacent for variety? 0 Quote Link to comment Share on other sites More sharing options...
Dr.Fusselpulli Posted March 24, 2013 Share Posted March 24, 2013 For independent Houses I choose a field in the open and place all 16 independet Houses there in the same row as they are listed in the editor. Now i look which house I want for my map and choose the right one to place it at the same place. The on map gallery stay at there place till the map is finished. 0 Quote Link to comment Share on other sites More sharing options...
Pak40 Posted March 25, 2013 Share Posted March 25, 2013 It would be great if someone would make a building matrix showing all buildings and their facades. 0 Quote Link to comment Share on other sites More sharing options...
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